Description:
The Overworld Warden Storm is a colossal daily boss that haunts the Overworld. Twice the size of a normal Warden, it boasts 1,500,000 HP, extreme melee power, and a suite of dangerous abilities. Only one can exist in the world at a time. It spawns automatically once per Minecraft day near a player and despawns permanently only when killed — if it survives the day, it stays until defeated before a new one can appear the next day.
| Feature | Detail |
|---|---|
| Boss Entity | Overworld Warden Storm — a scaled-up (2×) custom Warden |
| Spawn Egg | Overworld Warden Storm Spawn Egg (for Creative/commands) |
| Boss Bar | Visible within 96 blocks; darkens the sky while active |
| Daily Spawn | Automatically spawns once per Minecraft day in the Overworld |
| Loot Drop | Rare, high-value items on death |
When a new day begins, all players receive a screen title announcing the Storm's arrival. A lightning bolt strikes at its spawn location, which is 36–58 blocks away (horizontally) from a random Overworld player, at roughly their elevation. The boss bar at the top of the screen tracks its health once you come within 96 blocks.
Approach from range first — the Storm has a wide melee hitbox and 360° attack awareness. Ranged weapons, potions, and coordinated group attacks are strongly recommended. Watch for the sonic boom and retreat when you hear the charge sound.
When the Storm dies, all players see the title "The Warden Storm has fallen" and a subtitle noting that rare loot has been released. Head to where it fell to collect the drops.
Deals 120 damage per hit with a 360° field of view. The Storm moves at a brisk pace and will relentlessly chase any player within 96 blocks — no line of sight required.
The Storm charges up and unleashes a long-range sonic boom with a 32-block horizontal and vertical reach, dealing 90 damage and applying massive horizontal knockback (and some vertical knockback). It has a short cooldown of ~1.5 seconds, so staying at mid-range is dangerous.
Every 5 seconds the Storm pulses an aura centered on itself:
Stay out of close range to avoid the direct damage tick, but be aware that the wither and weakness effects will reach you even from a distance.
When it first spawns, the Storm performs a rising emergence animation lasting about 7 seconds before it becomes fully active.
The Storm has full knockback resistance — no weapon, explosion, or attack will push it back. Plan your positioning accordingly; it will always close distance on its own terms.
Like a standard Warden, the Storm tracks vibrations and suspicion. Its anger escalates through agitated and enraged states, changing its ambient sounds and heartbeat speed as it becomes more dangerous.
All pools below drop every time the Storm is killed. Conditional drops have the listed probability.
| Item | Amount | Chance |
|---|---|---|
| Sculk Catalyst | 2–4 | Always |
| Netherite Ingot | 2–5 | Always |
| Diamond | 16–32 | Always |
| Echo Shard | 4–10 | Always |
| Enchanted Golden Apple | 1 | 35% |
| Nether Star | 1 | 12% |
| Totem of Undying | 1 | 8% |
Before the fight:
During the fight:
After the fight:
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.