Description
Chuck Norris zombie apocalypse blood moon converts every vanilla zombie into a lethal Chuck Norris variant, spawning massive daily hordes (roughly 1000 distributed around active players) that evolve every 5 minutes to gain increasing buffs. These Chuck zombies smash and destroy blocks as they move, place cobblestone steps and bridges to reach players (including upward building), and use light pressure-point strikes or devastating two‑hit kungfu/ninjutsu melee attacks with knockback. Every 7th in‑game day triggers a blood moon that further boosts their strength, speed, and absorption, making nights especially dangerous. The mod runs automatically with no setup, so fortify bases, seal entrances, and adapt your building and combat strategies to survive the relentless, evolving hordes.
Mod Wiki
Blood Moon Roundhouse Horde
Quickstart
- Install the
.mcaddonfile and apply both the Behavior Pack and Resource Pack to your world. - Load into any world — no commands, no crafting, no setup required.
- When the first in-game day ticks over, a chat message announces the apocalypse and roughly 1,000 Chuck Norris zombies begin spawning around you.
- Watch your action bar — it shows live horde progress, current Evolution level, and whether a Blood Moon is active.
- Immediately start fortifying: seal doors, wall off entrances, and build high — these zombies break blocks and build cobblestone bridges to reach you.
Overview
Blood Moon Roundhouse Horde transforms every vanilla zombie in your world into Chuck Norris — a relentless, evolving martial-arts undead fighter. Each in-game day floods the world with a fresh horde of ~1,000 of these enemies that grow stronger over time. Every 7th day triggers a Blood Moon, pushing their power to terrifying levels. The mod runs entirely automatically from the moment the pack is applied.
What It Adds
| Feature | Description |
|---|---|
| Chuck Norris Zombie | Every vanilla zombie is converted and named "Chuck Norris," gaining combat buffs, block-breaking, and pathfinding tricks. |
| Daily Horde | ~1,000 zombies spawn distributed around all active players each in-game day. |
| Evolution System | Zombie buffs increase every ~5 real-time minutes (each evolution level). |
| Blood Moon | Triggers on every 7th in-game day, further boosting zombie strength, speed, and absorption. |
| Block Breaking | Chuck zombies smash through a radius of blocks around them as they move. |
| Cobblestone Building | Zombies lay cobblestone paths and upward bridges toward players they can't reach. |
How To Use
Reading the Action Bar
Your action bar displays a live status line at all times:
Chuck Horde | Day spawns X/1000 | Evolution Y | [moon phase]
- Day spawns — how many of today's 1,000 zombies have already been summoned.
- Evolution — the current buff level applied to all nearby zombies (increases every ~5 minutes).
- Moon phase — shows
BLOOD MOONin red when the 7th-day cycle is active.
Surviving the Horde
- Zombies spawn at a ring of distance around you, not on top of you — use that gap to prepare.
- Chuck zombies ignore fire damage, so lava moats and fire traps are ineffective.
- They actively break blocks in their path (a 1-block radius normally, 2-block radius during a Blood Moon), so wooden walls and thin barriers will not hold for long.
- If a zombie cannot reach you, it places cobblestone at ground level and even stacks blocks upward to bridge vertical gaps.
Abilities And Mechanics
Combat Attacks
Chuck Norris zombies use two distinct attack modes:
| Attack | Trigger | Effect | Screen Message |
|---|---|---|---|
| Pressure-Point Strike | Player is nearby but not in full melee range | 1 point of chip damage, light knockback | "Chuck Norris pressure-point strike! Working in 2 hits." |
| Roundhouse Kick | Player is within full melee range | Heavy two-hit damage, strong knockback (extra damage during Blood Moon) | "Chuck Norris roundhouse kick!" |
Buff Scaling (Evolution)
Every ~5 minutes the Evolution level increments. All zombies within range of a player are continuously refreshed with the current buff tier:
| Effect | Normal Max | Blood Moon Bonus |
|---|---|---|
| Strength | Up to level 4 | +2 levels |
| Speed | Up to level 3 | +1 level |
| Resistance | Up to level 3 | — |
| Absorption | Up to level 1 | Up to level 4 (with particles visible) |
| Fire Resistance | Always active | Always active |
Blood Moon (Every 7th Day)
When a Blood Moon night arrives, a bold red chat message warns all players. During this event:
- All buff amplifiers jump immediately to higher tiers.
- Block-break radius around each zombie doubles (2 blocks in every direction).
- Absorption hearts glow with visible particles, making zombies visibly more powerful.
- Roundhouse kick damage increases beyond the normal value.
Progression And Strategy
Early Days (Low Evolution) Zombies are manageable but numerous. Use this time to build a proper shelter — solid stone or deeper materials, no wooden walls. Seal every entrance at ground level.
Mid Evolution Speed and strength buffs accumulate. Ranged combat becomes essential. Keep an emergency escape route available since zombies will tunnel through your walls over time.
Blood Moon Nights Treat these as emergency events. Stay inside a reinforced structure, patch cobblestone bridges the zombies construct, and avoid open combat until dawn. The absorption buff means zombies absorb damage before their health is threatened.
Key Survival Tips
- Build your base out of materials that take time to break; thicker walls buy more time.
- Build upward — zombies bridge toward player height, but they need time to build; vertical distance is your friend early on.
- Multiple players spread the horde since spawns distribute across all active players, reducing individual pressure in co-op.
- Never rely on fire or lava — Chuck zombies are permanently fire-resistant.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.