Description
Zombie Apocalypse turns every night into an escalating survival challenge by adding a full night-time horde system and thirteen custom zombie variants — Normal, Super, Wither, Baby, Military, Mutiny, Mutant, Skeleton, Creepy, Crawling, Running, Tank, and Iron Golem — each with distinct textures, behaviors and themed loot. A built-in horde controller detects night, periodically spawns waves near each player, enforces local horde caps, escalates wave size and frequency as nights pass, unlocks rarer heavy foes over time, and displays a live action-bar HUD showing the current night, nearby horde count, and next-wave countdown. Variants introduce new combat mechanics (wither-on-hit, blindness, slowing, crawling mobility, high speed, extra damage, and boosted strength/resistance/regeneration for tanky types), hordes can break doors and common defense blocks such as wood, stone, dirt, cobblestone, sand and sandstone, and every variant remains summonable with spawn eggs so you can test or farm drops — start by surviving nights, building defenses, and learning to kite or hold off increasingly brutal waves.
Mod Wiki
Night Of The Horde
Quickstart
- Install the
.mcaddonand apply both the behavior and resource packs to your world. - Set the difficulty to Easy or higher — the horde does not spawn on Peaceful.
- Start a new or existing survival world and wait for nightfall. The horde system kicks in automatically: waves of custom zombies begin spawning around you roughly every 35 seconds.
- Watch the action bar at the bottom of your screen — it shows your current horde night number, how many horde zombies are nearby, and the countdown to the next wave.
- Survive until sunrise. Each night you endure makes subsequent waves larger, faster, and filled with deadlier variants.
To test variants in Creative mode, find the thirteen custom spawn eggs in your inventory (search "Zombie" or "Spawn Egg") and place them anywhere.
Overview
Night Of The Horde transforms every Minecraft night into a zombie apocalypse survival gauntlet. A built-in horde controller watches the time of day and, once night falls, begins sending periodic waves of up to 36 custom zombies at each player. Waves grow in size and frequency the more nights you survive, and rarer, heavier variants only appear after several nights have passed. Daytime offers a brief reprieve, but the action bar reminds you that the horde will be stronger the next night.
What It Adds
Thirteen Zombie Variants
| Variant | First Appears | Notable Trait |
|---|---|---|
| Normal Zombie | Night 1 | Standard horde filler |
| Baby Zombie | Night 1 | Small, fast, rides adults |
| Running Zombie | Night 2 | High movement speed |
| Crawling Zombie | Night 2 | Low profile, unusual movement |
| Skeleton Zombie | Later nights | Skeletal appearance, distinct behavior |
| Creepy Zombie | Later nights | Inflicts Blindness on hit |
| Wither Zombie | Later nights | Inflicts Wither on hit |
| Super Zombie | Later nights | Extra damage |
| Military Zombie | Later nights | Themed armor and drops |
| Mutiny Zombie | Later nights | Slowing attack |
| Mutant Zombie | Later nights | Enhanced strength and resilience |
| Tank Zombie | Later nights | Boosted strength, resistance, and regeneration |
| Iron Golem Zombie | Later nights | Massive health and damage |
Each variant has a unique texture and its own loot table. All thirteen also spawn naturally at night in monster-tagged biomes outside the horde system.
Horde HUD
A persistent action bar message displays during every night:
- Horde Night # — which night of the apocalypse you are on
- Nearby: X/36 — how many horde zombies are currently close to you
- Next wave: Xs — seconds until the next spawn wave
During the day the bar switches to a reminder that surviving nights strengthen the horde.
Spawn Eggs
Every variant has a dedicated spawn egg, letting you summon any zombie for testing or farming at any time.
How To Use
Surviving the Night
- The horde spawns in a ring roughly 20–38 blocks away from you every ~35 seconds (interval shortens as nights progress).
- Up to 36 horde zombies can be active near you at once. New waves stop spawning once the cap is reached until you kill some down.
- Killing horde zombies makes room for the next wave, so don't turtle up completely — clear the field.
- Sunrise despawns no zombies automatically, but horde waves stop until the next night. Use daylight to heal, restock, and reinforce.
Defense Considerations
Zombies in the horde can break doors and can also destroy common building blocks including wood, stone, dirt, cobblestone, sand, and sandstone. Pure block walls using those materials will be chewed through over time. Plan your base accordingly — consider materials the horde cannot break, elevated structures, or fall-based traps.
Combat Tips
- Creepy Zombies blind you on hit — keep distance or prioritize them first.
- Wither Zombies apply Wither — bring milk or golden apples when they start appearing.
- Running Zombies close distance fast — don't let them sneak up behind you.
- Crawling Zombies have a low hitbox; adjust your aim.
- Tank and Iron Golem Zombies have very high effective HP due to strength, resistance, and regeneration bonuses — focus fire and use your best weapons.
- Baby Zombies can mount adult zombies, creating faster and more dangerous jockeys.
Abilities And Mechanics
Horde Wave Scaling
Wave size is calculated as 4 + floor(night × 1.35), capped by the remaining space under the 36-zombie limit. The interval between waves also decreases with each passing night (minimum 12 seconds), meaning later nights throw larger crowds at you more frequently.
Variant Unlock Progression
Lighter variants (Normal, Baby, Running, Crawling) are available from the earliest nights. Heavier and more dangerous types — Wither, Creepy, Military, Mutiny, Mutant, Skeleton, Super, Tank, Iron Golem — have minimum night requirements and only enter the spawn pool once you have survived long enough.
Block Breaking
Every horde zombie periodically scans for nearby blocks and attempts to break them. The breakable set includes doors, wood, stone, dirt, cobblestone, sand, and sandstone. Builds using only these materials are vulnerable.
Status Effects on Hit
| Effect | Source Variant |
|---|---|
| Wither | Wither Zombie |
| Blindness | Creepy Zombie |
| Slowness | Mutiny Zombie |
Progression And Strategy
Early nights (1–2): You face Normal, Baby, and Running zombies. Standard iron gear and a secure door is sufficient. Use these nights to gather materials and establish a defendable base.
Mid nights (3–5): Crawling, Skeleton, and lighter special variants begin appearing. Upgrade your weapons and consider milk buckets for status effect cleansing. Reinforce your base with non-breakable materials.
Later nights (6+): Wither, Creepy, Military, Mutant, Tank, and Iron Golem Zombies enter the pool. Waves become relentless. Full armor enchanted with Protection, weapons enchanted with Smite, and mobility items (water buckets, scaffolding) become essential. Kiting large groups and using choke points is more effective than open-field combat.
Looting enchantment increases the rare drop chance (iron ingots, carrots, potatoes) from all variants, making it a valuable long-term investment for farming.
The longer you survive, the harder it gets — there is no upper limit on night escalation. See how many horde nights you can endure.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.