Description
Craft a few base Poké Balls. Each recipe is shapeless and produces two balls:
Hold an empty ball and right-click a living Minecraft creature. The ball is thrown toward your crosshair. Players cannot be captured.
On a successful capture, the creature disappears and the filled ball returns to your inventory. Right-click the filled ball to release the creature at your location.
If the creature breaks free, the ball returns to you so you can try again. A ball that hits a block is also returned in Survival.
To experiment without crafting, use:
/blockmon give — gives 12 Poké Balls./blockmon giveall — gives four Poké Balls and four of every specialty ball./blockmon help — displays the available commands.You can also choose a themed starter with /blockmon starter.
Blockmon Capture turns ordinary Minecraft creatures into collectible companions. Throw a Poké Ball at a living, non-player creature, then release the captured creature whenever you want.
A filled ball stores the creature's species rather than its previous individual state. Releasing it creates a fresh creature of that type. Capture Balls are reusable after releasing their contents.
Every ball type stacks to 16. The Blockmon Capture Ball and the Poké Ball use the same basic capture rules, but are separate items.
A successful capture places one filled ball in your inventory. The ball's displayed name identifies the captured species, such as a captured cow or zombie.
A failed capture leaves the creature in the world and returns the ball. Capture odds are determined by the ball type and, for some balls, the target's condition or surroundings.
Right-click a filled ball while holding it. The creature is released at your current position, and the ball becomes empty again.
Release creatures in an open area when possible. A released creature is newly spawned, so its previous health, equipment, and other individual state are not preserved.
Use /blockmon starter to see how starter selection works. Then use a generation command, such as:
/blockmon starter gen1
This displays the three choices for that generation. Select one with the complete command, for example:
/blockmon starter gen1 bulbasaur
Your selected starter arrives inside a filled Poké Ball. Each player can choose only one starter.
| Command | Function |
|---|---|
/blockmon give | Gives 12 Poké Balls. |
/blockmon giveall | Gives a sample of the Poké Ball catalog. |
/blockmon starter | Shows the starter generations. |
/blockmon starter gen1 through /blockmon starter gen9 | Shows the choices for a generation. |
/blockmon starter genN <choice> | Selects a starter. |
/blockmon dex | Lists all starter choices. |
/blockmon balls | Lists the ball catalog and general capture guidance. |
/blockmon help | Displays command and gameplay help. |
All ball recipes are shapeless. Most specialty balls are crafted from a Poké Ball plus two additional ingredients. Recipe shortcodes show the complete recipe when opened.
| Ball | Recipe | Ingredients | Output |
|---|---|---|---|
| Blockmon Capture Ball | Iron Nugget, Redstone, White Wool | 2 | |
| Poké Ball | Iron Nugget, Redstone, White Wool | 2 |
| Ball | Recipe | Additional ingredients | Output |
|---|---|---|---|
| Great Ball | Lapis Lazuli, Iron Nugget | 2 | |
| Ultra Ball | Gold Ingot, Glowstone Dust; uses a Great Ball | 2 | |
| Safari Ball | Green Dye, Oak Leaves | 2 | |
| Sport Ball | Orange Dye, String | 2 | |
| Fast Ball | Sugar, Redstone | 2 | |
| Friend Ball | Emerald, Lime Dye | 2 | |
| Heavy Ball | Iron Ingot, Cobblestone | 2 | |
| Level Ball | Gold Nugget, Wheat | 2 | |
| Love Ball | Pink Dye, Honeycomb | 2 | |
| Lure Ball | Fishing Rod, Prismarine Shard | 2 | |
| Moon Ball | Amethyst Shard, Blue Dye | 2 | |
| Premier Ball | Iron Nugget, Quartz | 2 | |
| Dive Ball | Prismarine Shard, Kelp | 2 | |
| Luxury Ball | Gold Ingot, Black Dye | 2 | |
| Nest Ball | Lime Dye, Wheat Seeds | 2 | |
| Net Ball | String, Prismarine Shard | 2 | |
| Repeat Ball | Redstone, Copper Ingot | 2 | |
| Timer Ball | Clock, Redstone | 2 | |
| Cherish Ball | Pink Dye, Gold Nugget | 2 | |
| Dusk Ball | Coal, Black Dye | 2 | |
| Heal Ball | Pink Dye, Glowstone Dust | 2 | |
| Quick Ball | Sugar, Feather | 2 |
| Ball | Recipe | Ingredients | Output |
|---|---|---|---|
| Master Ball | Ultra Ball, Nether Star, Diamond | 1 | |
| Park Ball | Safari Ball, Emerald, Oak Leaves | 2 |
The Master Ball and Park Ball capture any valid creature they hit.
Capture chances below are the chance used when a ball strikes a valid living creature. A situational ball uses its normal chance when its condition is not met.
| Ball | Capture chance or effect |
|---|---|
| Blockmon Capture Ball | 28% |
| Poké Ball | 28% |
| Great Ball | 41% |
| Ultra Ball | 62.4% |
| Master Ball | 100% |
| Park Ball | 100% |
| Safari Ball | 41% |
| Sport Ball | 41% |
| Fast Ball | 80% against a moving target; otherwise 28% |
| Friend Ball | 55% |
| Heavy Ball | 55% against a creature with at least 30 maximum health; otherwise 28% |
| Level Ball | 65% against a creature with at most 10 maximum health; otherwise 28% |
| Nest Ball | 60% against a creature with at most 10 maximum health; otherwise 28% |
| Dive Ball | 80% against a creature in water or underwater; otherwise 28% |
| Net Ball | 75% against a creature in water or underwater; otherwise 28% |
| Love Ball | 60% |
| Lure Ball | 60% |
| Moon Ball | 60% |
| Repeat Ball | 50% |
| Cherish Ball | 45% |
| Timer Ball | Starts at 28% and gains 2 percentage points for each tick the projectile remains in flight, up to 100% |
| Quick Ball | 100% if it hits within the first three projectile ticks; otherwise 28% |
| Dusk Ball | 60% when it is dark outside; otherwise 28% |
| Heal Ball | 28%; a released living creature is restored to full health |
| Premier Ball | 28% |
| Luxury Ball | 28% |
Ball bonuses are checked when the projectile hits. For example, use Dive Balls on aquatic creatures, Heavy Balls on high-health creatures, and Quick Balls immediately.
Start with iron nuggets, redstone, and white wool to produce Poké Balls. Great Balls and Ultra Balls provide increasingly reliable general-purpose capture chances.
For difficult targets, save Master Balls and Park Balls for guaranteed captures. Master Balls require an Ultra Ball, a Nether Star, and a Diamond, while Park Balls require a Safari Ball, an Emerald, and Oak Leaves.
The starter roster contains three choices for each of nine generations. The name is thematic; each choice releases as a corresponding Minecraft creature.
| Generation | Choices |
|---|---|
| 1 | Bulbasaur — Axolotl; Charmander — Fox; Squirtle — Turtle |
| 2 | Chikorita — Rabbit; Cyndaquil — Blaze; Totodile — Axolotl |
| 3 | Treecko — Parrot; Torchic — Chicken; Mudkip — Frog |
| 4 | Turtwig — Turtle; Chimchar — Fox; Piplup — Axolotl |
| 5 | Snivy — Parrot; Tepig — Pig; Oshawott — Axolotl |
| 6 | Chespin — Rabbit; Fennekin — Fox; Froakie — Frog |
| 7 | Rowlet — Parrot; Litten — Cat; Popplio — Axolotl |
| 8 | Grookey — Parrot; Scorbunny — Rabbit; Sobble — Axolotl |
| 9 | Sprigatito — Cat; Fuecoco — Axolotl; Quaxly — Chicken |
Use /blockmon dex in-game to review the complete roster before making your one starter selection.
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.