Description
Cursed Apocalypse Pack adds a dark event-driven challenge to your world: mine Cursed Ore and slay Cursed Walkers to collect Cleansing Shards, craft the Apocalypse Totem, Apocalyptic Altar, and the powerful Doomblade, then trigger a Cursed Rift to face three escalating waves of undead. Start a rift by using the Apocalypse Totem or interacting with an Apocalyptic Altar, track wave, kills, and remaining time via an action-bar HUD, and earn bonus shard rewards and special loot for victory (the rift fails on timeout and spawned walkers are cleaned up). The mod weaves progression into normal play—Cursed Ore and mob drops are the currency for progression, the altar and totem let you repeatedly challenge rifts, and the Doomblade and shard rewards enhance your ability to tackle tougher encounters.
Mod Wiki
Cursed Apocalypse Pack
Quickstart
- Find Cursed Ore underground and mine it with a pickaxe — it drops 1–3 Cleansing Shards.
- Slay Cursed Walkers (zombie-like undead that spawn at night) for a chance at more Cleansing Shards.
- Craft the Apocalypse Totem at a crafting table, then use (right-click/hold) it to open a Cursed Rift immediately at your location — or craft the Apocalyptic Altar, place it, and interact with it to start a rift.
- Survive three escalating waves of Cursed Walkers before the timer runs out. Watch the action bar for live wave, kill, and time info.
- Victory drops 8 bonus Cleansing Shards at your feet. Use them to craft the Doomblade for future runs.
Overview
Cursed Apocalypse Pack adds a dark, repeatable wave-defense challenge to your world. By gathering Cleansing Shards from the environment and crafting special items, you can trigger a Cursed Rift — a timed undead siege that rewards the prepared and punishes the careless. The mod fits naturally into survival progression: the resources you need come from normal mining and combat, and the rewards push you toward harder and harder encounters.
What It Adds
| Content | Type | Description |
|---|
| Cursed Ore | Block | Ore found underground; mined with a pickaxe in ~4 seconds |
| Cleansing Shard | Item | Core crafting currency, dropped by Cursed Ore and Cursed Walkers |
| Cursed Walker | Mob | Tough undead (28 HP, 5 damage); spawns at night on the surface and underground |
| Apocalypse Totem | Item | Portable rift trigger; use it to start a Cursed Rift at your position |
| Apocalyptic Altar | Block | Placeable rift trigger; interact with it to start a Cursed Rift at its location |
| Doomblade | Weapon | Powerful sword (9 damage, 900 durability) with a lightning strike proc |
| Cursed Walker Spawn Egg | Item | Spawns a Cursed Walker directly (Creative/commands) |
How To Use
Starting a Cursed Rift
You can trigger a rift in two ways:
- Apocalypse Totem — Hold it and use it (right-click / hold use). The rift anchors to your current position.
- Apocalyptic Altar — Place the altar block and interact with it. The rift anchors to the altar's location.
Only one rift can be active per player at a time. Attempting to start a second rift while one is active shows a warning on the action bar.
The Action-Bar HUD
While a rift is active, your action bar displays:
Cursed Rift | Wave X/3 | Kills Y/Z | Ts
- Wave — current wave out of 3 total
- Kills — walkers defeated this wave vs. the required count
- Time — seconds remaining before the rift fails
Wave Structure
| Wave | Kills Required | Spawns Per Interval |
|---|
| 1 | 6 | Up to 2 |
| 2 | 9 | Up to 3 |
| 3 | 12 | Up to 4 |
Walkers spawn in a ring 7–14 blocks from the anchor point. Killing a walker you personally dealt the killing blow to drops 1 Cleansing Shard immediately, in addition to the normal loot.
Winning and Losing
- Victory: Survive all three waves. The rift collapses, 8 bonus Cleansing Shards drop at your feet, and all rift-spawned walkers are removed.
- Failure: The timer reaches zero. All rift walkers are banished and the rift resets. No rewards are granted.
Crafting And Obtaining
Cleansing Shards
- Mine Cursed Ore with any pickaxe → drops 1–3 Cleansing Shards
- Kill Cursed Walkers → chance to drop 0–2 Cleansing Shards or Rotten Flesh
Apocalypse Totem
Apocalyptic Altar
Doomblade
Abilities And Mechanics
Cursed Walker
- 28 HP, deals 5 melee damage
- Burns in daylight (like standard undead), can break doors, climbs obstacles, and pathfinds over water
- Targets players within 32 blocks and villagers within 24 blocks
- Drops: Rotten Flesh (common) or Cleansing Shard (uncommon), plus 8–11 XP when killed by a player
Doomblade
- 9 base damage — stronger than a diamond sword
- 900 durability, enchantable in the sword slot
- Lightning Strike Proc: each hit on a Cursed Walker has a 35% chance to summon a lightning bolt on the target, dealing bonus damage and setting it on fire
- The proc only triggers against Cursed Walkers, making it exceptionally powerful during rifts
Apocalyptic Altar
- Blast resistance of 16 and requires 6 seconds to mine — hard to accidentally destroy mid-rift
- Must be mined with a pickaxe to drop itself; drops one Apocalyptic Altar block
Progression And Strategy
- Early game: Mine Cursed Ore and hunt Cursed Walkers at night to stockpile Cleansing Shards.
- First rift: Craft the Apocalypse Totem (cheap, portable) and trigger your first rift. Default gear is enough for Wave 1; have food and armor ready.
- After first victory: Use the 8 bonus shards plus what you've farmed to craft the Doomblade and an Apocalyptic Altar. Place the altar in a defensible position for future attempts.
- Repeat runs: The altar lets you trigger rifts from a fixed, fortified base. The Doomblade's lightning proc dramatically speeds up walker kills, making tighter timers manageable.
- Compound rewards: Every rift kill grants a shard, and victories grant 8 more — each successful run funds the next, letting you maintain a steady supply for enchanting, repairing, and crafting additional totems or altars.
This mod is licensed under the CreativeMode Mods License.