Description:
Adds a colossal Fallen Angel (the Hellfallen Seraph) world boss: a very slow, tanky entity with 1,900,000 HP, low melee damage, and an infernal texture and boss-style name tag. It attacks with fire placement, temporary lava strikes, and hellfire magic (flame and dragon-breath effects), and carries a unique Hellfallen Scythe that it uses in combat and guarantees as a drop alongside extra infernal loot. The boss spawns automatically once every two Minecraft days (only one active at a time) but also supports a spawn egg for manual encounters, making it a slow, strategic late-game event players can chip away at to obtain powerful gear.
Mod Wiki
Hellfallen Seraph
Quickstart
- Install the
.mcaddon and activate both the Behavior Pack and Resource Pack on your world.
- Wait — within the first two Minecraft days the Fallen Angel Boss will automatically descend near an online player, announced by a red chat message: "The Fallen Angel Boss has descended with hellfire."
- For an immediate encounter, use the Fallen Angel Boss Spawn Egg (found in the Equipment tab in Creative inventory) to summon the boss on demand.
- Fight the boss, survive its fire and lava attacks, and collect the guaranteed Hellfallen Scythe drop on kill.
- Hold the Hellfallen Scythe and Use (right-click / tap the Use Item button) to fire a hellfire blast at enemies.
Overview
Hellfallen Seraph adds a single, colossal late-game world boss — the Fallen Angel Boss — to Bedrock worlds. It is designed as a slow, drawn-out siege encounter: enormously tanky but not immediately lethal, rewarding patient, tactical players with a powerful unique weapon and rare infernal loot.
What It Adds
| Content | Description |
|---|
| Fallen Angel Boss | Colossal world boss with 1,900,000 HP and an infernal appearance |
| Hellfallen Scythe | Unique weapon dropped by the boss; fires hellfire on use |
| Fallen Angel Boss Spawn Egg | Creative-mode egg for manually spawning the boss |
How To Use
The Boss Fight
The Fallen Angel Boss spawns automatically once every two Minecraft days, near a random online player. Only one boss exists at a time. When it spawns or is defeated, a global chat message notifies all players.
- The boss is very slow (movement speed 0.06) but extremely durable — treat it as a multi-session siege target.
- It targets players and Iron Golems within 32 blocks.
- Its melee hits deal only 2 damage, but it supplements this with dangerous area attacks every 2 seconds:
- Fire placement — sets blocks around the target on fire.
- Lava strikes — temporary lava pools appear near the target.
- Hellfire magic — dragon-breath and flame particle blasts centered on the target.
- The boss is immune to fire and lava, has 85% knockback resistance, and can breathe underwater.
- Killing it rewards 500 XP (if the final blow is dealt by a player).
The Hellfallen Scythe
After obtaining the Hellfallen Scythe from the boss drop, equip it in your main hand. Pressing Use Item fires a hellfire blast:
- Launches a burst of dragon-breath and flame particles toward where you are looking (roughly 6 blocks ahead).
- Ignites the ground at the impact point.
- Damages all entities within 4 blocks of impact.
- Has a 10-second cooldown (200 ticks). While recharging, your action bar displays "Hellfire recharging: Xs".
- The scythe has 1,900 durability and deals 4 base melee damage.
- While using the item, your movement speed is reduced slightly (0.7× modifier).
Crafting And Obtaining
The Hellfallen Scythe cannot be crafted — it is exclusively obtained by defeating the Fallen Angel Boss. There are no crafting recipes in this mod.
Boss Loot Table
Every kill guarantees all three of the following drops:
| Drop | Quantity |
|---|
| Hellfallen Scythe | 1 (guaranteed) |
| Nether Star | 1 (guaranteed) |
| Blaze Rod | 6–12 (guaranteed) |
Abilities And Mechanics
Fallen Angel Boss Stats
| Stat | Value |
|---|
| Max HP | 1,900,000 |
| Melee Damage | 2 |
| Movement Speed | Very slow (0.06) |
| Knockback Resistance | 85% |
| Follow/Target Range | 32 blocks |
| Scale | 1.35× normal humanoid |
| Fire Immune | Yes |
| XP on Death | 500 (player kill) |
Auto-Spawn Schedule
- The boss spawns automatically once every two Minecraft days (96,000 ticks).
- Only one boss may be active at a time — if one is already alive, no new boss spawns.
- The spawn location is randomized, 18–27 blocks away from a player, at the player's current Y level.
- Using the Spawn Egg does not reset the auto-spawn timer independently; the timer resets when the scheduled spawn triggers.
Progression And Strategy
- Gear up fully before engaging — Netherite armor and ranged weapons are strongly recommended. The boss's melee is weak, but its repeated fire, lava, and hellfire attacks will drain unprepared players quickly.
- Use range and mobility. The boss is slow — keep moving to reduce the chance of fire blocks spawning underfoot.
- Bring fire resistance potions. Fire placement and lava strikes are the primary hazards; fire resistance largely neutralizes them.
- Chip away over multiple sessions. With 1.9 million HP, a single fight may take a very long time. The boss persists between sessions, so you can retreat and return.
- Recruit Iron Golems — the boss also targets them, and they can serve as distractions to draw its melee aggression.
- The Hellfallen Scythe is the primary reward. Its 10-second hellfire ability makes it a strong utility weapon for clearing mobs and applying area fire damage in future fights.
- Nether Stars from the drop can be used to craft Beacons, making repeated boss kills a viable path to stocking this rare resource.
This mod is licensed under the CreativeMode Mods License.