Description:
Mythic Arsenal adds seven hand-crafted weapons, each with unique on-hit effects and a secondary-use ability. Every hit with any Arsenal weapon earns Arsenal Mastery XP, a persistent per-player progression tracked across sessions and displayed on the action bar. As your mastery level rises, weapon effects grow stronger, new weapons become usable, and level-up milestones reward you with a burst of Regeneration.
| Weapon | Base Damage | Durability | Mastery Required | XP per Hit |
|---|---|---|---|---|
| Cursed Blade | 7 | 222 | 1 (Awakened) | 3 |
| Lucky Saber | 6 | 384 | 1 (Awakened) | 3 |
| Unbreakable Edge | 5 | — (no durability loss) | 1 (Awakened) | 2 |
| Special Katana | 6 | 512 | 2 (Lucky) | 4 |
| Iconic Hammer | 9 | 768 | 3 (Unbreakable) | 6 |
| Mythical Greatsword | 11 | 1561 | 5 (Iconic) | 8 |
| Pro Rapier | 8 | 1024 | 7 (Pro) | 10 |
All weapons are enchantable in the sword slot and appear in the Equipment tab of the inventory.
Hitting enemies with any Arsenal weapon earns XP that accumulates into seven mastery levels. Your progress is always visible on the action bar.
| Level | Name | XP Required |
|---|---|---|
| 1 | Awakened Arsenal | 0 |
| 2 | Lucky Arsenal | 25 |
| 3 | Unbreakable Arsenal | 70 |
| 4 | Special Arsenal | 140 |
| 5 | Iconic Arsenal | 240 |
| 6 | Mythical Arsenal | 380 |
| 7 | Pro Arsenal | 560 |
Reaching a new level sends you a chat message and grants a short burst of Regeneration II. Weapons with a mastery requirement above your current level will still earn XP when you hit with them, but their special effects are locked until you reach the required tier.
Cursed Blade — Applies Wither to the target (amplifier scales with level) and briefly gives the attacker Hunger. At mastery level 4+ it deals 2 extra damage on every hit.
Lucky Saber — Each hit rolls a random chance:
Unbreakable Edge — Grants the attacker Resistance on every hit (Resistance II at level 5+). The weapon has no durability, making it a reliable defensive tool.
Special Katana — Grants the attacker Speed II and deals 1 bonus damage (3 at level 4+) on every hit.
Iconic Hammer — Has a 30–51 % chance (scales with level) to summon a lightning bolt on the hit target. Falls back to 5 bonus damage if the bolt cannot be placed.
Mythical Greatsword — Applies Levitation to the target, grants the attacker Strength II, and deals 3+ bonus damage (scales with level) every hit.
Pro Rapier — Grants the attacker Haste II and Speed III on every hit, plus bonus damage equal to 2 + your mastery level.
Cursed Blade — Grants Strength II and Weakness I. "The curse grants strength at a price." (5 s cooldown)
Lucky Saber — Triggers a random luck effect (heal, speed boost, or critical power). (4 s cooldown)
Unbreakable Edge — Activates a defensive aura stance. (8 s cooldown)
Special Katana — Performs a dash/thunder move. (6 s cooldown)
Iconic Hammer — Unleashes a wide aura strike. (10 s cooldown)
Mythical Greatsword — Channels full mythical precision. (12 s cooldown)
Pro Rapier — Enters a razor-fast precision stance. (3 s cooldown)
Each weapon has an independent cooldown category, so swapping weapons lets you chain abilities without waiting.
All recipes are crafted at a Crafting Table. The weapons form a crafting chain — later weapons require earlier ones as ingredients, so progress naturally through the tier order.
Cursed Blade


Lucky Saber


Unbreakable Edge


Special Katana



Iconic Hammer (requires Unbreakable Edge)





Mythical Greatsword (requires Iconic Hammer + Cursed Blade)


Pro Rapier (requires Lucky Saber + Mythical Greatsword + Special Katana)


Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.