Bloodmoon Wastes Horde

v1MC Bedrock
9 downloads

Description

Zombie Apocalypse adds the Bloodmoon Wastes, a true Bedrock overworld plains replacement with twisted water/grass/foliage colors, a red sky foggy ambience, new surface blocks Bloodgrass and Ashen Soil, and a locateable biome at /locate biome com_bloodmoon_zombie_wastes_kworzile:bloodmoon_wastes. At night a script-driven horde controller spawns escalating waves of Bloodrot Zombies near each player, displays an action-bar HUD with current night, nearby horde count and next-wave timer, assigns each Bloodrot a persistent variant number that changes its speed, strength and on-hit effects, and allows hordes to damage and break common defense blocks. Every seventh night becomes a Blood Moon—locked nighttime with thunder, larger/faster waves and strong regeneration/resistance buffs—creating an intense survival loop where you build smarter defenses, kite or fight waves, and use the provided spawn egg in Creative to test variants and farm themed loot.

Mod Wiki

Bloodmoon Wastes Horde

Quickstart

  1. Apply the .mcaddon to a world (both behavior and resource packs required).
  2. Create or load a world, then use /locate biome com_bloodmoon_zombie_wastes_kworzile:bloodmoon_wastes to find the Bloodmoon Wastes biome and teleport there.
  3. Watch the action bar — as soon as night falls, the horde controller activates and Bloodrot Zombies begin spawning around you.
  4. Survive each wave until dawn. The action bar counts down to the next wave so you can prepare between attacks.
  5. In Creative mode, use the Bloodrot Zombie Spawn Egg to test enemies and loot at any time.

Overview

Bloodmoon Wastes Horde transforms a portion of the Overworld into a hostile, apocalyptic wasteland. The Bloodmoon Wastes biome replaces normal plains terrain with eerie twisted water, grass, and foliage colors, a deep red foggy sky, and unique surface blocks. Every night, a script-driven horde system sends escalating waves of Bloodrot Zombies after every player. Survive long enough and every seventh night locks the world into a permanent nighttime thunder storm — the Blood Moon — with overwhelming hordes and powerful buffs on the undead. The longer you survive, the harder it gets.


What It Adds

Biome: Bloodmoon Wastes

A plains-replacing Overworld biome featuring:

  • Distorted red/purple water, grass, and foliage tints.
  • A red, fog-heavy sky ambience.
  • Unique surface blocks: Bloodgrass and Ashen Soil.
  • Locatable via command: /locate biome com_bloodmoon_zombie_wastes_kworzile:bloodmoon_wastes

Blocks

BlockDescription
BloodgrassCrimson-tinted surface grass block native to the biome. Drops itself when mined.
Ashen SoilDark, ashen dirt-like surface block. Drops itself when mined.

Both blocks are fast to mine (about 0.6 seconds by hand) and appear in the Nature tab of the Creative inventory.

Entity: Bloodrot Zombie

A custom undead mob that spawns naturally in the Bloodmoon Wastes at night (in groups of 2–4) and is summoned in waves by the horde controller. Key traits:

  • Fire immune, amphibious, and capable of climbing.
  • Breaks defense blocks adjacent to it, punishing passive turtling strategies.
  • Can drown-transform into a Drowned if submerged long enough.
  • Baby variant exists with faster movement.
  • Adult variant can be ridden by a baby (jockey combo).
  • Each zombie is assigned a persistent variant that modifies its speed, strength, and on-hit effects.

Abilities And Mechanics

Horde Controller (Night Waves)

Every game tick at night the horde system:

  • Spawns a new wave of Bloodrot Zombies around each player individually.
  • Tracks wave number and a countdown timer to the next wave.
  • Displays a live action-bar HUD:

    Bloodmoon Wastes Night X Wave Y Horde Z/MAX Next Ns

Between waves the biome is quiet and the bar shows:

Bloodrot quiet... survived nights: N

Wave size and spawn frequency escalate with each passing night and each wave within a night. On later nights, waves are both larger and arrive faster.

Bloodrot Variants

Each Bloodrot Zombie is assigned a variant number on spawn. Variants are persistent and affect:

  • Movement speed (some variants are noticeably faster)
  • Attack strength
  • On-hit effects applied to the player

This means not all Bloodrot Zombies behave identically — stay alert when a fast or hard-hitting variant appears.

Defense Breaking

Bloodrot Zombies actively attempt to destroy blocks next to them, including common building materials used for walls and barricades. Simple block walls will eventually be torn apart by a determined horde, so layered or reinforced defenses are essential.

Blood Moon (Every 7th Night)

On every seventh night the horde controller:

  • Locks the time to midnight and forces thunderstorm weather for the entire night.
  • Increases wave sizes significantly (up to 16 zombies per wave per player vs. 10 on normal nights).
  • Shortens the time between waves.
  • Grants Regeneration and Resistance buffs to all Bloodrot Zombies, making them much harder to kill.

The Blood Moon ends only when the script detects that enough time has passed — there is no skipping it.


Loot

Bloodrot Zombies drop loot when killed:

DropNotes
Rotten Flesh0–2, increased by Looting
BoneCommon secondary drop
ArrowOccasional secondary drop
Iron NuggetOccasional secondary drop
GunpowderLess common secondary drop
Nautilus ShellRare secondary drop
Iron Ingot / Diamond / Carrot / PotatoRare bonus drop (~6% chance, player/pet kills only; Looting helps)

Bloodrot Zombies can also pick up and equip weapons and armor they find on the ground, making them progressively more dangerous if you leave gear lying around.


Progression And Strategy

  • Early nights: Build a basic shelter. Bloodrot Zombies spawn in small groups and waves are spaced apart — use this time to gather resources.
  • Mid nights: Wave sizes grow quickly. Start building layered walls with fallback positions, since zombies can break blocks. Use the wave timer on the HUD to retreat and heal between waves.
  • Blood Moon nights (every 7th): All-out survival. The night will not end naturally — hold out until the Blood Moon passes. Stock up on food, potions, and strong weapons before night 7, 14, 21, etc.
  • Kiting: Because zombies break your walls, standing behind a single wall is a losing strategy. Learn to kite zombie groups into chokepoints or use elevation.
  • Looting enchantment meaningfully increases rare drops (Iron Ingots, Diamonds), making combat efficiency worthwhile to invest in.
  • Creative testing: Use the Bloodrot Zombie Spawn Egg to spawn zombies and observe their variants, test base designs against the block-breaking AI, and farm loot tables without risk.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.