Infernal Judger

v8MC Java 26.1
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Description

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Infernal Judger

Quickstart

  1. Craft the Infernal Judger at a crafting table using the recipe below.
  2. Hold it in your hand — it always glows with an enchanted shimmer and shows three tooltip lines describing its modes.
  3. Left-click a mob to swing the scythe and judge it immediately.
  4. Right-click to hurl the scythe as a flying projectile; walk over it after it lands to pick it back up.
  5. As the world owner (singleplayer host or server operator) you are completely immune to the scythe and automatically receive powerful Roman-god buffs at all times.
minecraft:fire_charge
minecraft:blaze_rod
minecraft:fire_charge
minecraft:blaze_rod
minecraft:blaze_rod
Arrow
infernal-judger-jhkm2cbh:infernal_judger_jhkm2cbh

Overview

The Infernal Judger is a flaming death scythe inspired by the Grim Reaper. It always renders with an enchanted glint. Every entity it strikes is judged and teleported to one of two soul realms: Heaven, a cloud sanctuary high in the Overworld sky, or Hell, a custom infernal dimension. Players accumulate a karma score over time; mobs are judged by their nature. The world owner is immune and wields the combined powers of the Roman gods.


What It Adds

  • The Infernal Judger — a flaming scythe (permanent enchanted glint, stack size 1)
  • Heaven Soul Realm — a 10,000-block-wide cloud region at Y ≈ 220 in the Overworld, featuring cloud terrain, a grand kingdom with a castle, golden gates, village houses, and Sea Lantern lighting
  • Hell Soul Realm — a custom Nether-style infernal dimension for hostile souls
  • Soul state — judged mobs and players become immortal, flying souls that cannot die
  • Roman-god powers — permanently active for the world owner

How To Use

Handheld Melee

Left-click a mob to swing the scythe. The attack speed is slow, so time your swings carefully. The target is judged instantly — hostile mobs go to Hell, passive and neutral mobs go to Heaven — with matching particles and sound effects.

Thrown Projectile

Right-click to throw the scythe as a visible projectile with slight gravity. It deals 10 base damage on impact, then judges the target just like a melee hit. After striking an entity or a block the scythe drops as an item on the ground — walk over it to pick it back up (short pickup delay of ~0.4 s). Default throw cooldown: 18 ticks (~0.9 s).

Enchanted Mode

Enchant the scythe at an anvil or enchanting table to enhance both melee and thrown modes simultaneously:

  • +4 magic damage on every melee hit.
  • +3 bonus throw damage (13 instead of 10).
  • Thrown projectile launches faster (speed 2.25 vs 1.75).
  • Throw cooldown halved (~9 ticks).
  • Different, higher-pitched sounds play on throw and on hit.
  • Enchant particles burst around the target on each judgment.

Abilities And Mechanics

💀 Hell Judgment — Hostile Mobs

  • Set on fire for 10 seconds.
  • Launched downward violently.
  • Flame and Soul Fire particles erupt around them.
  • A deep fire-charge boom sounds.
  • Teleported to the Hell Soul Realm.

☁️ Heaven Judgment — Passive & Neutral Mobs

  • Launched high into the air.
  • End Rod and Cloud particles burst upward.
  • A soft amethyst chime rings.
  • Set on fire for 3 seconds (the weapon is flaming).
  • Teleported to the Heaven Soul Realm.

⚖️ Player Karma

Players are judged by a karma score tracked during play:

  • Killing a hostile mob → +1 karma.
  • Killing a passive or neutral mob → −2 karma.
  • Negative karma → Hell. Zero or positive karma → Heaven.

🔮 Death Judgment Visual Effects

When any mob or player is judged upon natural death:

  • Going to Heaven: soul rises upward; End Rod light streams down from above; amethyst chime plays.
  • Going to Hell: soul descends; Soul Fire, Flame, and Lava particles rise from the ground; a deep soul-escape sound plays.

👼 Immortal Souls

All judged entities in a soul realm become immortal flying souls:

  • Invulnerable and no gravity — cannot die or take damage.
  • Health is continuously restored to full.
  • End Rod wing particles shimmer around them periodically.
  • Permanent effects: Regeneration II, Resistance V, Fire Resistance, Water Breathing, Night Vision, Slow Falling, Glowing.
  • Player souls gain flight.
  • Any attempt to kill a soul is blocked with an End Rod particle pulse and a chime.

👑 World Owner — Roman-God Powers

The world owner (singleplayer host or server OP) is completely immune to the scythe — melee and thrown — and continuously receives the following while online:

  • Invulnerability and flight enabled.
  • Strength V, Resistance V, Regeneration III, Speed III, Haste III, Jump Boost III.
  • Fire Resistance, Water Breathing, Night Vision.
  • Health Boost V, Absorption V, Dolphin's Grace II, Hero of the Village V, Luck V.

The Heaven Soul Realm

Heaven is located in the Overworld sky at Y ≈ 220, 10,000 blocks wide (circular). Cloud terrain generates lazily around souls as they arrive. Sea Lanterns scatter beneath the cloud floor for soft lighting.

Heaven Kingdom

When the first soul arrives, a full heavenly kingdom is constructed around the spawn point. It includes:

  • Outer quartz wall with gold-block battlements surrounding the entire kingdom grounds.
  • Golden Gates — a gold-block arch with glowstone pillars directly in front of the castle entrance. Souls arrive facing these gates.
  • Castle — a large quartz-and-gold fortified keep positioned directly behind the golden gates, with four corner towers, a throne room featuring purpur blocks and a glowstone crown, blue stained-glass windows, and a gold-block crenellated roofline.
  • Castle road and plaza — a smooth quartz plaza with a central gold-block path, gold lamp-posts, and flowering azalea gardens on either side.
  • Heaven village — six calcite-and-gold houses with blue glass windows, Sea Lantern interior lighting, and quartz paths connecting them, flanking the castle on both sides.
  • Cloud foundation — the entire kingdom sits on a solid cloud platform with Sea Lantern lighting embedded underneath.

Heaven clouds pass through living (non-soul) players and mobs without affecting them; only dead souls interact with the realm fully.


Soul Realm Commands

The world owner can visit either realm and manage ruler access. Assigned rulers may also visit their assigned realm.

CommandWho Can UseEffect
/soulrealm visit heavenWorld owner or assigned Heaven rulerTeleports you to the Heaven Soul Realm
/soulrealm visit hellWorld owner or assigned Hell rulerTeleports you to the Hell Soul Realm
/soulrealm assign <player> heaven|hellWorld owner onlyGrants a player ruler access to that realm
/soulrealm unassign <player> heaven|hellWorld owner onlyRevokes a player's ruler access to that realm

If a soul realm dimension has not yet generated, the visit command will report that it is unavailable.


Progression And Strategy

  • Attack speed is slow — position carefully and time your swings.
  • Kill hostile mobs to build positive karma; avoid killing passive animals or villagers, as each costs 2 karma points.
  • Throw the scythe to judge mobs safely from range, then retrieve the dropped item.
  • Enchanting is a major power spike: halved throw cooldown, bonus magic damage on melee, and a faster, harder-hitting projectile.
  • Assign trusted players as realm rulers so they can explore and govern the soul realms without needing world-owner status.
  • Heaven is a peaceful cloud sanctuary with a full kingdom for passive souls; Hell is where hostile souls are sent.
  • As the world owner, your Roman-god powers are always active — enjoy permanent flight, invulnerability, and a full suite of combat and utility buffs.

How to install

This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

This mod is licensed under the CreativeMode Mods License.