Prototype Dreadclimber

v1MC Bedrock
7 downloads

Description

Face the wall-climbing Prototype Dreadclimber, an unstoppable hunter that kills everything in its path.

Mod Wiki

Prototype Dreadclimber

Quickstart

  1. In Creative mode, search the inventory for the Prototype Dreadclimber Spawn Egg.
  2. Use the spawn egg in an open area to summon the Prototype Dreadclimber.
  3. Move away immediately. It detects living targets without needing a clear line of sight and can climb vertical surfaces.
  4. Try placing walls, climbing to a higher platform, or crossing water and lava to see how it pursues targets.
  5. There are no special controls, tame mechanics, or equipment requirements. It is a hostile encounter designed to chase and destroy nearby living entities.

You can also summon it with:

/summon com_prototype_dreadclimber_g5vtgx2b:mywarden

Overview

The Prototype Dreadclimber is an extremely durable monster based on the Warden. It hunts players and other living entities, climbs, follows targets through difficult terrain, and can attack without a direct line of sight.

It naturally appears alone in dark, deep underground areas at heights from Y -64 through Y 0. Its natural spawning conditions include:

  • A deep underground biome
  • Light level 0–7
  • Underground terrain
  • One Dreadclimber per spawn group

What It Adds

  • The Prototype Dreadclimber hostile mob
  • The Prototype Dreadclimber Spawn Egg
  • A dangerous underground predator with climbing and vibration-detection behavior
  • Sculk, echo shard, diamond, and crying obsidian loot when it is killed by a player

How To Use

Spawn Egg

Find the Prototype Dreadclimber Spawn Egg in the Creative inventory and use it on a block. The mob can be spawned in any suitable location with the egg.

Interaction

The Dreadclimber has no trading, taming, breeding, or equipment system. Interacting with it does not provide a special ability; treat it as a hostile mob.

Summoning

Use the entity identifier with /summon:

/summon com_prototype_dreadclimber_g5vtgx2b:mywarden

To remove a summoned Dreadclimber during a Creative testing session, use:

/kill @e[type=com_prototype_dreadclimber_g5vtgx2b:mywarden]

Abilities And Mechanics

Near-Impossible Durability

The Dreadclimber has extremely high health and ignores damage from every normal damage source. Weapons, projectiles, fire, fall damage, and environmental hazards do not provide a practical way to defeat it.

It also has complete knockback resistance, so pushing it away is not a reliable defense.

Climbing And Pursuit

The Dreadclimber can climb vertical, climbable routes. Walls and elevated platforms should not be assumed to protect you.

It can also:

  • Move across water and lava while pathfinding
  • Follow targets through difficult terrain
  • Tolerate drops of up to 20 blocks while choosing a path
  • Continue pursuing targets without needing a clear view of them

Target Selection

It searches for non-inanimate entities within 64 blocks, excluding other Prototype Dreadclimbers. Players and most living mobs can become targets.

When attacked or disturbed, it can react to the aggressor and alert other Dreadclimbers of the same type.

Vibration Detection

The Dreadclimber listens for vibrations and investigates suspicious locations. Movement, projectiles, and other disturbances can increase its anger.

As anger rises, its sounds and heartbeat become more intense. Do not assume that staying out of sight will make you safe.

Melee Attack

Its close-range attack deals an overwhelmingly large amount of damage and is effectively fatal to any target without special protection. It can attack targets around itself in a full 360-degree area and attacks rapidly once in range.

Sonic Boom

The Dreadclimber can charge and release a sonic boom that:

  • Reaches up to 15 blocks horizontally
  • Reaches up to 20 blocks vertically
  • Deals 10 damage
  • Knocks targets backward and upward
  • Can be used again after roughly 2 seconds

Listen for the charge sound and keep moving when it begins preparing the attack.

Darkness

Players within 20 blocks can receive Darkness for about 13 seconds. This effect can be applied again after a cooldown, making caves and enclosed arenas especially dangerous.

Invulnerable players are excluded from this effect.

Digging And Roaring

The Dreadclimber can stop to sniff, investigate, roar, or enter a digging state. Digging does not make it safe to approach, and it does not remove its ability to resume the hunt.

It does not perform its digging behavior in daylight.

Fire Immunity

The Dreadclimber is immune to fire and is not meaningfully slowed by hazardous terrain such as lava.

Crafting And Obtaining

There are no crafting recipes for the Prototype Dreadclimber or its spawn egg.

You can obtain the mob by:

  • Using the Prototype Dreadclimber Spawn Egg in Creative mode
  • Using the /summon command
  • Encountering it naturally in dark, deep underground terrain

Drops

All listed loot requires the Dreadclimber to be killed by a player:

DropAmount and chance
Sculk Catalyst1 guaranteed
Diamond2–4 guaranteed
Echo Shard1–2, with a 25% base chance; Looting improves the chance
Crying Obsidian1–3, with a 40% base chance; Looting improves the chance
Experience5 experience points

Because the Dreadclimber ignores ordinary damage, these drops are primarily relevant when it is removed through a special scenario or command that still registers a player kill.

Progression And Strategy

The Prototype Dreadclimber is not a conventional boss with a normal survival-combat solution. Treat an encounter as an escape or containment challenge.

  • Keep as much distance as possible to avoid its melee attack.
  • Do not rely on darkness, walls, towers, or hiding places.
  • Expect it to climb and investigate disturbances.
  • Avoid unnecessary movement and projectile use when trying not to attract it.
  • Use wide-open terrain to see it approaching and avoid its sonic boom.
  • Water and lava are not dependable barriers.
  • In Creative mode, use commands to remove it rather than attempting to defeat it with weapons.
  • If testing its loot, ensure the kill is attributed to a player; otherwise the player-kill loot conditions are not met.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.