Description
Adds realistic bleeding to the game: animals, NPCs, and players begin to bleed when hurt and leave larger lingering blood at death sites. Bleeding severity and duration scale with damage taken and are shown with red body particles, ground drips, and temporary blood pools, while injured players also see an action-bar indicator for severity and remaining time. The system works automatically with no setup, excludes non-organic or construct-style entities, and limits pool counts to reduce performance impact.
Mod Wiki
Crimson Wounds
Quickstart
- Install the
.mcaddonfile — it applies both a behavior and resource pack to your world automatically. - Load into any world and hit a mob, animal, or player.
- Watch for red particle effects on the injured entity, blood drips falling to the ground, and a temporary blood pool forming beneath them.
- If you are the one taking damage, glance at your action bar — it will show your bleeding severity and how many seconds remain.
No crafting, configuration, or commands are needed. The mod runs entirely in the background.
Overview
Crimson Wounds brings a realistic bleeding system to Bedrock Minecraft. Any organic entity — players, animals, villagers, NPCs, and most living mobs — will bleed when hurt. The amount of bleeding, how long it lasts, and how dramatic it looks all scale with the damage dealt. When a bleeding entity dies, it leaves a larger, lingering blood pool at the site.
What It Adds
| Feature | Description |
|---|---|
| Body particles | Red particles emit from a wounded entity while it bleeds |
| Ground drips | Blood drops fall to the ground beneath the injured entity |
| Blood pools | Temporary pools form on the ground; larger ones appear at death sites |
| Action-bar indicator | Players see their own bleeding severity and countdown timer |
How To Use
For players taking damage
When you are hurt badly enough to bleed, your action bar displays one of three severity levels:
- Light bleeding — minor damage, short duration
- Heavy bleeding — moderate damage, longer duration
- Severe bleeding — heavy damage, extended duration
The indicator updates every second and disappears automatically when bleeding stops. There is nothing you need to press or activate — just watch the timer and be aware of your condition.
Observing other entities
Mobs and animals bleed visually the same way. Look for:
- Floating red particles around the body
- Small droplets falling toward the ground
- A pool forming underneath them as they take damage or die
Abilities And Mechanics
Severity scaling
Bleeding severity (1–5+ internally) and duration both scale directly with the amount of damage an entity receives in a single hit. A light tap causes brief, faint bleeding; a powerful blow causes prolonged, severe bleeding with denser visual effects.
Death blood pools
When a bleeding-eligible entity dies, it leaves a noticeably larger blood pool at its location. This pool is temporary and will eventually disappear on its own.
Which entities bleed
The system automatically covers:
- Players and NPCs — always bleed
- Animals and most mobs — bleed unless they are constructs or non-organic by nature (e.g., golems, undead constructs, and similar entity types are excluded)
Projectiles and explosives never trigger bleeding.
Performance safeguards
The total number of blood pools allowed in the world at one time is capped to keep the game running smoothly, especially in combat-heavy situations.
Progression And Strategy
- Track wounded prey — Blood pools and drip trails can help you follow a fleeing mob through the wilderness.
- Monitor your own health — The action-bar severity label gives you a quick read on how serious your wounds are, even when you cannot check your health bar directly.
- Death sites are marked — After a tough fight, large blood pools show exactly where entities fell, useful for locating dropped loot in chaotic battles.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.