Blood Moon Cities

v1MC Bedrock
9 downloads

Description

Blood Moon Cities is a full zombie-apocalypse overhaul that adds a real, locateable overworld biome called Blood Moon City — cracked-asphalt streets, undead weeds, and loot-rich ruined cityscapes inspired by Atlanta, Las Vegas, New Jersey, NYC, LA, and Indianapolis. All vanilla mobs can convert into zombies and the HUD tracks a 1200-day rotating variant counter as zombies evolve daily; blood moons swell every 7 days (with stronger blood-moon pressure on later cycles and a staged evolution increase every 10-day interval), a one-time military supply raid attacks on day 10, and Nuclear Zombie threats begin on day 40 while evolution chance ramps from 67% (days 1–99) to 90% after day 100. Survive by looting cities for custom drops and crafting new gear — including the Survivor Machete and a full Riot armor set — and use /locate biome com_blood_moon_cities_5okupysj:blood_moon_city to find the apocalypse biome and begin your run.

Mod Wiki

Blood Moon Cities

Quickstart

  1. Load a world with the mod installed. The action bar immediately shows your current day, variant number, and evolution percentage.
  2. Run this command to find the nearest Blood Moon City biome: /locate biome com_blood_moon_cities_5okupysj:blood_moon_city
  3. Travel to the city and loot the ruined structures for iron ingots, food, and custom gear drops.
  4. Craft your first weapons and armor at a crafting table as soon as you have iron ingots and leather:
    • Survivor Machete — your primary melee weapon
    • Riot Helmet and Riot Chestplate — core protection pieces
  5. On Day 10, a one-time military supply drop delivers a Survivor Machete, Riot Helmet, and Riot Chestplate directly to you — but 8 City Zombies spawn alongside it, so be ready to fight.
  6. Survive every 7th day: those are Blood Moon nights with significantly increased zombie pressure around all players.

Overview

Blood Moon Cities transforms your Minecraft world into a zombie apocalypse. A new overworld biome — the Blood Moon City — generates crumbling urban landscapes inspired by real American cities: Atlanta, Las Vegas, New Jersey, New York City, Los Angeles, and Indianapolis. The streets are paved with Cracked Asphalt and overgrown with Undead Weeds, and the ruins hold valuable loot.

Beyond the biome, the entire world changes. Vanilla mobs convert into zombies over time, a persistent HUD tracks your progress through a 1,200-day variant cycle, and escalating threats — blood moons, nuclear strains, and evolving zombie variants — pressure you harder with every passing day.


What It Adds

Biome

BiomeDescription
Blood Moon CityRuined urban cityscape with custom terrain blocks, zombie spawns, and loot

Blocks

BlockDescription
Cracked AsphaltHard urban pavement found on city streets; mine with a pickaxe
Undead WeedsDecorative dead vegetation growing through the ruins

Entities

EntityNotes
City ZombiePrimary zombie threat; spawns in groups of 2–4 in Blood Moon City; can break doors; converts to Drowned when submerged
Nuclear ZombieDangerous variant appearing from Day 40 onward; has a 20% chance to drop Riot Leggings on player kill

Items & Armor

ItemSlotProtection / DamageDurability
Survivor MacheteHand8 damage420
Riot HelmetHead3275
Riot ChestplateChest8480
Riot LeggingsLegs6450
Riot BootsFeet3325

How To Use

Finding the Biome

Use the command /locate biome com_blood_moon_cities_5okupysj:blood_moon_city to get coordinates for the nearest Blood Moon City. Head there to loot ruins and farm City Zombies for drops.

Reading the HUD

Your action bar always shows:

  • Day — current world day
  • Variant X/1200 — which zombie variant cycle you are on (resets after 1,200 days)
  • Evolution % — current chance that a vanilla mob converts into a zombie each cycle (67% on Days 1–99, 90% from Day 100 onward)
  • BLOOD MOON — displayed in red on every 7th day
  • NUCLEAR STRAINS — displayed from Day 40 onward

Zombie Conversion

Roughly every 30 seconds, all vanilla mobs across the Overworld, Nether, and The End have a chance to be replaced by City Zombies (or Nuclear Zombies from Day 40). You cannot stop this — gear up fast.


Crafting And Obtaining

All gear is crafted at a crafting table using iron ingots and leather. Recipes unlock when you have iron ingots in your inventory.

Survivor Machete

minecraft:leather
minecraft:leather
minecraft:iron_ingot
minecraft:iron_ingot
Arrow
com_blood_moon_cities_5okupysj:riot_boots

Riot Helmet

minecraft:leather
minecraft:leather
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
Arrow
com_blood_moon_cities_5okupysj:riot_chestplate

Riot Chestplate

minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:leather
minecraft:leather
Arrow
com_blood_moon_cities_5okupysj:riot_helmet

Riot Leggings

minecraft:iron_ingot
minecraft:iron_ingot
minecraft:iron_ingot
minecraft:leather
minecraft:leather
minecraft:iron_ingot
minecraft:iron_ingot
Arrow
com_blood_moon_cities_5okupysj:riot_leggings

Riot Boots

minecraft:iron_ingot
minecraft:iron_ingot
minecraft:stick
Arrow
com_blood_moon_cities_5okupysj:survivor_machete

Loot Drops

SourceDropChance
Nuclear Zombie (player kill)Riot Leggings20%
City Zombie / Nuclear Zombie / vanilla Zombie (player kill)Survivor Machete~12%
City Zombie / Nuclear Zombie / vanilla Zombie (player kill)Iron Ingot~12% (if no machete)
Any of the above (loot table)Rotten FleshAlways (0–2)
Any of the above (loot table, rare)Iron Ingot, Carrot, or Potato~2.5%

Day 10 Military Supply Drop

On Day 10 only, every player automatically receives a Survivor Machete, Riot Helmet, and Riot Chestplate dropped at their feet. Eight City Zombies spawn at the same location — treat it as a dangerous but rewarding event.


Abilities And Mechanics

Blood Moon (Every 7th Day)

On days divisible by 7, extra City Zombies (and Nuclear Zombies from Day 40 onward) spawn in a radius around every player. Before Day 100, up to 3 additional zombies appear per player per cycle. From Day 100 onward, up to 5 spawn per cycle.

Zombie Evolution

Every ~30 seconds the mod scans all loaded mobs and replaces eligible vanilla mobs with zombies:

  • Days 1–99: 67% conversion chance per mob
  • Day 100+: 90% conversion chance per mob

From Day 40 onward, each converted mob has a 35% chance of becoming a Nuclear Zombie instead of a City Zombie.

Nuclear Zombie Threat

Nuclear Zombies begin appearing from Day 40. They share the same base stats as City Zombies but have a unique appearance and drop Riot Leggings on death, making them high-value targets worth hunting carefully.

Variant Counter

The HUD variant number cycles from 1 to 1,200 and then resets. Each zombie spawned by the conversion system is tagged with the current variant number, tracking how far the apocalypse has evolved.


Progression And Strategy

PhaseDaysPriority
Early Survival1–9Locate Blood Moon City; loot for iron ingots; craft Machete and Riot gear
Supply Drop10Survive the 8-zombie ambush to claim free armor and weapon
Mid Game11–39Build a secure base; prepare for increasing Blood Moon pressure every 7 days
Nuclear Era40+Hunt Nuclear Zombies for Riot Leggings; watch for 25% Nuclear Zombie blood moon spawns
Late Apocalypse100+Evolution hits 90% — mob conversion is near-certain; Blood Moon spawns increase to 5 per cycle; full Riot armor is essential

Tips:

  • Complete your full Riot armor set before Day 40 when Nuclear Zombies arrive — Riot Leggings can only be crafted or looted from Nuclear Zombies.
  • Stay mobile on Blood Moon nights; zombies spawn within ~12 blocks of you in all directions.
  • City Zombies can break doors, so wood-door bases offer no safety — use iron doors or build defensible positions early.
  • The conversion system affects the Nether and The End too — do not assume those dimensions are safe refuges.

How to install

Download the mod and follow the step-by-step installation guide.

This mod is licensed under the CreativeMode Mods License.