Description
Mythic Arsenal adds seven fully crafted, unique weapons — the Cursed Blade, Lucky Saber, Unbreakable Edge, Special Katana, Iconic Hammer, Mythical Greatsword, and Pro Rapier — each with distinct on-hit effects and right-click/hold stances (curse, luck, dash, thunder, aura, precision, etc.) that change combat behavior. You obtain them through new crafting recipes and use normal attack and secondary-use controls to trigger stances and special moves, with some weapons offering defensive or no-durability playstyles. Fighting with these weapons earns persistent Arsenal Mastery XP and levels, shown in an action-bar HUD, which grants ability gating and level-up feedback so you progress into stronger effects and combos over time.
Mod Wiki
Mythic Arsenal
Quickstart
- Open a Crafting Table and craft the Cursed Blade — it's the earliest weapon and only needs Obsidian, an Iron Sword, and a Stick.
- Hold the Cursed Blade and attack any mob to start earning Arsenal Mastery XP. Your current XP and level appear on the action bar.
- Press and hold Use (right-click / hold screen) to trigger the weapon's special stance — the Cursed Blade grants Strength at the cost of Weakness.
- Work up the mastery ladder to unlock stronger weapons: craft the Lucky Saber and Unbreakable Edge next, then chain-craft toward the Pro Rapier at the top.
Overview
Mythic Arsenal adds seven hand-crafted weapons, each with unique on-hit effects and a secondary-use ability. Every hit with any Arsenal weapon earns Arsenal Mastery XP, a persistent per-player progression tracked across sessions and displayed on the action bar. As your mastery level rises, weapon effects grow stronger, new weapons become usable, and level-up milestones reward you with a burst of Regeneration.
What It Adds
| Weapon | Base Damage | Durability | Mastery Required | XP per Hit |
|---|---|---|---|---|
| Cursed Blade | 7 | 222 | 1 (Awakened) | 3 |
| Lucky Saber | 6 | 384 | 1 (Awakened) | 3 |
| Unbreakable Edge | 5 | — (no durability loss) | 1 (Awakened) | 2 |
| Special Katana | 6 | 512 | 2 (Lucky) | 4 |
| Iconic Hammer | 9 | 768 | 3 (Unbreakable) | 6 |
| Mythical Greatsword | 11 | 1561 | 5 (Iconic) | 8 |
| Pro Rapier | 8 | 1024 | 7 (Pro) | 10 |
All weapons are enchantable in the sword slot and appear in the Equipment tab of the inventory.
Arsenal Mastery
Hitting enemies with any Arsenal weapon earns XP that accumulates into seven mastery levels. Your progress is always visible on the action bar.
| Level | Name | XP Required |
|---|---|---|
| 1 | Awakened Arsenal | 0 |
| 2 | Lucky Arsenal | 25 |
| 3 | Unbreakable Arsenal | 70 |
| 4 | Special Arsenal | 140 |
| 5 | Iconic Arsenal | 240 |
| 6 | Mythical Arsenal | 380 |
| 7 | Pro Arsenal | 560 |
Reaching a new level sends you a chat message and grants a short burst of Regeneration II. Weapons with a mastery requirement above your current level will still earn XP when you hit with them, but their special effects are locked until you reach the required tier.
Abilities And Mechanics
On-Hit Effects (attack normally)
Cursed Blade — Applies Wither to the target (amplifier scales with level) and briefly gives the attacker Hunger. At mastery level 4+ it deals 2 extra damage on every hit.
Lucky Saber — Each hit rolls a random chance:
- 20 % chance: grants the attacker Regeneration and prints "Lucky Saber healed you!"
- 22 % chance: deals bonus damage (scales with level) and prints "Lucky critical strike!"
- 13 % chance: grants the attacker Speed II
Unbreakable Edge — Grants the attacker Resistance on every hit (Resistance II at level 5+). The weapon has no durability, making it a reliable defensive tool.
Special Katana — Grants the attacker Speed II and deals 1 bonus damage (3 at level 4+) on every hit.
Iconic Hammer — Has a 30–51 % chance (scales with level) to summon a lightning bolt on the hit target. Falls back to 5 bonus damage if the bolt cannot be placed.
Mythical Greatsword — Applies Levitation to the target, grants the attacker Strength II, and deals 3+ bonus damage (scales with level) every hit.
Pro Rapier — Grants the attacker Haste II and Speed III on every hit, plus bonus damage equal to 2 + your mastery level.
Secondary-Use Abilities (hold Use while equipped)
Cursed Blade — Grants Strength II and Weakness I. "The curse grants strength at a price." (5 s cooldown)
Lucky Saber — Triggers a random luck effect (heal, speed boost, or critical power). (4 s cooldown)
Unbreakable Edge — Activates a defensive aura stance. (8 s cooldown)
Special Katana — Performs a dash/thunder move. (6 s cooldown)
Iconic Hammer — Unleashes a wide aura strike. (10 s cooldown)
Mythical Greatsword — Channels full mythical precision. (12 s cooldown)
Pro Rapier — Enters a razor-fast precision stance. (3 s cooldown)
Each weapon has an independent cooldown category, so swapping weapons lets you chain abilities without waiting.
Crafting And Obtaining
All recipes are crafted at a Crafting Table. The weapons form a crafting chain — later weapons require earlier ones as ingredients, so progress naturally through the tier order.
Cursed Blade

Lucky Saber

Unbreakable Edge

Special Katana

Iconic Hammer (requires Unbreakable Edge)

Mythical Greatsword (requires Iconic Hammer + Cursed Blade)

Pro Rapier (requires Lucky Saber + Mythical Greatsword + Special Katana)

Progression And Strategy
- Start with Unbreakable Edge if you want a safe early grind — it never loses durability and grants Resistance on every hit.
- Cursed Blade and Lucky Saber are solid early options. Use the Cursed Blade's secondary for a Strength burst before big fights, accepting the Weakness trade-off.
- Reach mastery level 2 to unlock the Special Katana's full speed-dash playstyle, then push to level 3 for the Iconic Hammer's lightning.
- The Mythical Greatsword (requires level 5) launches enemies into the air with Levitation, giving you breathing room in tough fights.
- Save all three mid-tier weapons (Lucky Saber, Mythical Greatsword, Special Katana) when crafting toward the Pro Rapier — they are consumed in its recipe. Consider keeping backups.
- Higher-XP weapons (Iconic Hammer, Mythical Greatsword, Pro Rapier) level you up faster, making them ideal for grinding mastery once you can craft them.
- All Arsenal weapons accept sword enchantments, so applying Sharpness, Looting, or Fire Aspect further amplifies their already-powerful on-hit effects.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.