Hellfallen Seraph

v1MC Bedrock
21 downloads

Description

Adds a colossal Fallen Angel (the Hellfallen Seraph) world boss: a very slow, tanky entity with 1,900,000 HP, low melee damage, and an infernal texture and boss-style name tag. It attacks with fire placement, temporary lava strikes, and hellfire magic (flame and dragon-breath effects), and carries a unique Hellfallen Scythe that it uses in combat and guarantees as a drop alongside extra infernal loot. The boss spawns automatically once every two Minecraft days (only one active at a time) but also supports a spawn egg for manual encounters, making it a slow, strategic late-game event players can chip away at to obtain powerful gear.

Mod Wiki

Hellfallen Seraph

Quickstart

  1. Install the .mcaddon and activate both the Behavior Pack and Resource Pack on your world.
  2. Wait — within the first two Minecraft days the Fallen Angel Boss will automatically descend near an online player, announced by a red chat message: "The Fallen Angel Boss has descended with hellfire."
  3. For an immediate encounter, use the Fallen Angel Boss Spawn Egg (found in the Equipment tab in Creative inventory) to summon the boss on demand.
  4. Fight the boss, survive its fire and lava attacks, and collect the guaranteed Hellfallen Scythe drop on kill.
  5. Hold the Hellfallen Scythe and Use (right-click / tap the Use Item button) to fire a hellfire blast at enemies.

Overview

Hellfallen Seraph adds a single, colossal late-game world boss — the Fallen Angel Boss — to Bedrock worlds. It is designed as a slow, drawn-out siege encounter: enormously tanky but not immediately lethal, rewarding patient, tactical players with a powerful unique weapon and rare infernal loot.


What It Adds

ContentDescription
Fallen Angel BossColossal world boss with 1,900,000 HP and an infernal appearance
Hellfallen ScytheUnique weapon dropped by the boss; fires hellfire on use
Fallen Angel Boss Spawn EggCreative-mode egg for manually spawning the boss

How To Use

The Boss Fight

The Fallen Angel Boss spawns automatically once every two Minecraft days, near a random online player. Only one boss exists at a time. When it spawns or is defeated, a global chat message notifies all players.

  • The boss is very slow (movement speed 0.06) but extremely durable — treat it as a multi-session siege target.
  • It targets players and Iron Golems within 32 blocks.
  • Its melee hits deal only 2 damage, but it supplements this with dangerous area attacks every 2 seconds:
    • Fire placement — sets blocks around the target on fire.
    • Lava strikes — temporary lava pools appear near the target.
    • Hellfire magic — dragon-breath and flame particle blasts centered on the target.
  • The boss is immune to fire and lava, has 85% knockback resistance, and can breathe underwater.
  • Killing it rewards 500 XP (if the final blow is dealt by a player).

The Hellfallen Scythe

After obtaining the Hellfallen Scythe from the boss drop, equip it in your main hand. Pressing Use Item fires a hellfire blast:

  • Launches a burst of dragon-breath and flame particles toward where you are looking (roughly 6 blocks ahead).
  • Ignites the ground at the impact point.
  • Damages all entities within 4 blocks of impact.
  • Has a 10-second cooldown (200 ticks). While recharging, your action bar displays "Hellfire recharging: Xs".
  • The scythe has 1,900 durability and deals 4 base melee damage.
  • While using the item, your movement speed is reduced slightly (0.7× modifier).

Crafting And Obtaining

The Hellfallen Scythe cannot be crafted — it is exclusively obtained by defeating the Fallen Angel Boss. There are no crafting recipes in this mod.

Boss Loot Table

Every kill guarantees all three of the following drops:

DropQuantity
Hellfallen Scythe1 (guaranteed)
Nether Star1 (guaranteed)
Blaze Rod6–12 (guaranteed)

Abilities And Mechanics

Fallen Angel Boss Stats

StatValue
Max HP1,900,000
Melee Damage2
Movement SpeedVery slow (0.06)
Knockback Resistance85%
Follow/Target Range32 blocks
Scale1.35× normal humanoid
Fire ImmuneYes
XP on Death500 (player kill)

Auto-Spawn Schedule

  • The boss spawns automatically once every two Minecraft days (96,000 ticks).
  • Only one boss may be active at a time — if one is already alive, no new boss spawns.
  • The spawn location is randomized, 18–27 blocks away from a player, at the player's current Y level.
  • Using the Spawn Egg does not reset the auto-spawn timer independently; the timer resets when the scheduled spawn triggers.

Progression And Strategy

  • Gear up fully before engaging — Netherite armor and ranged weapons are strongly recommended. The boss's melee is weak, but its repeated fire, lava, and hellfire attacks will drain unprepared players quickly.
  • Use range and mobility. The boss is slow — keep moving to reduce the chance of fire blocks spawning underfoot.
  • Bring fire resistance potions. Fire placement and lava strikes are the primary hazards; fire resistance largely neutralizes them.
  • Chip away over multiple sessions. With 1.9 million HP, a single fight may take a very long time. The boss persists between sessions, so you can retreat and return.
  • Recruit Iron Golems — the boss also targets them, and they can serve as distractions to draw its melee aggression.
  • The Hellfallen Scythe is the primary reward. Its 10-second hellfire ability makes it a strong utility weapon for clearing mobs and applying area fire damage in future fights.
  • Nether Stars from the drop can be used to craft Beacons, making repeated boss kills a viable path to stocking this rare resource.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.