February 24, 2026
3 downloads






















The Thunder God is a special grade innate ability in Jujutsu Infinite, introduced in a recent update. It’s built around a unique mechanic called Volume, and features a mix of explosive AoE attacks, high-speed mobility, and a mythical beast transformation that lets you spam your skills with insane power.

By andrew12345
The Black Flash Gauntlet is a cursed, single-slot weapon you must wield in hand that deals heavy melee damage and triggers a Black Flash on each hit — now enhanced with dark, inky, smoky “black lightning” impact effects and a tiny delayed afterimage burst with crit-style particles. It wears down with use (repairable on an anvil with iron ingots or diamonds) and has an updated cracked, black-lightning icon; note it currently uses an icon rather than a hand-attached 3D model unless you add the required resource-pack attachable assets.

By zymere4433
Boogie Woogie Swapmaster — A multi-function tactical tool. Percussive Missile (20s CD, 3s cast): clap, leap, and plummet to slam a target, creating an explosive shockwave; if you miss the strike, the shockwave still affects enemies in range. Swap (3s CD, instant; 20s if missed): hold to lock a target then press to instantly swap positions with them; swapping will cause any projectile they previously launched at you to hit them. Mark (1s cast, instant): mark up to two targets; with one marked you will swap with them on Swap regardless of camera; with two marked the two marked targets are swapped. Grand Swap (60s CD, instant): clap to teleport backward while summoning a Takada decoy that slams the ground, dances, then disappears. Suplex (30s CD, 8s windup): begin a counter windup; if attacked during this animation you teleport behind your attacker and perform a suplex counter.

By zymere4433
Demon Vessel: a powerful offensive artifact with eight abilities. Short-range constant slashes that tick damage around the user; charged high-damage forward slash after a windup and brief root; summoned flaming arrow that explodes on landing for massive damage; 50% all-stat buff that manifests the King of Curses to swap souls and temporarily enhance abilities; large frontal AoE sending three slashes; crouch creates a spiderweb that bleeds and slows enemies then launches rocks to fling them away; 25% speed and strength buff with reduced cooldowns, a purple transformation granting four arms and enabling Dismantle and Cleave to be chanted for 1 focus each and a powerful combo when chained; Ultimate: Domain Expansion dome that traps targets, inflicts relentless slashes, grants damage and defense bonuses, makes Cleave instant, Dismantle bypass blocks, and allows Flame Arrow to be chantable for a massive explosion; ultimate requires a quest to unlock and is only usable inside the Domain.

By zymere4433
This mod splits Gojo’s Limitless into six dedicated technique items—Infinity, Blue, Reverse Cursed, Red, Purple, and Unlimited Void—that you hold in your hand and right-click to activate (Purple also fires a Hollow projectile with left-click); each technique has its own cooldown and the mod also adds a full-body Gojo armor set. All techniques are powered by a Cursed Energy system shown as an on-screen energy bar: maximum energy scales with your XP level, energy passively regenerates, and each ability consumes a set amount so moves will not activate and will display a warning if you lack the required energy. Infinity still grants its passive spatial damping/double-jump and brief levitation/slow-falling while held.

By zymere4433
Guardbreak Spearblade — A spear whose passive bypasses enemy invulnerability frames to let your strikes land more reliably. Use the ability keys (Z, X, C) for special moves: Spear (Z) dashes forward with a guard-breaking slice, Sever (X) delivers two quick frontal slashes that inflict bleeding, and Throat Gouge (C) is a heavy backstab that deals massive damage with lingering effects. All abilities are available immediately with no level restrictions, and ability selection messages no longer reference level requirements.

By zymere4433
Judgeman: Deadly Sentencing replaces the old move selector with a moveset unlock item that grants six separate move items—use the primary Judgeman item to receive Gavel Smash, Gavel Sweep, Confiscation, Guillotine Execution, Objection, and Domain Expansion as individual tools. Each move is used like a held weapon (use/right-click to activate) and plays a spear-style use animation with its own cooldown; activating the Domain Expansion move spawns a themed courtroom arena for the confrontation. If you win the Domain, you are granted the Executioner Blade (updated visuals with a clear handle) which delivers a one-hit execution while the domain reward is active.

By zymere4433
This mod grants Jujutsu Kaisen–style cursed abilities: using the item gives you randomized techniques or a powerful domain expansion, with abilities toggleable and subject to cooldowns. Use the item normally (right-click/use) to trigger the domain expansion, or sneak and use (shift + right-click/use) to randomly activate one of three shift techniques—a short-range shadow teleport with brief invisibility, a repelling shockwave that knocks back and weakens nearby foes, or a temporary combat stat surge—each of which has its own cooldown.

By zymere4433
Soul King — a combat tool with 8 active moves: Move 1: Uppercut into the air then a black-flash punch that knocks targets back; pressing again after a hit detonates a blood orb for bonus damage. Move 2: Teleport to a nearby target and deliver a quick black-flash punch. Move 3: Summon two massive cannons that deal splash damage and apply a cross status; holding the key turns the first shot into a shotgun projectile. If the cannons hit a target midair, follow up with a slam. The first cannon guard-breaks parries; the second is blockable. Move 4: Stomp the ground to create star-shaped slashes that relentlessly cut enemies, finishing with a cursed-energy punch. Move 5: Leap and flash through a target, pause to punch, then leap again to continue combos and reposition. Move 6: Brutal flurry of black flashes that debuffs targets with Fragile (-10% damage resistance) for 30s and places their Domain Expansion on a 30s cooldown. Move 7: Dash, cut, grab, and brutally bash the target, turning them into a blob for 15s (cannot use abilities or rush) and applying Fragile for 30s plus a 30s Domain Expansion cooldown; instantly kills targets below 30% HP (40% if used inside Hometown Memories domain). Move 8: Summon your Hometown domain; every 10s opponents must pass a skill check or be damaged and stunned, granting you 30% Soul Style per failed target. While this domain is active, End the Cycle auto-executes at 40% HP instead of 30%.

By punkgoobersan
sukuna’s wrath v2 is a cursed artifact fueled by Sukuna’s Fingers you discover in ancient ruins, fortresses, and shrines. Consume fingers to grow your corruption and unlock tiered abilities—hold sneak (Shift) to swap into the Ability Hotbar, then left-click to unleash skills like Cleave, Dismantle, Cursed Healing, Fire Barrage, Reverse Technique, Domain Expansion, or Awakening, each with its own cooldown. Release sneak to restore your original hotbar, and watch as passive buffs (strength, speed, regeneration, resistance) kick in and nearby NPCs flee from your malevolent presence.

By zymere4433
Time Cell Moon Palace — A temporal combat tool with seven frame-based abilities: Move 1 Keyframe Kick/Accelerate: launch forward with a high-velocity kick that creates a shockwave, ragdolls targets, and shatters frozen enemies (shattered targets take increased damage). Move 2 Frame Flicker/Dash: high-speed dash split into 24 frames; punching while running freezes enemies into an animation frame. Move 3 Frame Barrage: a rapid 24 FPS close-range barrage that finishes with a kick to knock enemies away. Move 4 Framebreak Combo: precise frame-by-frame combo — a slap that applies a Freeze Frame and launches the target, followed by a midair grab and slam; chantable during Domain Expansion. Move 5 Frame Counter: defensive stance that, when struck, teleports you behind the attacker to execute a predetermined counter; enemies hit after the counter are frozen into an animated frame. Move 6 Frame Rewind: record a 24-frame movement sequence while active and replay it in one second on reuse, shattering frozen enemies along the path. Move 7 Domain Expansion — Time Cell Moon Palace: cast a particle dome that locks opponents to 24 FPS under a Watchful Eye; the Eye activates when opponents block, punch, heavy-attack, or use a skill, and if they act again before the Eye closes they take damage and are frozen. The dome is exit-able by the caster.