Blood Moon Zombie States

v1MC Bedrock
11 downloads

Description

Blood Moon Zombie States turns your Bedrock world into a full United States–scale zombie apocalypse: the overworld now generates a new Ruined City biome (replacing plains/sunflower plains) with cracked-asphalt surfaces, roadside weeds, and apocalyptic ambience that you can find with /locate biome. Every hostile spawn becomes a custom Blood Moon Zombie and nights bring blood moons that evolve zombies each day (12% per day from day 2–30, big jumps around day 99–110, mutations with special abilities from day 67, and catastrophic 999% evolution on and after day 500), with an action-bar HUD showing day and evolution status. Players are teleported to deterministic US-city safe houses on first spawn, receive starter military-grade weapons, armor, and a stocked chest, and then must scavenge, fortify, and survive as zombies gain speed, strength, jump boosts, resistance and later regeneration while you hunt military loot and defend your safe house.

Mod Wiki

Blood Moon Zombie States

Quickstart

  1. Apply both the Behavior Pack and Resource Pack to your world, then load in.
  2. On first spawn you are automatically teleported to one of six named US-city safe houses (determined by your player name). The safe house is built instantly around you.
  3. Open the chest inside — it contains your starting Military Rifle, full Military Armor set, bread, and arrows.
  4. Equip the armor and grab the rifle. Watch your action bar: it shows the current Blood Moon Day and Zombie Evolution %.
  5. Survive the first night. Blood Moon Zombies will begin swarming you. Stay inside until dawn.

Overview

Blood Moon Zombie States transforms your entire Bedrock world into a zombie apocalypse scenario set across a US-scale map. Every hostile mob that would normally spawn is replaced by a Blood Moon Zombie — a custom undead enemy that grows stronger with every passing in-game day. A persistent HUD tracks the threat level, a new Ruined City biome scars the overworld, and a deterministic safe house gives each player a named city headquarters to defend and return to.


What It Adds

Blood Moon Zombie

A custom zombie that replaces every vanilla hostile mob (skeletons, spiders, creepers, endermen, witches, husks, drowned, strays, pillagers, vindicators, ravagers, zombie villagers, zoglins, and phantoms all convert on spawn). It has the same basic profile as a standard zombie but receives escalating potion buffs tied to the in-game day counter. It can break doors, climb, and pick up weapons it finds on the ground. Baby variants also exist. When underwater for 30 seconds, it converts into a standard Drowned.

Drops: 0–2 Rotten Flesh. On player kill there is a small chance to also drop an Iron Ingot, Carrot, or Potato (improved slightly with Looting).

Ruined City Biome

A new overworld biome that generates in place of plains and sunflower plains. Its surface is covered in Cracked Asphalt (a grey stone-like block mineable with a pickaxe) and dotted with Roadside Weeds (a decorative cross-shaped plant). Use /locate biome ruined_city to find one.

Military Gear

A full set of custom equipment available from your safe house chest and given directly to you on first spawn.

ItemSlotProtection / DamageDurability
Military HelmetHead4480
Military ChestplateChest9720
Military LeggingsLegs7660
Military BootsFeet4540
Military RifleMain Hand9 damage650

All military armor and the rifle are enchantable.

Safe Houses

Six named safe houses exist across the world, one assigned to each player based on their username:

Safe HouseCoordinates
New York Safe HouseX 800, Z 1200
Los Angeles Safe HouseX −1400, Z 900
Chicago Safe HouseX 300, Z −1300
Houston Safe HouseX −900, Z −850
Phoenix Safe HouseX 1500, Z −350
Seattle Safe HouseX −1600, Z 1500

Each safe house is an iron-block bunker with a polished deepslate floor, iron door, chest with loot, bed, crafting table, and furnace — built at Y 96.


How To Use

Action Bar HUD

Your action bar permanently displays:

  • Blood Moon Day — the current world day number.
  • Zombie Evolution % — how powerful zombies currently are.
  • MUTATIONS ACTIVE — shown in purple from Day 67 onward when zombies have extra abilities.

Surviving Nights

From Day 2 onward, during nighttime (roughly 12,500–23,000 game ticks), Blood Moon Zombies have an additional chance to spawn directly around each player at a distance of 18–32 blocks, regardless of your current biome. This is on top of normal ambient spawning.

Returning to Your Safe House

Your safe house is only built once. If you wander far, navigate back using the coordinates in the table above (your city is always the same for your username). The bunker will still be there.


Abilities And Mechanics

Zombie Evolution Scale

Day counter drives all zombie strength. Evolution percentage and corresponding buffs:

Day RangeEvolution %Active Effects
Day 10%Base stats only
Days 2–29+12% per day (up to 120%)Strength, Speed, Resistance scale up
Days 30–98120%Strength, Speed, Resistance at max
Days 99–110120% (spike period)Same as above
Day 67+120%Jump Boost added (mutations active)
Day 500+999%All above + Regeneration IV — zombies heal constantly

The internal effect amplifier scales with evolution percentage. Speed is capped at amplifier 4, Resistance at amplifier 4, Strength at amplifier 9. At Day 500, zombies are effectively unkillable without sustained high damage output.

Door Breaking

Blood Moon Zombies can break wooden doors, just like vanilla zombies. Iron doors (like the one on your safe house) will hold them back.

Zombie Jockeys

Baby Blood Moon Zombies can mount adult ones, creating jockey pairs that move faster.


Progression And Strategy

Days 1–10: Your starter military gear is strong enough to handle early-game zombies. Focus on gathering food, wood, and stone. The safe house bunker is your best defense — sleep each night to reset the time.

Days 11–66: Zombie speed and strength climb steadily. Reinforce any secondary bases with iron doors. Looting enchantments on your weapon help wring more drops out of zombie kills. Farm food consistently — bread from your starter chest won't last forever.

Days 67–99: Mutations become active. Zombies now leap, making them harder to kite and easier for them to scale obstacles. Prioritize ranged combat with your rifle and arrows.

Days 100–499: Evolution is capped at 120% but zombies are formidable. The main challenge shifts to resource sustainability — keeping armor repaired, maintaining arrow supplies, and securing a permanent fortified base.

Day 500+: Zombie Regeneration IV activates. This is the catastrophic phase. Only high-DPS weapons, fire, or sustained burst damage can kill them before they heal. This is the true endgame survival challenge — prepare heavily before reaching this threshold.

Tip: Use /locate biome ruined_city early on to find the Ruined City biome. Exploring it can yield cracked asphalt blocks for building a distinctive apocalyptic base, but Blood Moon Zombies spawn there in groups of 2–4 so always go armed.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.