

Description
The Grim Harbinger is a scythe-style weapon that deals 26 attack damage with 5 attack speed, long reach and a cleave effect—left-click to swing and shred through single foes or groups, with a flipped scythe blade texture for a fresh grim look. Right-click fires a red sonic-boom beam that deals sonic damage, applies strong knockback, leaves a red particle trail, plays the Warden sonic boom sound, has a short 2-second cooldown, and briefly disables shields on hit for 5 seconds; while sneaking and right-clicking you toss a primed black TNT forward with a short fuse, toss velocity, TNT-priming sound and a black particle burst (this toss uses its own short cooldown). It accepts every enchantment type—including those normally limited to swords, bows, armor, tridents and tools—and can hold them all at once so you can fully customize it with enchanted books, an anvil, or the enchanting table.
Mod Wiki
Grim Harbinger
Quickstart
- Craft the Grim Harbinger at a crafting table using the recipe below, or find it in the Combat creative tab.
- Hold it in your main hand and left-click to swing — it hits hard and cleaves through groups.
- Right-click to fire a red sonic-boom beam that blasts enemies away and disables their shields.
- Sneak + Right-click to lob a black TNT forward that explodes after a short fuse.
- Head to an anvil or enchanting table and pile on any enchantment you want — there are no restrictions.


Overview
The Grim Harbinger is a powerful scythe-style weapon with an aggressive visual identity — a flipped scythe blade texture that sets it apart from every other weapon in the game. It combines devastating melee reach, a ranged sonic attack, and an explosive throw into a single item, and it accepts every enchantment in the game simultaneously, making it one of the most customisable weapons available.
What It Adds
| Feature | Details |
|---|---|
| Item | Grim Harbinger (scythe weapon) |
| Creative Tab | Combat |
| Stack Size | 1 |
How To Use
Left-Click — Melee Swing
Swing the scythe at enemies in front of you. It deals 26 attack damage with 5 attack speed and has extended reach, allowing you to hit targets farther away than a standard sword. Its cleave effect deals damage to multiple enemies caught in the arc, making it especially effective against groups.
Right-Click — Red Sonic-Boom Beam
Fire a beam of sonic energy directly ahead. The beam:
- Deals 18 sonic damage to every living entity it passes through (up to ~22 blocks range).
- Applies strong knockback, launching targets away from you.
- Disables shields on hit for 5 seconds.
- Leaves a vivid red particle trail along its path.
- Plays the Warden's iconic sonic boom sound at high volume.
- Has a 2-second cooldown before it can be fired again.
Sneak + Right-Click — Black TNT Toss
While sneaking, right-clicking tosses a primed black TNT in the direction you are looking. It arcs forward, detonates after a short fuse (~3 seconds), and is accompanied by a burst of dark particles and the TNT-priming sound. This ability has its own independent 1-second cooldown, separate from the sonic beam.
Crafting And Obtaining
The Grim Harbinger is crafted at a standard crafting table. All ingredients are late-game, reflecting the weapon's immense power.
The recipe unlocks automatically when you join a world, so no advancement is required to learn it.
Abilities And Mechanics
Enchantment Compatibility
The Grim Harbinger accepts every enchantment in the game — including those normally restricted to swords, bows, crossbows, armor, tridents, axes, and other tools. You can stack all of them simultaneously using:
- An enchanting table
- An anvil with enchanted books
- Any other enchantment method available on your server
This means you can combine Sharpness, Power, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Unbreaking, Mending, Protection, Feather Falling, Riptide, Loyalty, and more — all on the same weapon.
Shield Disable
The sonic-boom beam bypasses active shields by disabling them for 5 seconds on hit — enemies holding shields cannot block your follow-up melee swings during that window.
Dual Cooldowns
The sonic beam and the TNT toss each track their own cooldown independently. You can toss TNT without affecting the beam's cooldown and vice versa, allowing for rapid multi-ability combos.
Progression And Strategy
- Obtain early in end-game: The recipe requires a Dragon Egg, End Crystal, Enchanted Golden Apple, Mace, Breeze Rod, and Netherite Ingot — plan to craft this after defeating the Ender Dragon and progressing through the post-game.
- Lead with the beam: Open fights by right-clicking to knock enemies back and strip their shields, then close in and finish with melee swings.
- Use TNT for crowds: Sneak + right-click into clustered mobs before swinging to maximise AoE damage from both the explosion and the cleave.
- Enchant aggressively: Because there are no enchantment restrictions, prioritise Sharpness V, Fire Aspect II, Looting III, Unbreaking III, and Mending as a baseline, then layer on bow and armor enchantments for added utility.
- Cooldown cycling: The 2-second sonic boom cooldown is short enough to fire multiple times in extended fights — keep track of the cooldown indicator on your hotbar and fire again as soon as it clears.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.