Description:
Jujutsu High Cursed Halls brings a fully atmosphere-drenched version of the iconic Jujutsu High school structure into your world. The building is haunted by soul lantern lighting, soul fire flames, and drifting dragon-breath particles that give the halls an eerie, dangerous feel. The moment the structure appears, a group of hostile Curses takes up residence inside — making every visit a combat encounter rather than a quiet tour.
| Content | Description |
|---|---|
| Structure Wand | A throwable tool that places the Jujutsu High structure wherever its projectile lands. Found in the Tools creative tab. |
| Jujutsu High Structure | The cursed halls building, decorated with soul lanterns, soul fire, and dragon-breath ambience particles. |
| Curses (entity) | Named hostile mobs that spawn inside the structure — stronger zombie-type enemies that are immune to daylight burning. |
Equip the Structure Wand (found in the Tools creative tab) and right-click to throw a magical projectile. The projectile trails witch particles as it flies and plays a chime sound on impact. The structure assembles at the landing spot with a spiralling particle animation — enchant and end-rod particles swirl outward as blocks materialise into place. The wand has a short cooldown after each throw.
You can also use the client command /structure build jujutsu_high_cursed_halls to place the structure at your feet. For a scaled-down version, add a size argument: /structure build jujutsu_high_cursed_halls 64. Use /structure list to confirm the structure name and its dimensions.
Once placed, the building is immediately occupied by Curses. Do not walk in unprepared — they are aggressive on sight. The interior is lit with soul lanterns and soul fire, so visibility is atmospheric but limited. The dragon-breath ambience adds a slow drifting haze throughout the halls.
Curses are the resident enemies of the Jujutsu High structure. They are based on the zombie family but have several upgrades that make them more dangerous than standard zombies:
| Stat | Value |
|---|---|
| Max Health | 28 HP (14 hearts) |
| Attack Damage | 5 (2.5 hearts per hit) |
| Movement Speed | Slightly faster than a zombie |
| Detection Range | 32 blocks |
| Daylight Immunity | Yes — they do not burn in sunlight |
Their name "Curses" appears above their heads at all times. Because they ignore daylight, they will pursue you outside the building just as aggressively as inside. Expect 2 to 6 of them when a structure is first placed or generated.
When the Structure Wand projectile hits a surface, the hall assembles through a server-driven build animation with ambient particle bursts. The animation ends with a flash effect at the origin point. Soul particles appear around each Curse as it spawns into the world.
This mod is licensed under the CreativeMode Mods License.