Description:
.mcaddon and enable both the behavior and resource packs on your world.Night Of The Horde turns every Minecraft night into a zombie apocalypse. As soon as the sun sets, a scripted horde controller begins sending waves of custom undead toward every player. Waves escalate in size and danger with each night survived, introducing tougher variants over time until — on night 12 and beyond — a colossal Zombie Cow Boss can appear. Daytime is your reprieve; nighttime is a fight for survival.
The mod adds 24 distinct zombie types, each with unique stats, behaviors, and themed loot drops.
| Variant | First Appears | HP | Damage | Notable Trait |
|---|---|---|---|---|
| Normal Zombie | Night 1 | 24 | 3 | Standard horde filler |
| Baby Zombie | Night 1 | 16 | 2 | Small, fast |
| Running Zombie | Night 2 | 20 | 3 | Very fast |
| Wither Zombie | Night 3 | 30 | 4 | Inflicts Wither on hit |
| Military Zombie | Night 3 | 40 | 5 | Tough, armored feel |
| Mutiny Zombie | Night 4 | 36 | 5 | Heavy fighter |
| Skeleton Zombie | Night 4 | 30 | 4 | Bone-themed |
| Creepy Zombie | Night 5 | 34 | 4 | Inflicts Blindness on hit |
| Crawling Zombie | Night 5 | 28 | 3 | Moves low and slow like a spider |
| Super Zombie | Night 6 | 70 | 7 | High health brute |
| Mutant Zombie | Night 7 | 110 | 9 | Large-scale powerhouse |
| Tank Zombie | Night 8 | 180 | 12 | Massive, breaks blocks aggressively |
| Iron Golem Zombie | Night 9 | 260 | 15 | Enormous; deals bonus damage on hit |
| Variant | First Appears | HP | Damage | Notable Trait |
|---|---|---|---|---|
| Zombie Fish | Night 2 | 18 | 2 | Small aquatic |
| Zombie Chicken | Night 2 | 14 | 2 | Small and fast |
| Zombie Squid | Night 3 | 30 | 3 | Aquatic |
| Zombie Dolphin | Night 3 | 34 | 4 | Fast aquatic |
| Zombie Cow | Night 3 | 42 | 5 | Animal bruiser |
| Zombie Sheep | Night 3 | 34 | 4 | Animal attacker |
| Zombie Pig | Night 3 | 32 | 4 | Animal attacker |
| Zombie Turtle | Night 4 | 55 | 4 | Durable |
| Zombie Cat | Night 4 | 20 | 3 | Quick |
| Zombie Wolf | Night 4 | 36 | 6 | Fast and hard-hitting |
| Variant | First Appears | HP | Damage | Notable Trait |
|---|---|---|---|---|
| Zombie Cow Boss | Night 12 | ~9,000,000 | 35 | Enormous (3× scale); rare 12% chance per wave; drops massive boss treasure |
While it is night, your action bar displays live information:
Night 3 Horde | Nearby: 12/34 | Next wave: 38s
Use this to judge when to fight, when to fortify, and when to run.
Every variant has a corresponding Spawn Egg available in the Creative inventory. Use spawn eggs to:
Spawn eggs work in both Creative and (if given via /give) Survival mode.
Horde zombies actively attempt to break down obstacles near them, targeting:
Up to 8 nearby horde zombies per player tick check for breakable blocks within 2 blocks of themselves. Do not rely on these materials alone for your base perimeter.
Tank Zombies, Iron Golem Zombies, and the Zombie Cow Boss deal an additional 6 points of bonus damage on each attack on top of their already high base damage. Armor is essential when these variants appear.
Several variants are physically smaller or larger than a standard zombie:
| Nights | What Changes |
|---|---|
| 1–2 | Normal and Baby Zombies only; manageable with basic gear |
| 3–4 | Wither and Military Zombies join; stock milk for Wither |
| 5–6 | Creepy and Crawling Zombies appear; lighting and ranged weapons help |
| 7–9 | Mutant, Tank, and Iron Golem Zombies — heavy armor mandatory |
| 10–11 | Waves are large and fast; maintain a fortified position |
| 12+ | Zombie Cow Boss can spawn; treat every night as a raid event |
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.