Description:
.mcaddon file and apply both the Behavior Pack and Resource Pack to your world.Ultra Max Doomsday Events turns the first 15 in-game days of any world into a timed, server-wide apocalyptic scenario. From the moment the world loads, the mod begins tracking the current world day and automatically delivers escalating warnings, hazardous effects, and terrain disruption — all without any player input. On Day 10 the catastrophic Ultra Max Earthquake strikes, and Days 11–15 bring relentless aftershocks before the cycle ends and calm is restored.
Every effect is server-wide: all players on the world are affected simultaneously.
The mod adds no new items, blocks, or crafting recipes. Instead it layers a scripted event system on top of the normal Minecraft world:
| Feature | Description |
|---|---|
| Chat broadcasts | Colour-coded server-wide messages every day announcing the current threat level |
| Screen titles | Full-screen title + subtitle alerts shown to every player at the start of each day |
| Action-bar HUD | Persistent status line showing the current day, phase, and a short warning |
| Sound cues | Explosion and anvil-impact sounds tied to daily announcements and tremor events |
| Camera shake | Positional screen shake during the earthquake and aftershock phases |
| Knockback tremors | Players are physically thrown around during quake and aftershock pulses |
| Pressure damage | Periodic 1-point damage hits during the active earthquake on Day 10 |
| Status effects | Slowness and Mining Fatigue applied alongside damage pulses on Day 10 |
| Terrain ruptures | Grass and dirt near players replaced with magma blocks; small pits blasted open; lightning summoned during the earthquake |
| Aftershock particles | Explosion particle bursts spawned near players during Days 11–15 |
| All-clear announcement | A green chat message posted once the cycle ends on Day 16 and beyond |
The mod runs entirely on its own. Once the packs are applied to a world, simply play normally. There are no commands to run, no items to craft, and no triggers to activate.
[Ultra Max Doomsday] messages. Each day broadcasts a unique lore briefing describing the growing threat.DOOMSDAY WARNING, ULTRA EARTHQUAKE ACTIVE, or AFTERSHOCKS ACTIVE) alongside your day progress (e.g. Day 5/15).| Days | Phase | What Happens |
|---|---|---|
| 1–9 | Warning | Daily chat + title alerts, sound cues, HUD warnings |
| 10 | Impact (Ultra Max Earthquake) | Intense camera shake, heavy knockback, 1-HP damage pulses, Slowness + Mining Fatigue, lightning strikes, terrain conversion to magma, pit blasts |
| 11–15 | Aftershock | Moderate knockback, occasional camera shake, explosion particles, anvil-impact sounds, lighter terrain effects |
| 16+ | Inactive | One-time all-clear message; no further effects |
The earthquake is the centrepiece of the event. While it is active:
Aftershocks are less frequent and less severe than the main quake but still dangerous:
Use these days normally. The mod only sends chat messages and title cards — no physical harm occurs yet. This is your best window to gather resources, craft armour, and build or fortify a shelter.
The warnings intensify daily. Continue preparing. Prioritise:
A green all-clear message appears in chat. The mod becomes inactive for the rest of the world's life. You are free to continue your world without further interruption from the event system.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.