Description
Infinite Arsenal adds a craftable armory of 13 modern weapons and grenades—M16, AK-47, M4, 9mm, .45 handgun, .50 Desert Eagle, .50 sniper rifle, shotgun, grenade launcher, rocket launcher, M67 hand grenade, smoke grenade, and incendiary grenade—each available in Creative and via crafting table recipes. Every item is unbreakable with infinite ammo and unlimited uses; equip and use them like any tool to fire or throw, with weapon-specific behavior (burst fire, high-damage sniper shots, shotgun splash) and launcher/grenade mechanics (aimed detonations, timed M67 fuses, lingering smoke clouds, and incendiary fire effects). Combat feedback includes realistic sounds, particle trails, explosions and on-screen action messages so you can jump in immediately by crafting a weapon or grabbing them from Creative and begin engaging targets with the mod’s scripted raycast damage and blast systems.
Mod Wiki
Infinite Arsenal
Quickstart
- Open your inventory in Creative (Equipment tab) and grab any weapon, or craft one at a Crafting Table using the recipes below.
- Hold the weapon in your hand.
- Use (right-click / hold the Use button) to fire or throw — no ammo required, ever.
- Your action bar shows hit confirmation and "infinite ammo" feedback after each shot.
Start with the 9MM for a quick taste of the system, then try the Sniper Rifle 50 Cal for long-range one-shots, or lob an M67 Hand Grenade and step back before it detonates.
Overview
Infinite Arsenal brings 13 modern weapons to Bedrock — eight firearms and five explosive/grenade-type weapons. Every item is unbreakable, requires no ammo, and has unlimited uses. Shots are resolved via raycast, so aim directly at your target. Explosives detonate at the point of impact or after a timed fuse. Combat is accompanied by sounds, crit particle trails, and on-screen action messages.
What It Adds
Firearms
| Weapon | Damage | Range | Burst |
|---|
| M16 | 7 | 55 | 3-round burst |
| AK 47 | 8 | 50 | 3-round burst |
| M4 | 7 | 55 | 2-round burst |
| 9MM | 5 | 35 | Semi-auto |
| 45 Cal Handgun | 7 | 35 | Semi-auto |
| 50 Cal Desert Eagle | 13 | 45 | Semi-auto |
| Sniper Rifle 50 Cal | 30 | 120 | Semi-auto |
| Shotgun | 18 | 20 | Semi-auto + splash |
Explosives & Grenades
| Weapon | Damage | Blast Radius | Fuse | Special |
|---|
| Grenade Launcher | 24 | 5 | Instant on impact | — |
| Rocket Launcher | 38 | 7 | Instant on impact | — |
| M67 Hand Grenade | 28 | 5 | ~2 s timed fuse | — |
| Smoke Grenade | 0 | 7 | ~1 s timed fuse | Lingering smoke cloud |
| Incendiary Grenade | 10 | 5 | ~1 s timed fuse | Sets area on fire |
How To Use
- All weapons: Hold in hand and press Use to fire or throw.
- Firearms fire a raycast shot along your crosshair. Burst-fire weapons (M16, AK 47, M4) discharge multiple rounds in rapid succession automatically.
- Shotgun: Hits the primary target for full damage, then deals 8 splash damage to any entities within 3 blocks of the target.
- Launchers (Grenade Launcher, Rocket Launcher): Detonate immediately at the first entity or surface in your line of sight within range.
- Timed grenades (M67, Smoke, Incendiary): Thrown toward your crosshair and detonate after their fuse elapses. Move away after throwing the M67 — it has the longest fuse (~2 s) but the highest grenade damage.
- Smoke Grenade: Creates a lingering smoke cloud; deals no damage.
- Incendiary Grenade: Sets the blast area on fire in addition to dealing damage.
Every weapon plays a sound and spawns crit particle trails. Your action bar displays hit confirmation after each use.
Crafting And Obtaining
All weapons appear in the Equipment tab in Creative mode. They can also be crafted at a standard Crafting Table.
M16
AK 47
M4
9MM
45 Cal Handgun
50 Cal Desert Eagle
Sniper Rifle 50 Cal
Shotgun
Grenade Launcher
Rocket Launcher
M67 Hand Grenade
Smoke Grenade
Incendiary Grenade
Abilities And Mechanics
- Infinite ammo: Weapons never consume durability or ammo. You can fire indefinitely.
- Raycast targeting: Shots travel in a straight line from your eye level along your view direction. The first valid entity in range takes full damage.
- Burst fire: M16 fires 3 rounds, AK 47 fires 3 rounds, and M4 fires 2 rounds — each round slightly delayed for a realistic burst feel.
- Shotgun splash: After the primary hit, all entities within 3 blocks of the target take 8 additional damage.
- Explosive blast: Launchers and grenades damage all entities within their blast radius. Rocket Launcher has the largest radius (7) and highest damage (38).
- Fused grenades: M67, Smoke, and Incendiary grenades detonate after a short delay, giving you a moment to position the throw.
- Fire spread (Incendiary): The incendiary grenade ignites the area around detonation.
- Smoke cloud: The smoke grenade generates a persistent particle cloud — useful for cover or signaling.
Progression And Strategy
- Early game: Craft the 9MM or 45 Cal Handgun from iron ingots, redstone, gunpowder, and copper — the cheapest options.
- Mid-range combat: The M16, AK 47, and M4 offer burst fire with solid range. The Shotgun excels in close quarters thanks to its splash damage.
- High-value targets: The 50 Cal Desert Eagle and Sniper Rifle 50 Cal require diamonds but deliver dramatically higher single-shot damage — the Sniper deals 30 damage at up to 120 blocks, far outranging everything else.
- Area denial: The Rocket Launcher is the most destructive single weapon (38 damage, radius 7). Pair with Incendiary Grenades to clear clusters of enemies.
- Utility: Keep a Smoke Grenade handy for visual cover. The smoke deals no damage but produces a wide cloud that can obscure movement.
- Grenade timing: Toss the M67 first when engaging groups — its 2-second fuse and 28 damage over a radius of 5 blocks makes it ideal for softening targets before you close in with burst-fire rifles.
This mod is licensed under the CreativeMode Mods License.