Night Of The Horde

v1MC Bedrock
18 downloads

Description

Zombie Apocalypse turns every night into an escalating survival challenge by adding a full horde system and dozens of custom undead: Super, Normal, Wither, Baby, Military, Mutiny, Mutant, Skeleton, Creepy, Crawling, Running, Tank, Iron Golem zombies plus aquatic and animal variants like Zombie Fish, Squid, Dolphin, Turtle, Chicken, Cow, Sheep, Pig, Cat, and Wolves, and a rare late-night Zombie Cow boss with a colossal health pool and heavy-damage behavior. Nights are detected by the addon and a scripted horde controller periodically spawns waves near each player, caps nearby horde counts, escalates wave size with survived nights, and shows a live action-bar status with night number, nearby horde count, and next-wave timer; spawn eggs let you summon or test specific variants. Each variant has unique visuals and themed loot and enforces different combat tactics—Wither applies wither-on-hit, Creepy inflicts blindness, Crawling moves like a spider, Running is very fast, Tanks and heavy variants deal extra damage—and horde zombies will actively break doors and common defense materials (wood, stone, dirt, cobblestone, sand, sandstone), so build smart defenses, kite or fight waves, and use spawn eggs to practice.

Mod Wiki

Night Of The Horde

Quickstart

  1. Install the .mcaddon and enable both the behavior and resource packs on your world.
  2. Set the difficulty to Easy or higher — the horde will not spawn on Peaceful.
  3. Start a world and wait for nightfall. The horde controller activates automatically; no commands are needed.
  4. Watch your action bar — it shows your current night number, how many horde zombies are nearby, and the countdown to the next wave.
  5. Survive until dawn. Each night you survive, waves grow larger and deadlier variants begin to appear.
  6. To test specific zombies at any time, find their Spawn Eggs in the Creative inventory (search "Zombie" or "Horde") and use them to summon individual variants on demand.

Overview

Night Of The Horde turns every Minecraft night into a zombie apocalypse. As soon as the sun sets, a scripted horde controller begins sending waves of custom undead toward every player. Waves escalate in size and danger with each night survived, introducing tougher variants over time until — on night 12 and beyond — a colossal Zombie Cow Boss can appear. Daytime is your reprieve; nighttime is a fight for survival.


What It Adds

Undead Variants

The mod adds 24 distinct zombie types, each with unique stats, behaviors, and themed loot drops.

Land / Humanoid Zombies

VariantFirst AppearsHPDamageNotable Trait
Normal ZombieNight 1243Standard horde filler
Baby ZombieNight 1162Small, fast
Running ZombieNight 2203Very fast
Wither ZombieNight 3304Inflicts Wither on hit
Military ZombieNight 3405Tough, armored feel
Mutiny ZombieNight 4365Heavy fighter
Skeleton ZombieNight 4304Bone-themed
Creepy ZombieNight 5344Inflicts Blindness on hit
Crawling ZombieNight 5283Moves low and slow like a spider
Super ZombieNight 6707High health brute
Mutant ZombieNight 71109Large-scale powerhouse
Tank ZombieNight 818012Massive, breaks blocks aggressively
Iron Golem ZombieNight 926015Enormous; deals bonus damage on hit

Aquatic & Animal Zombies

VariantFirst AppearsHPDamageNotable Trait
Zombie FishNight 2182Small aquatic
Zombie ChickenNight 2142Small and fast
Zombie SquidNight 3303Aquatic
Zombie DolphinNight 3344Fast aquatic
Zombie CowNight 3425Animal bruiser
Zombie SheepNight 3344Animal attacker
Zombie PigNight 3324Animal attacker
Zombie TurtleNight 4554Durable
Zombie CatNight 4203Quick
Zombie WolfNight 4366Fast and hard-hitting

Boss

VariantFirst AppearsHPDamageNotable Trait
Zombie Cow BossNight 12~9,000,00035Enormous (3× scale); rare 12% chance per wave; drops massive boss treasure

How To Use

The Horde System

  • Night detection is automatic. Once night falls (roughly time 12500–23500), the horde controller begins counting down to the first wave.
  • Waves spawn every 45 seconds at the start, with the interval shortening slightly as nights progress (minimum ~18 seconds).
  • Each wave spawns a group of zombies in a ring around each player, roughly 14–40 blocks away. The number of zombies per wave scales with the current night number.
  • A hard cap of 34 horde zombies can exist near any one player at a time; new waves only fill up to that cap.
  • When dawn breaks, the wave timer resets and no new horde zombies are spawned.

Action Bar HUD

While it is night, your action bar displays live information:

Night 3 Horde | Nearby: 12/34 | Next wave: 38s

Use this to judge when to fight, when to fortify, and when to run.

Spawn Eggs

Every variant has a corresponding Spawn Egg available in the Creative inventory. Use spawn eggs to:

  • Practice fighting a specific variant before encountering it in a real wave.
  • Test base defenses against particular attackers.
  • Spawn the Zombie Cow Boss for a challenge fight at any time.

Spawn eggs work in both Creative and (if given via /give) Survival mode.


Abilities And Mechanics

Status Effect Attacks

  • Wither Zombie — applies the Wither effect on each hit, draining your health over time. Keep distance or use a bow.
  • Creepy Zombie — applies Blindness on hit, severely limiting your vision. Fighting at range or with AOE weapons is recommended.

Block Breaking

Horde zombies actively attempt to break down obstacles near them, targeting:

  • Doors (wooden)
  • Wood planks and logs
  • Stone and cobblestone
  • Dirt, sand, and sandstone

Up to 8 nearby horde zombies per player tick check for breakable blocks within 2 blocks of themselves. Do not rely on these materials alone for your base perimeter.

Heavy Hitter Bonus Damage

Tank Zombies, Iron Golem Zombies, and the Zombie Cow Boss deal an additional 6 points of bonus damage on each attack on top of their already high base damage. Armor is essential when these variants appear.

Variant Scaling

Several variants are physically smaller or larger than a standard zombie:

  • Smaller (easier to hit but faster): Baby Zombie, Running Zombie, Crawling Zombie, Zombie Fish, Zombie Chicken
  • Larger (harder to outrun, hit harder): Mutant Zombie, Tank Zombie, Iron Golem Zombie, Zombie Cow Boss (3.2× scale)

Progression And Strategy

Night-by-Night Threat Curve

NightsWhat Changes
1–2Normal and Baby Zombies only; manageable with basic gear
3–4Wither and Military Zombies join; stock milk for Wither
5–6Creepy and Crawling Zombies appear; lighting and ranged weapons help
7–9Mutant, Tank, and Iron Golem Zombies — heavy armor mandatory
10–11Waves are large and fast; maintain a fortified position
12+Zombie Cow Boss can spawn; treat every night as a raid event

Defense Tips

  • Build outer walls from materials zombies can't break: obsidian, deepslate, iron blocks, or bricks are safe. Avoid wood, stone, dirt, and sand for your perimeter.
  • Replace wooden doors with iron doors operated by buttons or pressure plates — iron doors cannot be broken by zombies.
  • Elevated platforms and moats reduce the number of zombies that can reach you and buy time between waves.
  • Use the wave timer on the action bar to plan: spend the gap between waves healing, resupplying, and reinforcing.

Combat Tips

  • Prioritize Running Zombies and Zombie Wolves first — their speed makes them the biggest early threat.
  • Keep milk in your hotbar starting from Night 3 to counter Wither.
  • Back away when Creepy Zombies are nearby — getting Blinded in a crowd is dangerous.
  • Save your best weapons for Tank and Iron Golem Zombies; they have enormous health pools and will shrug off weak attacks.
  • Do not engage the Zombie Cow Boss unprepared — its ~9 million HP and 35+ damage per hit make it a true endgame challenge. Bring enchanted Netherite gear, plenty of potions, and ideally fight it with multiple players.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.