Description:

create a mob that looks like a zombie which has the following appearance: 'Super Sonic, due to being a transformation of the original Sonic the Hedgehog, is an anthropomorphic hedgehog who wears red striped shoes and white gloves. Unlike Sonic, Super Sonic’s quills are yellow, unkept, and tend to curve upwards, and his pupils are red spirals. Super Sonic notably has sharp fangs, and his eyebrows tend to be jagged in appearance.' and the following behavior/capabilities: 'the mob Super Sonic will spawn in when the player spawns in Super Sonic can fly and will spawn flying above the player and will start to chase the player down to kill them his attack normally is 35 but he has a power to fire a laser mainly from his eyes which can deal not only burn damage but 20-25 damage per second the laser must be red his hp amount is 355 he will also laugh randomly' Edit v2: Fix Super Sonic not being able to fire his laser, remove all zombie sound effects, make a custom model for Super Sonic so his arms are not up, make him hunt the player no matter where the player is, make it so when he fires his laser he uses groans Edit v3: Make a custom mode for Super Sonic, make it so only one Super Sonic exists at a time, make the cooldown for his laser 24 seconds long, make it so Super Sonic can fly as high as he wants, Rename him to only Super Sonic, add the ability for him to dash and grab the player to drain some hp to heal himself, make the laugh only happen when he spawns in Edit v4: no longer use the Zombie model use a player model, make his grab only work if he dashes and makes contact with the player, make the dash and grab have a cooldown of 30 seconds, when he uses the dash and grab play the audio Edit v5: fix his dash and grab so he actually dashes every 30 seconds, make sure he drains hp from the player while the player is grabbed by him, use the audio when he dashes and grabs the player Edit v6: make it so when Super Sonic spawns back in after being killed he doesn't grab the player over and over, make it so if he can't reach the player he will destroy blocks to get the player, make it so he always knows where the player is and will always chase the player, make it so if Super sonic is very close to the player the audio will play as a terror radius theme Edit v7: make it so he breaks the blocks in front of him so nothing is in his way to reach the player, lower the damage for his normal attack dealt to deal only four hearts of damage, make his laser attack only deal 3 hearts of damage with burn, make his dash and grab only deal 5 hearts of damage and heal Super Sonic Edit v8: fix it so he can dash and grab the player every 30 seconds, fix the laser attack so he can do it every 24 seconds Edit v9: make it so after he uses laser he can use it again after 24 seconds, make it so after he uses dash and grab he can use it after 30 seconds, make it so when he dies instead of dying he will teleport to a different realm temporarily and after two days he would teleport back to the overworld to continue his hunt on the player Edit v10: make it so he never despawns or is out of render distance, make it so he teleports into the nether hiding until he is back to full health, make it so he always uses his laser eyes and grab and dash Edit v11: make it so he always uses his laser after 24 seconds has passed during the day, make it so he always uses his grab and dash after 24 seconds has passed during the day
Turn your Minecraft world into a slow-burning cosmic-horror campaign: hunt for rare Ruined Churches that spawn near vanilla villages, brave their nausea-inducing yellow-screen interiors to reach the crypt and recover The Yellow Book to open a portal into Carcosa, while tall, rigid Watchers—pristine yellow coats with blood-stained hems, void-black faces under wide hats and no large noses—stalk from afar, peek around corners, hide instantly when looked at, and have a 30% chance to jumpscare by snapping into existence one block in front of you for 0.7 seconds with a loud sting before despawning. Villages also sometimes contain a single pristine Lethal Bed installed inside Plains village churches; sleeping in it causes instant, permanent death that bypasses respawn points and even the usual King’s Garb protections, so never sleep in village churches. Cross into Carcosa—a sickly, fog-choked realm of twin suns, black stars, dead yellow forests, and ruined Victorian cities with Carcosa trees/saplings and a massive grounded Grand Church where the one-time boss Hastur awaits: a towering, asymmetrical horror with tentacles and a half-void face that teleports constantly and fires Mental Power Balls (Nausea/Blindness) until you distract him by dropping an item to stun him for five seconds; loot and craft new gear like the Cursed Quill and the legendary King’s Garb (full-set bonuses include teleport-to-crosshair via H or Mouse4, cure of the yellow madness, permanent Night Vision/Regen/Resistance, and a totem-like death protection that consumes armor durability).

create a mob that looks like a iron_golem which has the following appearance: 'Kolossos had a similar appearance to Sonic.EXE, that was a bloody, possessed version of Sonic the Hedgehog with black eyes and red pupils. However, unlike Sonic.EXE, his right arm was instead a fleshy rod of spikes, and his left arm has claws. He also has no teeth, darker fur, more dilated pupils, and is considerably bigger in size than any other character.' and the following behavior/capabilities: 'once the player spawns in the monster known as kolossos will spawn with them constantly pursuing them no matter where the player goes kolossos deals 65 damage per hit and can use abilities like a charge to deal 25 damage, a grab that can keep the player for escaping for a short time and the ability to climb any surface just to reach the player if killed kolossos will drop one netherite bar and redstone and after a day of being killed kolossos will return to continue hunting the player' Edit v2: make the mob use the reference image and actually match, make the spawn egg appear dark with red eyes staring straight ahead, change the name from kolossos unending hunt to just kolossos, make kolossos spawn in when the player spawns into the world, make the spawn ten blocks away from the player, make kolossos do a fast charge (like a lunge) towards the player, make kolossos randomly pick up the player to count as a grab, make kolossos not instantly kill the player Edit v3: make kolossos match the image completely, no longer use the model of the iron golem make a custom one to match image, make kolossos able to climb any block to reach the player, add chase music whenever the player is being chased by kolossos, make kolossos have infinite to always find the player no matter what, the texture must match the image and not be terrible must be perfect Edit v4: make it so only one kolossos can exist in a world, lower the volume of the chase music, use the texture given for kolossos Edit v5: make it so the chase music only plays one per loop, make kolossos not instantly kill the player so the player has a fighting chance, make kolossos always path find to the player even when high up Edit v6: make it so the chase music plays when kolossos is close to the player, make kolossos not jump when not needing to

The Death Note is a powerful book that lets you inflict deadly effects on players, mobs, bosses, and other entities by writing their display name. Hold the Death Note and press N to open its interface, type the target name and choose a death type (1: lightning, 2: fire, 3: poison, 4: 60-block fall). Entering a player’s name will affect that player anywhere on the server, while entering a mob or entity name applies the chosen effect to all matching entities within 200 blocks of you and within 100 blocks of any player.
This mod is licensed under the CreativeMode Mods License.