Description
Zombie Apocalypse overhauls survival by unleashing escalating, evolving night-time hordes: beginning on Day 5 a script-driven horde controller spawns Bloodrot Zombies alongside buffed vanilla zombies that carry persistent variant/tier names and scale in speed, strength, health, and resistance as days pass. Each night an action-bar HUD shows days survived (and the apocalypse start countdown before Day 5), current night, nearby horde count, next-wave timer, and Blood Moon status — every seventh night locks the world into thunderous Blood Moon conditions with faster, larger, and much stronger waves — while hordes can break common defense blocks and drops yield custom apocalypse-themed loot. Find the custom Bloodmoon Wastes biome with /locate biome com_bloodmoon_zombie_wastes_kworzile:bloodmoon_wastes, use Bloodrot spawn eggs to summon or test mobs, and survive by building smart defenses, traps, and kiting strategies as you progress through named escalation tiers on Days 10, 15, 25, 30, 45, 50, 75, and 99.
Mod Wiki
Bloodmoon Horde Apocalypse
Quickstart
- Load a world with the mod installed — no crafting or setup required.
- Watch your action bar: before Day 5 it reads Days survived: X | Apocalypse begins Day 5.
- On Day 5, stay alive until nightfall. The horde controller kicks in automatically and waves of zombies begin spawning around you.
- Check the action bar each night for live stats: current night, days survived, nearby horde count, next-wave timer, and Blood Moon warnings.
- To test mobs immediately, use a Bloodrot Zombie Spawn Egg (found in the Creative inventory) or run
/locate biome com_bloodmoon_zombie_wastes_kworzile:bloodmoon_wastesto find the Bloodmoon Wastes biome.
Overview
Bloodmoon Horde Apocalypse transforms Minecraft survival into an escalating zombie apocalypse. Starting on Day 5, waves of increasingly powerful undead assault you every night. Every seventh night the world is plunged into a Blood Moon — a catastrophic event with storms, faster waves, and far deadlier enemies. The longer you survive, the harder the hordes become, advancing through nine named escalation tiers with unique stats and names.
What It Adds
Bloodrot Zombie
A custom undead mob with its own texture and animations. It spawns naturally at night in any monster-friendly biome and in groups of 2–4. Like regular zombies it burns in daylight, can break doors, climbs obstacles, and will convert to a Drowned if submerged long enough. Baby variants exist and can jockey adults.
Bloodrot Zombie drops:
| Item | Notes |
|---|---|
| Rotten Flesh | Most common drop |
| Redstone | Uncommon |
| Iron Nugget | Rare |
| Gold Nugget | Very rare |
| Iron Ingot / Emerald / Golden Apple | Rare bonus drop on player kill (improved by Looting) |
Bloodmoon Wastes Biome
A custom biome where Bloodrot Zombies spawn with higher frequency. Locate it with:
/locate biome com_bloodmoon_zombie_wastes_kworzile:bloodmoon_wastes
Action-Bar HUD
Every tick, your action bar displays critical survival info:
- Before Day 5:
Days survived: X | Apocalypse begins Day 5 - During night (Day 5+):
Night X | Days survived: X | Horde: X | Next wave: Xs | BLOOD MOON(Blood Moon suffix appears only on Blood Moon nights)
How To Use
Surviving the Nights
- Waves spawn every 45 seconds at first, with up to 24 zombies per wave circling 18–36 blocks away from each player.
- As days pass the interval shortens (minimum 12 seconds on high-day Blood Moons).
- Each wave is a mix of Bloodrot Zombies (roughly 1 in 4) and buffed vanilla zombies.
- All horde members carry a persistent variant number (e.g. "Nuclear V3") that influences their speed and health, so the same zombie gets tougher over time.
Blood Moon Nights
Every 7th night (nights 7, 14, 21, …) is a Blood Moon:
- Weather locks to thunderstorm all night.
- Wave size increases by 6 extra zombies.
- All enemies gain bonus Speed, Strength, and Resistance.
- Wave interval drops by 18 extra seconds on top of the normal scaling.
Defense Block Vulnerability
Horde zombies can damage and eventually break many common building materials. Plan defenses accordingly:
| Vulnerable Blocks |
|---|
| All wood planks (Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Bamboo) |
| Glass |
| Oak Door |
| Iron Bars |
| Cobblestone |
| Stone Bricks |
Tip: Deeper materials like obsidian, deepslate, and brick variants are not on the vulnerability list — use them for core walls.
Abilities And Mechanics
Escalation Tiers
Each zombie is assigned a tier based on the current day. Tiers stack permanent buffs to speed, strength, health, and physical size:
| Day Reached | Tier Name | Speed Mult. | Strength Bonus | Health Mult. | Size Scale |
|---|---|---|---|---|---|
| 5 | Bloodrot | 1.0× | +0 | 1.0× | 1.0 |
| 10 | Nuclear | 1.15× | +1 | 1.45× | 1.02 |
| 15 | Nuclear Mutant | 1.25× | +2 | 1.75× | 1.04 |
| 25 | Mutant Nuclear | 1.35× | +2 | 2.05× | 1.06 |
| 30 | Radioactive | 1.45× | +3 | 2.35× | 1.08 |
| 45 | Nuclear Sirenhead | 1.55× | +3 | 2.7× | 1.55 |
| 50 | Nuclear King Kong Boss | 1.65× | +5 | 5.0× | 2.2 |
| 75 | Mutant Goatman | 1.85× | +4 | 3.0× | 1.12 |
| 99 | Chernobyl Military Shooter | 2.0× | +4 | 3.4× | 1.18 |
Tier names and variant numbers are permanently displayed above each zombie's head, so you always know what you're fighting.
Progression And Strategy
Days 1–4 — Preparation window. The action bar counts down to Day 5. Use this time to gather resources, establish a base, and stockpile food and weapons.
Days 5–9 — Bloodrot tier. Waves are small and slow. Test your defenses and get comfortable with kiting patterns before the scaling begins.
Days 10–24 — Nuclear & Nuclear Mutant. Zombies noticeably faster and beefier. Start replacing wooden walls and cobblestone with stronger materials.
Days 25–44 — Mutant Nuclear / Radioactive. Waves hit harder. Traps (lava channels, fall pits, suffocation traps) become valuable to supplement direct combat.
Days 45–49 — Nuclear Sirenhead. Noticeably larger and tankier enemies. Ranged attacks and mob funnels help manage crowds.
Day 50 — Nuclear King Kong Boss tier. A dramatic size jump (2.2× scale). These giants are extraordinarily tanky. Reserve your best gear for Blood Moon nights at this tier.
Days 75+ — Mutant Goatman / Chernobyl Military Shooter. Maximum difficulty. Blood Moon nights can spawn waves of 30 enemies with minimal downtime between them. Automated defenses, layered traps, and coordinated multiplayer are essential.
General tips:
- Always sleep through or prepare before every 7th night.
- Use the Horde counter on the action bar to judge when it's safe to venture outside.
- Iron bars and cobblestone are breakable — don't rely on them alone.
- Looting-enchanted weapons improve your chances of getting rare drops (Iron Ingots, Emeralds, Golden Apples) from Bloodrot Zombies.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.