

Description:









Village Bonds transforms vanilla villages into persistent, living communities. Villagers remember events, form relationships, experience hunger, fight back against threats, and belong to factions. You manage everything through a set of craftable tools — the Village Ledger, the Central Village Statue, the Community Board, and the Debug Wand — and through direct social interaction using a dedicated key.
The mod also introduces a universal justice system: dying resets accumulated villager anger, faction hostility, guard aggro, and karma flags, giving you a clean slate after conflict.
| Block | Purpose |
|---|---|
| Central Village Statue | Anchors the village, enables scanning and management |
| Community Board | Secondary management block, crafted around the Village Ledger |
| Item | Purpose |
|---|---|
| Village Ledger | Opens the full village management UI |
| Village Debug Wand | Simulation tools, building tasks, and diagnostics |
Right-click while holding the Ledger to scan the area and open the management screen. The Ledger has multiple tabs:
Opening the Ledger also automatically collects any pending rent credits.
Place this block in the village to register it as a community hub. It works alongside the Central Village Statue to enable full village tracking.
Sneak + right-click any registered home door to open the Home Panel for that property. From here you can:
Look directly at a villager and press Y to trigger a social interaction. Uses include gifting food (helping with villager hunger), chatting (generating positive memories), and building relationship scores over time. The key can be rebound in Controls → Village Bonds.
Every villager carries persistent bond data — an opinion score with every other villager they know, a relationship type, and a memory log. Memories have mood impacts (positive or negative) and durations; some are short-term (a few in-game hours) while others are long-term (days or permanent). Events like festivals, trades, raids, combat, pet bonding, and player gifts all create memories.
Relationship types by opinion score:
| Opinion | Relationship |
|---|---|
| 80 – 100 | Best Friend |
| 65 – 79 | Crush |
| 35 – 64 | Friend |
| 10 – 34 | Acquaintance |
| −34 – 9 | Stranger |
| −35 – −79 | Rival |
| −80 – −100 | Enemy |
| (special) | Family (permanent) |
Villagers age through Childhood, Adolescence, Adulthood, and Old Age, visible in the Ledger.
Villagers need food. They will eat from village farms, storage containers, kitchens, and from items gifted by players using the Y interaction key. A hungry villager suffers mood penalties.
Villagers actively defend their community:
Villagers belong to factions. Attacking villagers raises faction anger. The Defense tab of the Ledger tracks faction anger levels and which players are flagged as hostile.
When a player dies, the game treats it as "justice served." This triggers a full reset:
The Village Ledger's Defense tab surfaces all justice-reset entries and shows any active grace windows. Players returning from Bodhi punishment realms receive the same reset, allowing clean re-entry into village life.
All four craftable items are available through the standard crafting table.
Village Ledger — the core management item:
Central Village Statue — the village anchor block:
Community Board — requires a Village Ledger as a crafting ingredient:
Village Debug Wand — simulation and diagnostic tool:
All items and blocks drop themselves when broken (the statue and board survive explosions normally).
Establish your village early by placing the Central Village Statue and Community Board. The scan radius starts at 16 blocks and can be expanded up to 144 blocks as village wealth grows (wealth threshold: 260, expansion cost: 160).
Open the Ledger regularly to monitor hunger, mood, and relationship health. Unhappy villagers are less productive and more likely to generate negative faction interactions.
Use the Y key often — gifting food and socializing builds positive memories and raises opinion scores. High-opinion relationships unlock Family bonds, which are permanent and make villagers actively protect each other.
Manage your reputation carefully. Attacking villagers raises faction anger and marks you as hostile — villagers will surround you, call reinforcements, and vote to banish you. If you've triggered serious hostility, the fastest reset is dying (Justice System), which clears everything and gives you 20 seconds of safety on respawn.
Use the Debug Wand (right-click to open UI, sneak + right-click for a quick overlay readout) to queue building tasks, spawn test villagers, and view live village statistics including hunger system status, villager count, home count, and scan radius.
Monitor the Defense tab to stay ahead of threats. It shows which hostile mobs attacked, which villagers were injured, current faction anger, banishment votes, and any active grace windows — giving you a full picture of village security at a glance.
This mod is licensed under the CreativeMode Mods License.