

Description
Collect mob heads, crown their powers, and wield relics from sonic shrieks to a dragon hoverboard.
Mod Wiki
Skilltree Ascension
Quickstart
- Craft the Skilltree Ascension tome:


- Use the tome to open the Skill Tree: Path to Ascension. Choose Ranger, Swordsman, or Shapeshifter before unlocking your first node.
- Select Unlock next upgrade to spend one experience level and advance to the next node. Creative-mode players do not spend levels.
- Try your class reward:
- Ranger receives the Ranger's Windstep Charm.
- Swordsman receives the Massive Ascendant Sword. It becomes usable at the final Swordsman milestone.
- Shapeshifter claims the world's unique Chimera Head Crown, if it has not already been claimed.
- Defeat mobs to find Mob Heads. Equip the Chimera Crown, then use a Mob Head to infuse it. You can hold up to three different heads.
- Press C while wearing the crown to activate the first infused head's power. Right-click the crown normally to open its head collection screen, or sneak-right-click it to empty the crown.
Overview
Skilltree Ascension is a class progression and creature-power mod. The tome contains 80 upgrades divided into four 20-node sections:
- Foundation
- Discipline
- Mastery
- Ascension
Every eighth upgrade grants a named ability. Your chosen class determines the passive bonuses, milestone abilities, and special item rewards you receive.
The mod also adds collectible mob identities, a three-slot Chimera Crown, active Mob Relics, an Alchemy Altar, reincarnated companions, and an Ender Dragon Hoverboard.
What It Adds
| Content | Use |
|---|---|
| Skilltree Ascension tome | Choose a class and unlock 80 upgrades |
| Ranger's Windstep Charm | Activate a short burst of speed and night vision |
| Massive Ascendant Sword | Clear a wide 30-block path in front of you |
| Chimera Head Crown | Equip up to three mob powers |
| Mob Heads | Infuse creature identities into the crown |
| Mob Relics | Use an infused creature's active power directly |
| Warden Viola | Warden-themed sonic attack |
| Alchemy Altar | Turn repeated mob head or skull ingredients into a Reincarnation Wand |
| Reincarnation Wand | Summon and recall a stored mob companion |
| Ender Dragon Hoverboard | Ride a fast, ground-skimming dragon board |
How To Use
The skill tree
Use the tome to open the skill tree interface. The screen shows your current class, progress, all four paths, and the next available node.
- Each node must be unlocked in order.
- Each normal unlock costs one experience level.
- Your class becomes locked after your first upgrade.
- If you unlock a node without selecting a class, Ranger is chosen automatically.
- The tree is complete after all 80 upgrades are unlocked.
Every node grants a passive improvement. The passive profile becomes stronger as you move through Foundation, Discipline, Mastery, and Ascension.
Class paths
| Class | Focus | Passive progression |
|---|---|---|
| Ranger | Speed, awareness, and quiet movement | Speed throughout the path, with Jump Boost from Discipline onward |
| Swordsman | Strength, endurance, and combat | Strength throughout the path, with Resistance from Discipline onward |
| Shapeshifter | Recovery, senses, and adaptation | Regeneration throughout the path, with Night Vision from Discipline onward |
At each eighth node, the tree grants another class ability and displays an ability item or milestone notification.
Class abilities
| Milestone | Ranger | Swordsman | Shapeshifter |
|---|---|---|---|
| 1 | Keen Eyes | Iron Stance | Second Skin |
| 2 | Fleetfoot | Battle Rhythm | Deep Adaptation |
| 3 | Silent Step | Tempered Guard | Predatory Renewal |
| 4 | River Runner | Flameheart | Gills |
| 5 | Predator's Focus | Bulwark | Living Form |
| 6 | Windwalk | Relentless Edge | Rapid Metabolism |
| 7 | Ghost Trail | Last Stand | Tidal Body |
| 8 | Master Tracker | Warrior's Resolve | Morphic Memory |
| 9 | Moonlit Hunt | Unbroken Line | Unfettered Form |
| 10 | Ascendant Ranger | Ascendant Blade | Ascendant Chimera |
The class abilities also provide recurring effects as you progress:
- Ranger: alternating milestones grant Invisibility and Dolphin's Grace.
- Swordsman: alternating milestones grant Fire Resistance and Absorption.
- Shapeshifter: alternating milestones grant Water Breathing and Haste.
Crafting And Obtaining
Mob Heads
When a living mob dies, it has a chance to drop a Mob Head representing its identity. Normal drop chances include:
- 15%: Warden, Ravager, or Evoker
- 3%: Enderman, Blaze, or Elder Guardian
- 8%: Other hostile mobs
- 5%: Other living mobs
The Wither and Ender Dragon each provide a guaranteed boss head the first time that boss is defeated in the world. Each boss head can only be claimed once per world.
Chimera Crown
The Chimera Crown is the Shapeshifter's signature item and is limited to one per world. It functions as a helmet and can hold up to three different mob heads.
To infuse it:
- Equip the crown in your helmet slot.
- Use a Mob Head from your inventory.
- The head is consumed and its identity is added to the crown.
- A matching Mob Relic is placed in your inventory.
You can also right-click the crown without sneaking to open the Chimera Head Collection screen. Click an available head in the screen to infuse it directly from your inventory.
Removing an infused head removes its associated relic. Normal infusions are lost when the crown is unequipped. Boss infusions return as boss heads when removed or when the crown is emptied.
Alchemy Altar
Place and use an Alchemy Altar to open its ritual interface. It contains a 3×3 ritual grid and two catalyst slots.
For a basic reincarnation ritual:
- Place at least five identical vanilla mob head or skull items anywhere in the altar's eleven ingredient slots.
- Close the altar interface.
- If all ingredients match and the ritual contains enough items, the altar forms a Reincarnation Wand.
Special mappings include:
- Dragon Heads create an Ender Dragon companion wand.
- Wither Skeleton Skulls create a Wither companion wand.
- Other supported mob heads and skulls create a companion matching the item.
Invalid or incomplete rituals return their ingredients when the altar is closed.
Abilities And Mechanics
Class items
Ranger's Windstep Charm
Use the charm to gain:
- Speed III for 12 seconds
- Night Vision for 12 seconds
The charm has a short cooldown and is available as soon as the Ranger class is selected.
Massive Ascendant Sword
Use the sword to unleash a clearing slash up to 30 blocks ahead. It removes a three-block-high, three-block-wide path and leaves bedrock and End Portal Frames intact.
The sword is locked until the Swordsman reaches the tenth ability milestone.
Chimera Crown
The crown's passive powers remain active while it is worn. Press C to activate the first head in the crown's infusion order. Each head has its own cooldown and active behavior.
The crown also produces visual particles matching its infused identities.
Crown powers
| Infused head | Passive power | Active power |
|---|---|---|
| Zombie | Night Vision | Melee attacks can inflict Hunger |
| Zombie Villager | — | Villager trades receive a discount |
| Skeleton | Night Vision; arrows always count as critical | — |
| Creeper | Resistance | A lethal hit is converted into a controlled explosion, leaving you at 1 health and preserving your inventory |
| Drowned | Water Breathing and Dolphin's Grace | — |
| Husk | Prevents Hunger from affecting you | — |
| Stray | — | Arrows have a chance to inflict strong Slowness |
| Bogged | — | Arrows have a chance to inflict Poison |
| Spider | Jump Boost | Temporary flight for about 20 seconds |
| Cave Spider | — | Melee attacks have a chance to inflict Poison |
| Silverfish | — | Summons ten temporary Silverfish companions; using the crown on stone-brick blocks can also trigger this power |
| Enderman | Periodically grants an Ender Pearl | Teleports to the location you are looking at, up to 48 blocks away |
| Endermite | — | Ender Pearls summon five temporary Endermites at their landing point |
| Blaze | Fire Resistance | Launches a ring of eight Small Fireballs |
| Magma Cube | Fire Resistance | Arms a shield that absorbs three incoming hits, then releases an explosion |
| Ghast | Slow Falling | Fires a large Ghast fireball |
| Warden | — | Fires a sonic shriek that damages and knocks back a target |
| Wither | Resistance and Strength | Fires a charged Wither Skull |
| Ender Dragon | Fire Resistance | Summons the Ender Dragon Hoverboard |
Additional identities can provide smaller passive effects, including Jump Boost, Water Breathing, Slow Falling, Resistance, or Night Vision. The crown collection screen tracks the mob identities you have discovered and those currently infused.
Mob Relics
Infusing a head into the crown creates a matching Mob Relic. Use a relic normally to activate its creature power without using the crown's C key.
Notable relics include:
- Warden Viola: Releases the Warden sonic shriek.
- Wither Relic: Launches a charged Wither Skull.
- Ender Dragon Relic: Spawns the Ender Dragon Hoverboard.
- Other relics briefly apply or trigger the passive power of their matching identity.
Relics are single-use-per-activation items with a cooldown. Their effects correspond to the head identity used to create them.
Ender Dragon Hoverboard
Use the Ender Dragon Relic to spawn the hoverboard beneath you. The board supports one rider.
- Right-click the board to mount it.
- Use forward, backward, left, and right movement to steer.
- The board skims above the ground and automatically follows the terrain height.
- Sprint to dismount after the brief mounting grace period.
- Sneak while damaging the board to remove it and recover the hoverboard item.
Reincarnation Wand
Use a filled Reincarnation Wand to summon its stored mob beside you. The companion is persistent, follows your fights, and returns toward you if it gets too far away.
Use the wand again while the companion is nearby to recall it into the wand. Recalled companions do not produce normal mob drops.
Progression And Strategy
- Choose your class carefully: the first unlocked node permanently locks the choice.
- Keep at least one experience level available before opening the tome's unlock control.
- Ranger is ideal for exploration and mobility; Swordsman is suited to combat and terrain clearing; Shapeshifter is strongest when collecting and combining creature powers.
- Infuse the crown with complementary heads. For example, Drowned supports underwater travel, Enderman provides mobility, and Skeleton improves ranged attacks.
- The first infused head controls the crown's C ability, so plan the infusion order around the power you want immediately available.
- Keep the crown equipped while using ordinary infusions. Removing it consumes normal infusions, while Wither and Ender Dragon infusions can be recovered as boss heads.
- Use Mob Relics when you want a creature power without changing the crown's active head.
- Save rare boss heads for permanent crown loadouts or use them to create powerful Wither and Ender Dragon relics.
- The Alchemy Altar is useful for turning repeated head or skull drops into durable combat companions rather than storing them as collectibles.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.