Items or Blocks
6 downloads
6 downloads
Description:
The Corrupted Peekaboo Creeper is a ghostly, glitched creeper with pale skin, mint-ice blue glow artifacts, scanline noise and torn, hollow sockets that glow neon-blue; it hovers in a faint silhouette and, instead of exploding, playfully startles you with a layered "Boo!" and ambient stingers, sometimes hopping and vanishing in a smoky poof to reappear behind you when struck. It’s tougher than a normal creeper and will occasionally flicker invisible for a brief instant with a small poof to hint at its presence. When defeated it emits an eerie Enderman-like death cry and spawns a burst of 20 bats as it drops ectoplasm and spectral dust.
Manage versions and create new iterations of this mod.
Click here for installation instructions
This will create a new version of "Peekaboo Creeper" for Minecraft Java 1.20.1. The original mod will remain unchanged.
This mod is licensed under the CreativeMode Mods License.
This will create a new mod based on "Peekaboo Creeper" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
3
Oct 24, 2025, 09:20 PM
User request: creeper that looks like: The "Boo-P-Creeper" replaces the standard Creeper model with a specter designed to be more playful than scary. Model/Texture: The base model retains the Creeper's iconic shape (four legs, block body) but is rendered with a high degree of translucency (around 70-80% opacity), giving it a truly ethereal look. The edges are not sharp; instead, the bottom and sides feature jagged, tattered wisps, simulating a sheet-like ghostly appearance floating just above the ground. Coloration: The primary color is a very pale, almost pure white, with a subtle, shimmering light blue or pale mint glow that gently pulses, especially at night. This glow should be dynamic, increasing in intensity just before its "Boo!" effect. Eyes: The eyes are completely hollow, represented by two dark, void-like sockets. Inside the sockets, a tiny, bright point of light (e.g., lime green or neon blue) intensely glows, emphasizing the disconnect from its physical form. Facial Expression: While still having the Creeper's standard face structure, the texture is modified to give it a slightly mischievous or surprised expression rather than the typical sullen frown, leaning into the "cartoonish ghost" aesthetic. and acts like: The behavior loop of the Boo-P-Creeper is entirely focused on a playful jump-scare followed by a tactical retreat. Initial Aggro (The Approach): When a player comes within a 10-block radius, the Boo-P-Creeper will slowly drift toward them. It will ignore non-player entities (other mobs, dropped items, armor stands). The Boo!" Effect (Trigger): When the player is within a 3-block radius, the Creeper immediately executes its core mechanic: It stops its approach, flashes brightly with its ambient glow, and plays a custom, high-quality, cartoonish "Boo!" sound effect (a quick, higher-pitched noise that's more surprising than frightening). The player is instantly hit with the "Frightened" Status Effect for a very short duration (1-2 seconds). This effect is purely visual and thematic, potentially applying Slowness I and a minor screen shake, but crucially, no damage is dealt. Evasive Vanish (The Retreat): Immediately after the "Boo!" sound, the Boo-P-Creeper's translucency increases sharply (approaching 95% invisible), and it performs a swift, short-range teleport (or phasing dash) backward, moving randomly up to 5-8 blocks away from the player. This dash should have a cool, wispy particle effect. Loop: Once the Creeper reappears at its new position, it resets its aggression and begins slowly drifting back towards the player to initiate another "Boo!" cycle. Death and Drops: When defeated (even though they are defensive, they can be hit), they do not explode or destroy terrain. Instead of gunpowder, they drop Ectoplasm (guaranteed 1-3) and have a 25% chance of dropping Spectral Dust (0-1). Damage/Loot: If killed by non-player damage (like a skeleton or fire), they drop their loot but do not execute their "Boo!" behavior.' Edit v2: rework the texture to look like a texture its broken in game. make it sometimes jump. make it teleport to our behind when we hit it. add more scary sounds. Edit v3: make it summon bats when it dies. make it become invisible for 200ms sometimes. give it more health. Edit v4: make it summon 20 bats when it dies. make it become invisible for 200ms sometimes. make it also play enderman die sounds when die.
1
Oct 24, 2025, 08:57 PM
User request: creeper that looks like: The "Boo-P-Creeper" replaces the standard Creeper model with a specter designed to be more playful than scary. Model/Texture: The base model retains the Creeper's iconic shape (four legs, block body) but is rendered with a high degree of translucency (around 70-80% opacity), giving it a truly ethereal look. The edges are not sharp; instead, the bottom and sides feature jagged, tattered wisps, simulating a sheet-like ghostly appearance floating just above the ground. Coloration: The primary color is a very pale, almost pure white, with a subtle, shimmering light blue or pale mint glow that gently pulses, especially at night. This glow should be dynamic, increasing in intensity just before its "Boo!" effect. Eyes: The eyes are completely hollow, represented by two dark, void-like sockets. Inside the sockets, a tiny, bright point of light (e.g., lime green or neon blue) intensely glows, emphasizing the disconnect from its physical form. Facial Expression: While still having the Creeper's standard face structure, the texture is modified to give it a slightly mischievous or surprised expression rather than the typical sullen frown, leaning into the "cartoonish ghost" aesthetic. and acts like: The behavior loop of the Boo-P-Creeper is entirely focused on a playful jump-scare followed by a tactical retreat. Initial Aggro (The Approach): When a player comes within a 10-block radius, the Boo-P-Creeper will slowly drift toward them. It will ignore non-player entities (other mobs, dropped items, armor stands). The Boo!" Effect (Trigger): When the player is within a 3-block radius, the Creeper immediately executes its core mechanic: It stops its approach, flashes brightly with its ambient glow, and plays a custom, high-quality, cartoonish "Boo!" sound effect (a quick, higher-pitched noise that's more surprising than frightening). The player is instantly hit with the "Frightened" Status Effect for a very short duration (1-2 seconds). This effect is purely visual and thematic, potentially applying Slowness I and a minor screen shake, but crucially, no damage is dealt. Evasive Vanish (The Retreat): Immediately after the "Boo!" sound, the Boo-P-Creeper's translucency increases sharply (approaching 95% invisible), and it performs a swift, short-range teleport (or phasing dash) backward, moving randomly up to 5-8 blocks away from the player. This dash should have a cool, wispy particle effect. Loop: Once the Creeper reappears at its new position, it resets its aggression and begins slowly drifting back towards the player to initiate another "Boo!" cycle. Death and Drops: When defeated (even though they are defensive, they can be hit), they do not explode or destroy terrain. Instead of gunpowder, they drop Ectoplasm (guaranteed 1-3) and have a 25% chance of dropping Spectral Dust (0-1). Damage/Loot: If killed by non-player damage (like a skeleton or fire), they drop their loot but do not execute their "Boo!" behavior.' Edit v2: rework the texture to look like a texture its broken in game. make it sometimes jump. make it teleport to our behind when we hit it. add more scary sounds. Edit v3: make it summon bats when it dies. make it become invisible for 200ms sometimes. give it more health.
1
Oct 24, 2025, 08:32 PM
User request: creeper that looks like: The "Boo-P-Creeper" replaces the standard Creeper model with a specter designed to be more playful than scary. Model/Texture: The base model retains the Creeper's iconic shape (four legs, block body) but is rendered with a high degree of translucency (around 70-80% opacity), giving it a truly ethereal look. The edges are not sharp; instead, the bottom and sides feature jagged, tattered wisps, simulating a sheet-like ghostly appearance floating just above the ground. Coloration: The primary color is a very pale, almost pure white, with a subtle, shimmering light blue or pale mint glow that gently pulses, especially at night. This glow should be dynamic, increasing in intensity just before its "Boo!" effect. Eyes: The eyes are completely hollow, represented by two dark, void-like sockets. Inside the sockets, a tiny, bright point of light (e.g., lime green or neon blue) intensely glows, emphasizing the disconnect from its physical form. Facial Expression: While still having the Creeper's standard face structure, the texture is modified to give it a slightly mischievous or surprised expression rather than the typical sullen frown, leaning into the "cartoonish ghost" aesthetic. and acts like: The behavior loop of the Boo-P-Creeper is entirely focused on a playful jump-scare followed by a tactical retreat. Initial Aggro (The Approach): When a player comes within a 10-block radius, the Boo-P-Creeper will slowly drift toward them. It will ignore non-player entities (other mobs, dropped items, armor stands). The Boo!" Effect (Trigger): When the player is within a 3-block radius, the Creeper immediately executes its core mechanic: It stops its approach, flashes brightly with its ambient glow, and plays a custom, high-quality, cartoonish "Boo!" sound effect (a quick, higher-pitched noise that's more surprising than frightening). The player is instantly hit with the "Frightened" Status Effect for a very short duration (1-2 seconds). This effect is purely visual and thematic, potentially applying Slowness I and a minor screen shake, but crucially, no damage is dealt. Evasive Vanish (The Retreat): Immediately after the "Boo!" sound, the Boo-P-Creeper's translucency increases sharply (approaching 95% invisible), and it performs a swift, short-range teleport (or phasing dash) backward, moving randomly up to 5-8 blocks away from the player. This dash should have a cool, wispy particle effect. Loop: Once the Creeper reappears at its new position, it resets its aggression and begins slowly drifting back towards the player to initiate another "Boo!" cycle. Death and Drops: When defeated (even though they are defensive, they can be hit), they do not explode or destroy terrain. Instead of gunpowder, they drop Ectoplasm (guaranteed 1-3) and have a 25% chance of dropping Spectral Dust (0-1). Damage/Loot: If killed by non-player damage (like a skeleton or fire), they drop their loot but do not execute their "Boo!" behavior.' Edit v2: rework the texture to look like a texture its broken in game. make it sometimes jump. make it teleport to our behind when we hit it. add more scary sounds.