Stormfall Survival

v1MC Bedrock
19 downloads

Description

Stormfall Survival adds a seasonal natural-disaster gameplay loop where random recurring disasters (lightning storms, tornadoes, earthquakes, meteor showers, blizzards, flash floods, heatwaves, and hailstorms) are announced with warnings, active timers, intensity levels, cleanup, and rewards for surviving. Players use the Stormfall Barometer — given on first spawn and craftable with common materials — to open a menu to start/stop the season, set clear/rain/thunder weather, clear active disasters, toggle the action-bar HUD, or manually trigger events, while the HUD shows the current disaster, timer, intensity, or next forecast. Disasters create in-world effects like lightning, knockback, TNT meteors, status effects, particles, temporary flood water and damage pressure; surviving grants XP, copper, and increases your Stormfall Survivals scoreboard, and season state plus temporary cleanup are saved and restored with the world.

Mod Wiki

Stormfall Survival

Quickstart

  1. Get the Barometer — A Stormfall Barometer is given to you automatically on first spawn. If you lose it, craft a new one at a crafting table:
minecraft:glass
minecraft:copper_ingot
minecraft:redstone
minecraft:copper_ingot
minecraft:iron_ingot
Arrow
com_stormfall_survival_44kbjrb3:stormfall_barometer
  1. Use the Barometer — Hold it and use (right-click / hold screen) to open the Stormfall menu.
  2. Start the season — Select Start Season from the menu. Disasters will begin rolling in automatically.
  3. Watch the HUD — Your action bar shows the active disaster, time remaining, intensity level, or the countdown to the next event.
  4. Survive — Outlast each disaster to earn XP, copper ingots, and a point on the Stormfall Survivals scoreboard.

Overview

Stormfall Survival transforms your world into a gauntlet of escalating natural disasters. Once the season is active, random disasters strike at unpredictable intervals, each announced by a warning message and tracked on your HUD. Survive them all and build your score; get caught off guard and face real consequences.


What It Adds

DisasterWeatherDurationHazards
Lightning StormThunder70 sLightning strikes hunt exposed ground
TornadoThunder80 sKnockback funnel near your position
Earthquake—~75 sShaking, structural damage
Meteor Shower—~75 sTNT meteors fall from the sky
BlizzardRain~75 sFreezing status effects, particles
Flash FloodRain~75 sTemporary water placed in the world
Heatwave—~75 sHeat-based status effects
HailstormRain~75 sHail damage, shelter helps

Stormfall Barometer — A craftable hand-held instrument that opens the control menu. Found in the Equipment tab.


How To Use

The Barometer Menu

Hold the Barometer and use it to open the menu. Options include:

  • Start Season / Stop Season — Enables or disables the automatic disaster loop.
  • Set Weather — Force clear, rain, or thunder weather.
  • Clear Active Disaster — Immediately ends the current disaster (no rewards granted).
  • Toggle HUD — Show or hide the action-bar display.
  • Manually Trigger Event — Start a specific disaster on demand.

The Action-Bar HUD

The HUD updates every second and shows one of three states:

SituationHUD Text
Disaster activeDisaster name · seconds remaining · Intensity 1–3
Season active, no disaster"Stormfall season active · next forecast in Xs"
Season inactive"Stormfall season inactive · use the Barometer to start"

Abilities And Mechanics

Disaster Flow

  1. Season is started via the Barometer.
  2. A cooldown of 90–180 seconds passes before the first disaster.
  3. A random disaster is chosen and announced to all players with a flavour warning.
  4. The disaster runs for its full duration, applying hazards each second.
  5. When time expires the disaster ends, rewards are granted, and a new cooldown begins.

Intensity

Each disaster spawns with a random intensity of 1, 2, or 3. Higher intensity means more severe in-world effects (more lightning, stronger knockback, heavier meteor rain, etc.).

In-World Effects

  • Lightning Storm — Lightning bolts strike exposed terrain near players.
  • Tornado — A funnel spawns within ~18 blocks of a player and applies knockback.
  • Meteor Shower — TNT meteors fall from above.
  • Flash Flood — Water blocks are temporarily placed and then fully cleaned up when the disaster ends.
  • Blizzard / Heatwave / Hailstorm — Status effects and particles are applied to players.
  • Earthquake — Ground-level shaking and damage pressure.

World Persistence

Season state (active/inactive, cooldown timer, flood water locations) is saved with the world and fully restored when you reload. Temporary flood water is always cleaned up on disaster end or world reload.


Crafting And Obtaining

The Stormfall Barometer is the only craftable item. It is also given automatically to every new player on first spawn.

Craft it at a Crafting Table using Glass, Copper Ingots, Redstone, and an Iron Ingot.


Progression And Strategy

Survival Rewards

Every time you outlast a disaster, all online players receive:

  • +1 point on the stormfall_survivals scoreboard
  • +8 experience levels
  • +2 copper ingots

Track your total survivals with /scoreboard players list @s or display the stormfall_survivals objective on screen.

Tips

  • Get under cover during Lightning Storms — exposure dramatically increases strike chance.
  • Move away from the tornado's spawn point (within ~18 blocks of a player); the funnel persists in one location for its duration.
  • Build elevated shelters before starting the season to reduce flood water impact.
  • Use the Barometer menu to manually trigger disasters for practice before enabling the full random season.
  • Stopping the season mid-disaster ends it immediately but does not grant rewards.
  • Copper ingots earned from rewards can be used to craft more Barometers — useful in multiplayer where other players may need one.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.