Description:
/locate biome red_frontier to find the nearest Red Frontier biome, then travel there.Red Frontier Biome transforms cold taiga regions of your overworld into a Soviet-inspired steppe called the Red Frontier. The biome features custom surface terrain, unique foliage colors, and procedurally generated outpost villages filled with red concrete huts, roads, fences, and flagpoles. A new hostile mob — the Red Guard — patrols the steppe. Players can loot villages, craft a full suite of themed gear, summon guards as allies, and ride a combat truck across the landscape.
| Feature | Details |
|---|---|
| Biome name | Red Frontier (replaces taiga/cold-taiga) |
| Locatable via | /locate biome red_frontier |
| Surface block | Red Frontier Steppe Turf |
| Foliage | Frontier Steppe Grass patches |
| Structures | Soviet-styled outpost villages (red concrete huts, flagpoles, roads, fences) |
| Block | Description |
|---|---|
| Red Frontier Steppe Turf | Grassy surface block; best broken with a shovel |
| Weathered Red Concrete Panel | Durable construction block (pickaxe required); explosion resistance 6 |
| Frontier Steppe Grass | Thin decorative plant that covers the steppe floor |
| Item | Description |
|---|---|
| Frontier Rifle | Hand-held ranged weapon; fires projectile arrows on use |
| Field Shovel | Iron-tier shovel; 512 durability, 4 attack damage |
| Frontier Helmet | Armor head slot; 3 protection, 275 durability |
| Frontier Chestplate | Armor chest slot; 7 protection, 400 durability |
| Frontier Leggings | Armor leg slot; 6 protection, 375 durability |
| Frontier Boots | Armor feet slot; 3 protection, 325 durability |
| Red Frontier Flag | Use to summon a Red Guard ally at your location |
| Frontier Truck | Craftable vehicle; place to spawn a rideable truck with a mounted rifle |
Red Guard — A hostile humanoid unit that spawns in groups of 1–3 on the Red Frontier's steppe surface. Red Guards attack at range with crossbows and switch to melee if submerged. Patrol captains carry a Red Frontier Flag as a drop. Defeating a Red Guard may yield a crossbow with enchantments.
Hold the Frontier Rifle and tap/use to fire an arrow-type projectile in the direction you are aiming. It has 384 durability and deals ranged damage. Ammo is not consumed — the projectile is scripted.
Hold the flag and tap/use. A Red Guard is immediately summoned at your feet and a raid horn plays. The flag stacks up to 16, so you can rally multiple guards rapidly. The guard will fight hostile mobs near you.
Place the Frontier Truck item on the ground to spawn the vehicle entity. Walk up to it and interact (Drive Frontier Truck prompt) to mount it. Steer with movement controls. While driving, tap/use to fire the truck's mounted rifle (projectile with a large explosion particle effect on hit). There is a short cooldown between shots. Sneak to dismount.
Equip all four pieces — Helmet, Chestplate, Leggings, and Boots — simultaneously. As long as the full set is worn, you passively receive Resistance I and Speed I effects, refreshed continuously.








Note: Frontier Armor pieces (Helmet, Chestplate, Leggings, Boots) are obtained by looting Red Frontier villages and defeating Red Guard patrol captains. The Red Frontier Flag also drops from patrol captains.
The set bonus checks every 2 seconds. If all four Frontier armor pieces are equipped, Resistance I and Speed I are applied for 3 seconds, creating a seamless permanent buff as long as the full set stays equipped.
The truck fires arrows with a large explosion particle burst on impact. There is a 1-second (20-tick) cooldown between shots. The truck has 50 HP and can be damaged.
/locate biome red_frontier to skip blind exploration.Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.