Frontier Butcher

v1MC Bedrock
9 downloads

Description

Frontier Butcher adds a large assortment of new edible meats—turkey, multiple chicken cuts (legs, wings, thighs, breast), assorted beef steaks, pork cuts, and meats from donkeys, horses, pandas, cats, wolves, villagers, pillagers, wardens, creepers, skeletons, zombies, and even players—each with its own icon, name, and nutrition value. You obtain them naturally as mobs are killed (cows/mooshrooms yield various steaks, pigs/hoglins yield pork cuts, chickens can drop chicken or turkey cuts, and named mobs/players drop their matching meat), or directly from the creative inventory. Eat these foods to restore hunger and experiment with new butchery-style survival strategies and resource progression across your world.

Mod Wiki

Frontier Butcher

Quickstart

  1. Install the add-on and load a world with it enabled.
  2. Head out and hunt some common mobs — kill a cow, pig, or chicken.
  3. The mob drops one or more cuts of meat automatically when it dies. Pick them up and eat them like any vanilla food by holding the item and pressing the Use button.
  4. Check your inventory or the creative Items tab to browse all 29 meat types available in the mod.

Overview

Frontier Butcher turns every mob kill into a butchery event. Instead of plain raw beef or porkchops, mobs now drop realistic cuts — steaks, ribs, loins, wings, and more — each with its own icon and nutrition value. Exotic and hostile mobs drop stranger meats, rewarding players who push into dangerous territory with powerful food options. All meats stack to 64 and are eaten directly; there are no crafting recipes.

What It Adds

Chicken Cuts

Dropped by Chickens (1–2 of each cut per kill).

ItemNutritionSaturation
Chicken Leg4Normal
Chicken Wing3Normal
Chicken Thigh5Normal
Chicken Breast5Normal

Turkey

Dropped by Chickens with a 20% chance (1 per kill).

ItemNutritionSaturation
Turkey8Good

Beef Cuts

Dropped by Cows and Mooshrooms (1–2 of each cut per kill).

ItemNutritionSaturation
Beef Steak8Good
Ribeye Steak9Good
Sirloin Steak8Good
Tenderloin Steak9Good
T-Bone Steak9Good
Brisket Steak8Good

Pork Cuts

Dropped by Pigs (1–2 of each cut) and Hoglins (1–3 of each cut).

ItemNutritionSaturation
Pork Chop8Good
Pork Ribs8Good
Pork Belly7Good
Pork Loin7Good
Ham6Normal
Bacon5Normal

Exotic & Passive Mob Meats

ItemSource Mob(s)Drop AmountNutritionSaturation
Donkey MeatDonkey1–36Normal
Horse MeatHorse1–36Normal
Panda MeatPanda1–36Normal
Cat MeatCat1–24Normal
Wolf MeatWolf1–25Normal

Humanoid & Hostile Mob Meats

ItemSource Mob(s)Drop AmountNutritionSaturation
Villager MeatVillager1–36Normal
Pillager MeatPillager1–36Normal
Creeper MeatCreeper1–24Low
Skeleton MeatSkeleton, Stray, Wither Skeleton1–23Low
Zombie MeatZombie, Husk, Drowned, Zombie Villager1–24Low
Warden MeatWarden2–512Supernatural
Player MeatPlayer (on death)1–26Normal

How To Use

  • Eating: Select any meat in your hotbar and hold the Use button to eat it. No cooking or crafting is required — all meats are consumed raw.
  • Obtaining in Survival: Simply kill the corresponding mob. Meat drops spawn at the mob's location automatically.
  • Obtaining in Creative: All meats appear in the Items tab of the creative inventory.

Abilities And Mechanics

  • Every meat item is a direct food with no preparation step needed.
  • Each kill from a qualifying mob drops every cut in that mob's pool simultaneously — for example, killing one cow yields 1–2 of each of the six beef cuts at once, so a single hunt can produce a variety of steaks.
  • Turkey is the only conditional drop: chickens have only a 20% chance to yield it per kill, making it a nice bonus rather than a guaranteed reward.
  • Warden Meat is the single highest-value food in the mod at 12 nutrition with supernatural saturation, but obtaining it requires defeating one of the game's most dangerous mobs.
  • Undead and creeper meats (Zombie Meat, Skeleton Meat, Creeper Meat) have low saturation, meaning they restore hunger but burn through quickly — useful in a pinch but not a sustainable diet.
  • In multiplayer, players drop Player Meat on death, adding a dark survival twist to PvP encounters.

Progression And Strategy

  • Early game: Chickens and pigs are easy targets and yield a wide spread of cuts per kill, giving you plenty of food variety right away.
  • Mid game: Cattle farming becomes very rewarding — cows and mooshrooms drop all six beef cuts simultaneously, making a single cow worth far more food than in vanilla.
  • Nether progression: Hoglins drop pork cuts in larger quantities (1–3 each) than overworld pigs, rewarding players who venture into the Nether with a better meat harvest.
  • Late game: The Warden is the ultimate food source. Its meat provides 12 nutrition with supernatural saturation — the best single food item in the mod — but requires surviving the Deep Dark to claim it.
  • Exotic ranching: Horses, donkeys, and pandas drop medium-value meats, giving you a reason to consider whether to keep or cull passive animals you encounter.
  • Hostile mob farms: Pillager outpost farms and zombie/skeleton grinders now yield edible byproducts, though the low saturation of undead meats means they are best used as emergency rations rather than a primary food source.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.