Description
This mod adds an endgame, single‑stack Orbital Ruin Railgun you craft from an intentionally extreme recipe (netherite, nether star, beacon, dragon egg, eye of ender, recovery compass) and carry as the ultimate late‑game weapon. Hold the railgun to enter a held targeting mode where your view steers a distant reticle (it projects farther and snaps to the first real surface), use it again to lock the target and begin an action‑bar charge that now completes faster, then fire to release a visible orbital beam with a quick 0.25s use cooldown. The visuals have been upgraded from simple particles to animated hard‑light geometry — pulsing sea‑lantern reticles, rotating cyan/magenta stained‑glass lens rings, end‑rod beam cores and visible beam‑column frames — and the strike creates a towering shaft with camera shake, massive explosion and gravitational pull that carves much deeper craters (even through bedrock), instantly kills nearby entities and players including the shooter (even in creative), and leaves a scorched aftermath of Ruin Pale Moss, Orbital Scorch and Pale Ruin Sprouts while sometimes spawning Ruin Pale Garden biomes.
Mod Wiki
Orbital Ruin Beam
Quickstart
- Complete a full vanilla playthrough — you need a dragon egg, nether star, beacon, netherite ingots, eyes of ender, and a recovery compass.
- Craft the Orbital Ruin Railgun at a crafting table:
- Hold the railgun in your hand and use (right-click / tap Use) to enter targeting mode. Your view now steers a glowing reticle projected onto the terrain ahead.
- Use again to lock the reticle and begin the charge sequence. Watch the action bar and the animated beam geometry forming at the target.
- When the charge completes, the beam fires automatically. Get clear — the strike kills everything nearby, including you.
Overview
Orbital Ruin Beam adds a single endgame weapon — the Orbital Ruin Railgun — along with three unique blocks left behind by its strikes. The weapon is intentionally hard to craft and carries only one at a time, making each shot a massive, world-altering event. The beam tears craters through bedrock, reshapes the landscape, and leaves behind an eerie scorched biome of pale ruin growth.
What It Adds
Weapon
| Item | Stack Size | Description |
|---|
| Orbital Ruin Railgun | 1 | The ultimate endgame weapon; calls down an orbital strike |
Aftermath Blocks
| Block | Tool | Notes |
|---|
| Orbital Scorch | Pickaxe | Dense scorched stone left across the crater floor |
| Ruin Pale Moss | Shovel | Pale mossy ground cover spreading from strike zones |
| Pale Ruin Sprouts | Any (instant) | Fragile pale plant growth sprouting from ruin moss |
How To Use
Phase 1 — Aiming
Equip the railgun and press Use. You enter targeting mode:
- Movement slows to a crawl; you gain high damage resistance.
- A pulsing sea-lantern reticle appears in the distance, steered by your camera.
- The reticle snaps to the first solid surface in the direction you look, projecting far across the world.
- Your action bar reads: "Orbital rail linked. Look around to fly the targeting reticle. Use again to fire."
Phase 2 — Locking and Charging
Press Use again to lock the reticle in place. The charge begins:
- Animated hard-light geometry forms at the target: rotating cyan and magenta stained-glass lens rings, end-rod beam cores, and visible column frames.
- Explosion particles spiral inward and a rising tone signals the charge building.
- The action bar reads: "Target locked. Hard-light orbital lens forming…"
- Do not press Use during the charge — the railgun is already committed.
Phase 3 — Strike
When fully charged, the beam fires automatically:
- A towering beam column of end rods and stained glass descends at the target.
- A massive explosion with camera shake and gravitational pull launches nearby entities inward before the kill radius eliminates them.
- The strike kills all entities and players in the kill radius — including the shooter, even in Creative mode. Keep your distance.
- The crater carves deep through bedrock.
- The visual geometry cleans itself up after the strike.
Cooldown
After firing, the railgun has a 0.25-second use cooldown before it can begin a new targeting session.
Crafting And Obtaining
Orbital Ruin Railgun (Primary Recipe)
Orbital Ruin Railgun (Alternate Recipe)
Orbital Scorch → Beacon (Stonecutter)
Orbital Scorch blocks recovered from a crater can be converted back into a beacon using the stonecutter:
Orbital Ruin Railgun → Command Block (Furnace)
Smelting the railgun yields a command block — a last-resort way to recover something of value if you no longer want the weapon:
Abilities And Mechanics
The Strike Zone
- A deep crater is carved at the target, extending well below bedrock level. The radius tapers with depth, creating a conical pit.
- Grass blocks in a wide area around the crater are replaced with Orbital Scorch.
- Ruin Pale Moss, Orbital Scorch, and Pale Ruin Sprouts fill the aftermath.
- The strike occasionally triggers a Ruin Pale Garden biome-like transformation in the area.
Entity Effects
- During the charge phase, nearby entities (except the shooter) are gravitationally pulled toward the impact point.
- At detonation, all entities and players — including the shooter — within the kill radius are instantly eliminated. There is no exception for Creative mode.
Visual Effects
- Reticle: Pulsing sea-lantern blocks snap to terrain as you aim.
- Charge frame: Rotating cyan and magenta stained-glass rings, end-rod cores, and beam column frames appear at the locked target.
- Beam: A towering shaft of end rods, cyan/magenta stained glass, sonic explosion, and dragon-death explosion particles fills the sky at the impact point before the visuals are cleared.
Progression And Strategy
- This is a late-game-only weapon. Every ingredient — dragon egg, nether star, beacon, netherite, recovery compass — requires completing major vanilla milestones. Plan your run accordingly.
- You will die if you fire at close range. Choose targets at least a hundred blocks away and ensure you are not between the target and the pull radius during the charge.
- One shot per craft. The railgun is a single-stack item. Once fired and consumed, you must craft another. Treat each shot as a permanent decision.
- Orbital Scorch from the crater can be stonecuttered back into a beacon, partially recovering one of your most expensive ingredients.
- Terrain destruction is permanent. The crater removes bedrock. Plan strike locations carefully on worlds where terrain preservation matters.
- Consider using the railgun to instantly clear large cave systems, ocean monuments, or end-game fortresses where conventional clearing would take hours.
This mod is licensed under the CreativeMode Mods License.