Description
Titan Plague Horde adds a full custom Bedrock biome, the Titan Plague Wastes, which replaces plains and sunflower plains with plague-scarred terrain, custom surface building, climate and client colors and can be located in-game using /locate biome (look for Titan Plague Wastes). Beginning on day 4 and then once per Minecraft day thereafter a scripted horde of five towering 900-foot Titan Plague Mutants will spawn near the first online player; these giants are painfully slow but absurdly strong (78,000,000 HP, 70,000,000 attack), wear fully enchanted diamond armor and carry enchanted bows. The encounter is a world event controlled by the add-on (natural spawns are disabled for these titans), so you can prepare, hide, or tackle the daily challenge knowing the mod will handle spawn timing and persistence automatically.
Mod Wiki
Titan Plague Horde
Quickstart
- Install the
.mcaddonand apply both the behavior and resource packs to your world. - Create or load a world and simply survive to Day 4. At the start of that morning the horde spawns automatically — no commands or crafting required.
- When you see the green chat message "Titan Plague Horde day 4: five 900FT mutants have risen," the five Titan Plague Mutants are already circling roughly 32 blocks around you.
- To explore the custom biome at any time, open chat and run
/locate biomeand look for Titan Plague Wastes.
Overview
Titan Plague Horde transforms your Overworld into a recurring nightmare. Every real Minecraft day — starting on Day 4 — five colossal Titan Plague Mutants rise near the first online player. These are not random spawns; the mod manages the entire event automatically, guaranteeing exactly one horde per day, every day, for as long as the world exists.
Alongside the daily threat, the mod replaces plains and sunflower plains biomes with the Titan Plague Wastes: a plague-scarred landscape with custom terrain generation, surface features, climate values, and eerie atmospheric colors.
What It Adds
Titan Plague Mutant
A towering humanoid giant scaled to roughly 900 feet tall. Five of them appear each morning as a scripted world event.
| Stat | Value |
|---|---|
| Health | 78,000,000 HP |
| Melee Attack | 70,000,000 damage |
| Movement Speed | Extremely slow |
| Type | Undead / Monster |
Equipment (auto-applied at spawn):
- Diamond Helmet — Protection IV, Thorns III, Unbreaking III
- Diamond Chestplate — Protection IV, Thorns III, Unbreaking III
- Diamond Leggings — Protection IV, Thorns III, Unbreaking III
- Diamond Boots — Protection IV, Feather Falling IV, Unbreaking III
- Bow — Power V, Punch II, Flame I, Infinity I, Unbreaking III
Titan Plague Wastes Biome
A custom biome that overwrites plains and sunflower plains. Features plague-scarred terrain, unique surface building, custom climate settings, and distinctive sky/fog colors. Locate it with /locate biome and search for Titan Plague Wastes.
How To Use
The Daily Horde Event
- The first horde spawns at the beginning of Day 4, during the early morning tick window (before time 1,200).
- After that, one horde spawns per Minecraft day, always at the start of morning.
- All five mutants appear in a ring ~32 blocks around the first online player's position.
- A green chat message announces each horde with the current day number.
- The mod tracks spawn state persistently, so logging out and back in will not cause extra hordes or missed days.
- Titan Plague Mutants do not spawn naturally — only the daily scripted event produces them.
Spawning Manually
If you want to test or practice outside the daily event, use the Titan Plague Mutant Spawn Egg from the Creative inventory, or run:
/summon com_titan_plague_horde_f2dpll4l:titan_plague_mutant
Abilities And Mechanics
- Melee: A single hit deals 70,000,000 damage — instant death for any unprotected player.
- Ranged: The titans carry an Infinity bow with Power V and Flame I, letting them shoot flaming arrows indefinitely from range.
- Thorns: All armor has Thorns III, so melee attackers take reflected damage.
- Amphibious: Titans can walk through water and will not drown, though they take lava damage normally.
- Door-breaking: They can break doors while navigating.
- Undead: Subject to all vanilla undead interactions (Smite enchantment, healing from Harming potions, etc.).
Loot
Killing a Titan Plague Mutant drops:
| Item | Condition | Amount |
|---|---|---|
| Rotten Flesh | Always | 0–2 (+ 0–1 per Looting level) |
| Iron Ingot or Carrot or Potato | Player/pet kill, ~2.5% chance (slightly improved by Looting) | 1 |
The rewards are intentionally modest — the titans are a survival challenge, not a loot farm.
Progression And Strategy
Before Day 4 Use your first three days to prepare seriously. The titans hit for instant-kill damage; standard diamond or netherite gear is not enough to tank a hit. Focus on mobility, traps, and ranged options.
Avoidance The mutants are painfully slow. A player who simply keeps moving and stays at range can survive indefinitely. Their size makes them easy to spot and easy to kite.
Ranged Combat Bows, crossbows, and Tridents are the safest damage options. The Smite enchantment deals bonus damage since the titans are undead, making a Smite V weapon far more effective than Sharpness.
Environmental Traps Because the titans move slowly, terrain features like lava pits, falls, or tightly channeled structures can be used to funnel or stall them while you deal damage safely.
Daily Reset Even if you survive or avoid the horde, a new one spawns the next morning. Killing all five ends that day's threat, but you will always have five more waiting the following day. Plan for the long game.
Locating the Biome
For an added challenge or exploration goal, find the Titan Plague Wastes with /locate biome and build your base there — though surviving the daily horde in a plague-scarred wasteland will be significantly harder.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.