Description
Armageddon: Blood Moon overhauls survival by adding a scripted global disaster controller that runs automatically and uses the in-game day/time to drive escalating world events, broadcasting persistent server-wide warnings and HUD action-bar status from day one. Beginning on day 5 massive earthquakes start (12.0 magnitude), ramp further to 19.0 on day 10 and 120.5 on day 20 while increasing by 0.1 per day between milestones; day 6 triggers a one-time moon-fall and the sun’s disappearance that plunges the world into stormed darkness with thunder, camera shake and falling meteor/TNT impacts around players. A Blood Moon power grows by 5% every in-game hour and culminates on day 9 with a one-time impact that destroys the half of the world players are not on, carving craters, explosions and lava pockets to permanently reshape the landscape.
Mod Wiki
Armageddon Blood Moon
Quickstart
- Install the
.mcaddonfile and apply both the Behavior Pack and Resource Pack to your world. - Start a new survival world — the disaster controller activates automatically from Day 1. No crafting, commands, or setup required.
- Watch your action bar: it displays the current day, earthquake magnitude, Blood Moon charge percentage, and sun status at all times.
- Prepare before Day 5 — that is when earthquakes begin. Dig deep shelters, stockpile food, and position yourself safely before each milestone day.
Overview
Armageddon: Blood Moon is a survival overhaul that turns the in-game calendar into a ticking doomsday clock. A global disaster controller runs silently in the background from the moment the world loads, using the current day and time to trigger a sequence of escalating, world-altering catastrophes. Every player on the server sees warnings in chat and a live status readout on their HUD — there is no ignoring what is coming.
What It Adds
- A fully automatic global disaster controller requiring no player interaction to activate
- Persistent server-wide chat warnings beginning on Day 1
- A live HUD action bar showing day, quake magnitude, Blood Moon charge, and sun status
- Escalating earthquakes with camera shake, knockback, blindness, slowness, and TNT impacts
- A one-time Moon Fall event on Day 6 that triggers permanent eternal thunderstorm darkness
- A growing Blood Moon power meter that charges 5% per in-game hour
- A one-time Blood Moon impact on Day 9 that carves up to 28 craters, explosions, and lava pockets into the half of the world away from players
Abilities And Mechanics
HUD Action Bar
Every player's action bar continuously shows:
- Current day number
- Active earthquake magnitude (or a pre-quake warning before Day 5)
- Blood Moon charge percentage
- "Sun vanished" indicator once the eclipse has occurred
Chat Warnings
Beginning on Day 1, the server periodically broadcasts warnings in red text detailing the current earthquake magnitude, its daily growth rate, and the Blood Moon's current charge. These never stop.
Earthquakes (Day 5+)
| Day | Magnitude |
|---|---|
| 5 | 12.0 |
| 10 | 19.0 |
| 20 | 120.5 |
| Between milestones | +0.1 per day |
Each earthquake event:
- Broadcasts a warning to all players in chat
- Applies positional camera shake scaled to magnitude
- Inflicts Blindness (5 seconds) and Slowness (8 seconds) on all players
- Knocks players back and deals 1–10 damage depending on magnitude
- Has a chance to drop TNT from above near each player (chance scales with magnitude, up to 75%)
Moon Fall (Day 6, one-time)
- Broadcasts an urgent warning to shelter underground
- Switches weather to permanent thunder for the rest of the world's life
- Triggers a large camera shake
- Drops 10 TNT meteors around every player within an 80-block radius
Blood Moon Growth
Every in-game hour after Day 1, Blood Moon power increases by 5% and a charge update is broadcast to all players. The meter climbs steadily toward 100%.
Blood Moon Impact (Day 9, one-time)
When the Blood Moon falls:
- The game calculates the half of the world opposite the players' average position
- Up to 28 craters are carved into that region, each filled with explosions and lava pockets, permanently reshaping the landscape
- A maximum camera shake and explosion sound hit all players simultaneously
Progression And Strategy
Days 1–4 — Preparation window. You have full warning that disaster is coming. Build a deep underground bunker, gather resources, and craft armor and food supplies. The HUD and chat tell you exactly how much time you have.
Day 5 — Earthquakes begin. Magnitude 12.0 hits first. Being underground reduces exposure to falling TNT. Keep food high to recover from earthquake damage. Magnitude grows by 0.1 every day — do not let resources run dry.
Day 6 — Eternal night begins. The Moon Fall plunges the world into permanent thunderstorm. Lighting, torches, and night-vision become critical. Underground bases are now the default safe zone.
Days 6–9 — Blood Moon countdown. Watch the charge meter on your HUD. It hits 100% on Day 9. Stay grouped with other players — the impact targets the side of the world away from where players are standing, so clustering together concentrates the destruction away from you.
Day 9 — Blood Moon Impact. The landscape on the far side of the player cluster is permanently destroyed with craters and lava. Explore the aftermath cautiously — the terrain is radically altered and lava pockets create new fire hazards.
Day 10+ — Escalation continues. Earthquakes jump to magnitude 19.0 and keep climbing. Survival past Day 20 (magnitude 120.5) is the ultimate endurance challenge. There is no end state — the world grows progressively more hostile for as long as you survive.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.