Description
Zombie Apocalypse turns every night into an escalating survival challenge by adding an automatic night-time horde controller and a huge roster of custom infected — humanoid variants (Normal, Super, Wither, Baby, Military, Mutiny, Mutant, Skeleton, Creepy, Crawling, Running, Tank, Iron Golem) plus aquatic and animal zombies (Fish, Squid, Dolphin, Turtle, Chicken, Cow, Sheep, Pig, Cat, Wolf) — each with distinct textures, behaviors, and themed loot. At night a script-driven horde loop spawns waves near each player, escalates wave size and difficulty, enforces nearby horde caps, persists the wave counter until dawn, and displays a live action-bar showing current wave, nearby horde count and next-wave timer; hordes will damage and break defenses including doors, wood/planks/logs, stone, dirt/grass, cobblestone, sand, sandstone and red sandstone. Variants bring unique combat challenges — wither-on-hit, blindness, weakness, crawling/spider movement, high speed for baby/running types, strength/resistance for Super/Mutant, and slow tanky behavior for Tank/Iron Golem — and drop themed rewards (military supplies, bones/arrows, aquatic materials, animal drops, iron/tank loot and rare mutant/super rewards); use spawn eggs in creative to test specific variants, then survive, build defenses, kite or fight as waves grow tougher and heavy foes appear.
Mod Wiki
Nightfall Horde
Quickstart
- Install the
.mcaddonand create or load a world with the behavior and resource packs enabled. - Wait for night to fall — waves of custom zombies will begin spawning near you automatically. No setup required.
- Watch the action bar at the bottom of your screen: it shows your current wave number, how many horde members are nearby, and the countdown to the next wave.
- Survive until dawn. The horde retreats at sunrise and the wave counter resets.
- In Creative mode, search your inventory for any of the Spawn Eggs (e.g. Tank Zombie Spawn Egg, Mutant Zombie Spawn Egg) to test specific variants at any time.
Overview
Nightfall Horde transforms every in-game night into a zombie apocalypse. An automatic horde controller tracks the time of day and, once night begins, sends escalating waves of infected creatures near each player. Waves grow larger and more dangerous the longer you survive, and the horde will actively break through your defenses to reach you. Dawn is the only reprieve — but the next night starts fresh, with even bigger numbers waiting.
What It Adds
Humanoid Zombie Variants
| Name | Notable Trait |
|---|---|
| Normal Zombie | Standard infected |
| Super Zombie | Strength & resistance; drops emeralds/iron |
| Wither Zombie | Inflicts Wither on hit |
| Baby Zombie | Very fast; small target |
| Military Zombie | Armed; drops iron nuggets & arrows |
| Mutiny Zombie | Drops gold nuggets & crossbow |
| Mutant Zombie | High strength & resistance; drops slimeballs & glowstone dust |
| Skeleton Zombie | Inflicts Weakness on hit; drops bones & arrows |
| Creepy Zombie | Inflicts Blindness on hit |
| Crawling Zombie | Moves like a spider along the ground |
| Running Zombie | High movement speed |
| Tank Zombie | Slow and extremely tough; inflicts Slowness on hit |
| Iron Golem Zombie | Massive, tanky; inflicts Slowness on hit |
Aquatic & Animal Zombie Variants
| Name |
|---|
| Zombie Fish |
| Zombie Squid |
| Zombie Dolphin |
| Zombie Turtle |
| Zombie Chicken |
| Zombie Cow |
| Zombie Sheep |
| Zombie Pig |
| Zombie Cat |
| Zombie Wolf |
All variants have unique textures and themed drop tables.
How To Use
The Horde System
- Waves spawn automatically at night, near every player in the world.
- Each wave is larger than the last: wave size starts at 6 and increases by 2 per wave.
- A horde cap limits how many infected can be near a single player at once (within 64 blocks). New spawns pause if the cap is reached.
- The wave counter persists through the night — surviving early waves does not reset the escalation.
- At dawn, the horde retreats, a message confirms the night is over, and the counter resets for the next night.
Reading the Action Bar
Your screen displays a live status line every night:
Nightfall Horde | Wave [N] | Nearby [X/Max] | Next [Xs]
- Wave — how many waves have passed this night.
- Nearby — current infected count within 64 blocks vs. the horde cap.
- Next — seconds until the next wave spawns. The interval shrinks as waves escalate (minimum ~18 seconds).
Defense Breaking
Horde members actively destroy blocks between them and you. Breakable materials include:
- All wooden doors (oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, bamboo)
- All planks and logs
- Stone, cobblestone, dirt, grass, sand, sandstone, red sandstone
Stone and reinforced materials are not safe indefinitely — plan your base accordingly.
Abilities And Mechanics
| Variant | On-Hit Effect |
|---|---|
| Wither Zombie | Wither (5 seconds) |
| Creepy Zombie | Blindness (5 seconds) |
| Skeleton Zombie | Weakness (5 seconds) |
| Tank Zombie | Slowness II (3 seconds) |
| Iron Golem Zombie | Slowness II (3 seconds) |
| Super / Mutant Zombie | Deal bonus damage (Strength), take reduced damage (Resistance) |
| Baby / Running Zombie | Move significantly faster than normal |
| Crawling Zombie | Spider-like low-profile movement |
Drops And Loot
All variants drop Rotten Flesh (0–2, improved by Looting). When killed by a player or their pets, each variant has a small chance (~2.5%) to drop a rare bonus item:
| Variant | Themed Bonus Drops |
|---|---|
| Super Zombie | Emerald, Iron Ingot |
| Wither Zombie | Coal, Bone |
| Military Zombie | Iron Nugget, Arrow |
| Mutiny Zombie | Gold Nugget, Crossbow |
| Mutant Zombie | Slimeball, Glowstone Dust |
| Skeleton Zombie | Bone, Arrow |
| Most others | Iron Ingot, Carrot, or Potato |
Looting enchantments improve both the flesh drops and the bonus drop chance.
Progression And Strategy
- Early nights (Waves 1–3): Mostly Normal, Baby, and Running Zombies. Focus on establishing a fortified shelter using materials the horde cannot quickly break. Cobblestone buys time, but nothing is permanent.
- Mid nights (Waves 4–7): Military, Mutiny, Skeleton, and Creepy types appear. Skeleton Zombies weaken you; Creepy Zombies blind you — keep distance and prioritize them.
- Late nights (Wave 8+): Super, Mutant, Tank, and Iron Golem Zombies join the horde. These are extremely tanky. Kiting, ranged attacks, and fall traps become important. The wave interval shrinks to roughly every 18 seconds.
- Aquatic variants can threaten players near or in water at night — secure shorelines or avoid water after dark.
- Use dawn strategically: The brief reset at sunrise is your window to repair defenses, restock, and prepare stronger fortifications before the next night cycle begins.
- Looting-enchanted weapons significantly improve your resource income from Military, Mutiny, and Mutant Zombies — worth prioritizing for sustainable survival runs.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.