Description
Defend your garden through five zombie waves using powerful plants and clever defenses.
Mod Wiki
Garden Defense
Quickstart
- Get a Garden Defense Guide from the Creative inventory, or craft one:








- Hold the guide and use it to open the Garden Defense menu. A new player starts with 50 sun. Choose Start defense to spend 20 sun and receive 16 Peas.
- Place your plants on the same level as your starting position, within a 9×9 lawn centered on that spot. Plants outside this area do not help the active defense.
- Put Wall-nuts toward the approaching zombies, then place attacking plants and Sunflowers behind them. Keep Peas in your inventory so your plants can fire.
- Survive five waves of Garden Zombies. The guide and your action bar show your sun, wave, score, and lifetime wins.
For a quick test outside a defense, take a Garden Zombie Spawn Egg from the Creative inventory and use it to spawn a Garden Zombie.
Overview
Garden Defense turns a prepared lawn into a five-wave survival challenge. Your plants attack Garden Zombies automatically while Sunflowers produce the sun resource used by the guide menu.
A defense begins at your current position. Garden Zombies approach from one side in several lanes. If a zombie reaches the center of the lawn, the defense ends. Clear all five waves to secure the garden and earn rewards.
Your action bar displays:
- Sun when no defense is active
- Wave, Sun, and Defeated score during a defense
- Wins when you are not currently defending
What It Adds
Plants
| Plant | Function |
|---|---|
| Sunflower | Produces collectible Sun items during a defense |
| Peashooter | Basic ranged attacker |
| Snow Pea | Fires stronger icy Pea volleys |
| Repeater | Fires faster and deals more damage than a Peashooter |
| Repeater Prime | The fastest, strongest repeating attacker |
| Potato Mine | Fires a slow but heavy Pea volley |
| Wall-nut | A sturdy physical blocker that slows the zombie advance |
Resources
- Pea — ammunition for every attacking plant
- Sun — the guide’s tracked resource
- Sun item — a collectible that becomes 25 sun when collected
- Emeralds — available through the guide menu and as a victory reward
Garden Zombies
Garden Zombies are hostile undead with 20 health and a 3-damage melee attack. They can climb, move through water, break doors, and burn in daylight. Outside a defense, they can spawn in dark monster-spawning areas on Easy through Hard, generally in groups of two to four.
How To Use
Starting a Defense
Use the Garden Defense Guide and choose Start defense. Starting requires at least 20 sun and:
- Spends 20 sun
- Gives you 16 Peas
- Marks your current position as the lawn center
- Starts Wave 1 immediately
You can only have one active defense at a time. If a defense is already running, opening the guide shows its location instead of starting another one.
Planting the Lawn
Place plants at the same height as the lawn center and no more than four blocks away horizontally from it. The defense checks the full 9×9 area around the center.
Plants do not need to be aimed or activated manually. Attacking plants automatically fire at Garden Zombies in the defense area. Each plant’s attack uses one Pea, so a large number of plants requires a large ammunition supply.
Wall-nuts are the exception: they do not attack, but their collision makes them useful for creating a barrier between the zombies and the lawn center.
Collecting Sun
During a defense, each Sunflower produces one collectible Sun approximately every five seconds. Walk over the dropped item to collect it. It is converted into 25 sun and removed from your inventory automatically.
The tracked sun total can hold up to 999 sun. You can also craft a Sun item from a Sunflower:
- Sunflower:
- Sun:
Guide Menu
Use the guide at any time to open these options:
- View active defense — Displays the coordinates of the current lawn center
- Start defense — Begins a defense for 20 sun when no defense is active
- Harvest 10 sun for an emerald — Spends 10 sun and gives one emerald
- Reset defense — Ends the current defense and removes its Garden Zombies; planted blocks remain in place
- Close — Closes the guide
Crafting And Obtaining
The plants and guide can be taken directly from the Creative inventory. The following recipes are also available:
- Pea:
- Peashooter:
- Snow Pea:
- Potato Mine:
- Wall-nut:
- Repeater:
- Sunflower:
- Sun:
Repeater Prime is available directly from the Creative inventory. Plant blocks can be mined and collected again, allowing you to rearrange the lawn between attempts.
Abilities And Mechanics
Plant Attacks
| Plant | Damage per volley | Firing interval | Pea cost |
|---|---|---|---|
| Peashooter | 1 | 1 second | 1 |
| Snow Pea | 2 | 0.9 seconds | 1 |
| Repeater | 2 | 0.8 seconds | 1 |
| Repeater Prime | 3 | 0.5 seconds | 1 |
| Potato Mine | 4 | 2 seconds | 1 |
These are automatic volleys, not physical projectiles that you need to aim. More plants of the same type produce more volleys, but also consume Peas more quickly.
Sunflowers and Wall-nuts do not consume Peas.
Waves
Each wave sends a larger group of Garden Zombies toward the lawn:
| Wave | Garden Zombies |
|---|---|
| 1 | 4 |
| 2 | 6 |
| 3 | 8 |
| 4 | 10 |
| 5 | 12 |
Zombies enter from the approach side and cycle through five lanes. After a wave is cleared, the next wave begins after a five-second break. The defense is complete once Wave 5 has been cleared.
A Garden Zombie reaching within roughly 2.5 blocks of the lawn center defeats the defense. Zombies spawned by a defense are removed when the defense is reset, lost, or won.
Rewards
Clearing all five waves:
- Increases your lifetime win count by one
- Awards 50 sun
- Awards three emeralds
The rewards are shown in a Garden secured message after the final wave.
Progression And Strategy
- Start with Sunflowers. Their regular Sun drops provide a steady supply of sun for emeralds and future defenses.
- Stockpile Peas before starting. Every attacking plant uses one Pea per volley, including the high-damage plants.
- Use Wall-nuts as a front line. Place attackers behind them so zombies spend more time crossing the lawn before reaching the center.
- Cover the full 9×9 area. Plants outside the defense lawn do not contribute to its attacks.
- Mix firing speeds and damage. Repeater Prime and Potato Mines deal heavy damage, while Peashooters and Repeaters provide more consistent fire.
- Collect Sun frequently. Sunflowers drop their pickups at their own locations, so leave clear paths through the lawn.
- Use the five-second breaks to rebuild. Add plants, mine unwanted placements, and refill your Pea supply before the next wave.
- Reset without losing your layout. If a defense fails, the planted blocks remain. Rearrange the lawn and start again for 20 sun.
Recipes







How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.