Description
Create a Minecraft Bedrock/PE Full Mod called: THE LIVING WORLD — RPG CORE This is V1 of a large modular RPG project. Build a real working addon, not a concept or UI mockup. IMPORTANT: This mod will be expanded through future Mod Edits. Preserve existing systems, player data, IDs, UI and functionality in future edits unless I explicitly ask to change them. Do not rebuild or replace working systems. PRIORITY: Persistent multiplayer-safe data, mobile performance, modular architecture and real gameplay functionality. === RPG PROFILE === Create a persistent RPG profile for every player. Store: - RPG Level - RPG XP - Upgrade Points - 8 attribute levels - 8 attribute values - Current Lives - Maximum Lives Player data must be completely separate in multiplayer. RPG Level starts at 1 and has NO maximum level. === 8 ATTRIBUTES === Create exactly these attributes: 1. Máu tối đa 2. Sát thương 3. Phòng thủ 4. Tốc độ di chuyển 5. Tốc độ đào 6. Tốc độ đánh 7. Khả năng hồi phục 8. May mắn Every attribute starts at Level 0. There is NO maximum attribute level. Attributes must have real gameplay effects, not only displayed numbers. Keep scaling modular so it can be balanced in future edits. === MINERAL POINTS === Players manually deposit minerals through the RPG UI. Do NOT automatically consume minerals from inventory. Exact values: Copper Ingot = 1 point Iron Ingot = 3 points Gold Ingot = 5 points Diamond = 10 points Emerald = 14 points Netherite Ingot = 22 points Deposited minerals are removed from inventory. Support quantities larger than 64 and multiple stacks. NEVER hard-code 64 as the maximum amount. === ATTRIBUTE COST === Upgrade from level N to N+1 costs N+1 points. Examples: 0→1 = 1 1→2 = 2 2→3 = 3 Multiple levels must sum all intermediate costs. Example: 5→8 = 6+7+8 = 21 points. Never allow upgrades without enough points. === STATUS BOOK === Create a custom item: Sách Trạng Thái It should look like an original Minecraft-style open pixel-art book. Using it opens the RPG status UI. Make it available through Creative inventory for testing. === STATUS UI === Show: - RPG Level - RPG XP - Upgrade Points - Current Lives / Maximum Lives - all 8 attributes - attribute levels - attribute values The UI must be readable on mobile. When upgrading an attribute, show a live preview BEFORE confirmation: - Current Level - New Level - Current Value - Projected Value - Total Cost - Remaining Points If insufficient points, show the missing amount and block confirmation. === LIVES CORE === Every player starts with: 5 / 5 Lives Every death removes EXACTLY 1 life. Never remove multiple lives from one death. Current Lives and Maximum Lives are persistent and multiplayer-safe. For V1, when Lives reaches 0, enter a simple "No Lives" state. DO NOT implement death aftereffects or world-loss mechanics yet. Maximum Lives stays 5 in V1, but store it separately so future edits can increase it. === PERFORMANCE === Design for Minecraft Bedrock/PE mobile. Avoid unnecessary every-tick scans and repeated world/entity queries. Prefer event-driven logic, cached player data and updates only when values change. === FUTURE COMPATIBILITY === Future edits will add: - death aftereffects - maximum-life progression - regions/environment effects - structures and procedural dungeons - Trial Spawners - level-scaled enemies - elite/mini-boss/boss systems - boss counters and debuffs - economy/shop/black market - magic and magical items - rare structures - performance and Lag Clear DO NOT implement these yet. FINAL REQUIREMENT: Build V1 as the stable foundation for these future systems. Do not create placeholder versions of future systems. Make the current systems fully functional, persistent, multiplayer-safe and editable in later Mod Edits.
Mod Wiki
The Living World Rpg Core
Quickstart
- On your first join, choose Normal or Extreme Hard. This choice applies to the world and is permanent.
- You receive a Sách Trạng Thái book in your hotbar. Use it to open your RPG menu. You can also find it in the Creative inventory, or use
/give @s com_the_living_world_rpg_core_clspt5ex:status_book. - Open Status to check your level, XP, upgrade points, lives, mana, and attributes. Choose Upgrade Attributes to spend points, or Deposit minerals for points to exchange items from your inventory.
- Defeat creatures to earn RPG XP. Try Magic in the book menu to learn and cast the available spell.
Overview
Each player has a separate, persistent RPG profile. New profiles start at RPG Level 1 with 0 XP and upgrade points, 5/5 lives, and all seven attributes at Level 0. RPG levels have no maximum.
The mod also tracks mana and stamina. Your on-screen display shows your health, RPG level, and stamina.
What It Adds
- Status book: Opens your status, attribute-upgrade, and magic menus.
- RPG progression: Creature kills grant XP; each level gained grants 1 Upgrade Point.
- Attribute upgrades: The menu offers seven attributes with real gameplay effects.
- Mineral deposits: Exchange selected inventory items for Upgrade Points.
- Lives: Death removes one life. The status menu also lets you buy lives and, at high RPG levels, raise your maximum.
- Magic and stamina: Learn a spell, manage mana, and watch stamina while moving and fighting.
How To Use
In the book’s Status screen, select Deposit minerals for points, choose an item, and enter a quantity. Items are consumed only after you confirm the deposit. Quantities can span multiple inventory stacks.
| Mineral | Points each |
|---|---|
| Copper Ingot | 1 |
| Iron Ingot | 2 |
| Gold Ingot | 3 |
| Diamond | 4 |
| Emerald | 5 |
| Netherite Ingot | 6 |
To upgrade an attribute, open Upgrade Attributes, choose one, and enter the number of levels to add. Review the preview before confirming: it shows the current and projected levels and values, total cost, and remaining points. If you lack points, the menu shows how many are missing and won’t allow confirmation.
Crafting And Obtaining
There is no crafting recipe for the status book. It is granted when you first join, is available in the Creative inventory, and can be obtained with the /give command shown in Quickstart.
Abilities And Mechanics
Attributes
The attribute menu contains these seven choices. Values scale differently depending on the world’s selected difficulty.
| Attribute | Normal | Extreme Hard |
|---|---|---|
| Maximum Health | +4 HP per level | +0.5 HP per level; the health effect applies in 4-HP steps |
| Damage | +3 damage per level | +0.5% base damage per level |
| Defense | +20% damage reduction per level, capped at 80% | +0.5% damage reduction per level; the cap depends on RPG level |
| Movement Speed | +20% per level | +0.5% per level |
| Recovery | Regeneration effect per level | Regeneration effect per level |
| Luck | +10% kill XP per level | +0.1% chance per level for a bonus ore drop |
| Critical Chance | +1% per level, up to 100% | +0.1% per level, up to 100% |
In Extreme Hard, the defense cap is 50% below RPG Level 100, 80% from Level 100 to 499, and 90% from Level 500 onward. A successful critical melee hit deals 1.5× damage. Attribute levels cannot exceed your RPG level; critical chance also has a 100% cap.
Lives
You begin with 5/5 lives. Each death removes exactly one. At 0 lives, you enter the No Lives state and are placed in Spectator mode.
From Status, you can buy one life for points equal to 10 × your RPG level, provided you are below your maximum. At RPG Level 100, you can also increase maximum lives by one for 2 × your RPG level points. Raising the maximum does not restore a life.
Magic And Stamina
In Magic, learn Restoring Light for free. Casting it costs 20 mana, has a 5-second cooldown, and grants a short regeneration effect. Mana regenerates over time, faster when your hunger bar is full; Maximum Health upgrades also increase your maximum mana.
Stamina is shown beside health on your screen. Sprinting and combat consume it; it recovers when you stop sprinting. At zero stamina, your melee attacks are blocked, and exhaustion can slow you down.
Progression And Strategy
A creature kill grants 10 base XP. In Normal mode, Luck increases kill XP; in Extreme Hard, kill XP stays at its base amount. The XP requirement for the next level is 100 × your current RPG level. Each level gained grants 1 Upgrade Point.
Upgrading from attribute level N to N+1 costs N+1 points. Multi-level upgrades add every intermediate cost—for example, Level 5 to Level 8 costs 6 + 7 + 8 = 21 points. Save points for a planned upgrade, or deposit minerals when you want to build your balance.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.