Description:


The Whirring Rift Disc is a futuristic, boomerang-style throwing weapon. Launch it to damage enemies or silently destroy blocks in its path, and it will automatically return to you — no chasing required. It fits neatly into the Combat creative tab and works like a self-retrieving projectile similar to a Loyalty-enchanted trident.
| Item | Stack Size | Durability |
|---|---|---|
| Whirring Rift Disc | 1 | 500 uses |
The disc has a sleek, circular rift aesthetic and produces distinctive audio while in use.
| Mechanic | Detail |
|---|---|
| Throw damage | 8 (4 hearts), projectile type |
| Block destruction | Breaks blocks on contact; no drops |
| Auto-return trigger | On entity hit, block hit, or after ~3 seconds |
| Return speed | 1.5 blocks/tick toward owner |
| Safe return | Cannot damage the thrower; no duplication |
| Durability | 500 throws before the disc breaks |
| Sounds | Low electronic whir while held (every 2 s); sharp slice sound on throw; trident-return sound on catch |

The Cave Glow Marker is a handheld light source for exploring dark caves — drop it on the ground to instantly create a bright light that keeps darkness at bay while you mine or explore. Picking it up immediately removes the placed light so it won't linger, and you can stack up to 25 in a single inventory slot for long expeditions.
Turn your Minecraft world into a slow-burning cosmic-horror campaign: hunt for rare Ruined Churches that spawn near vanilla villages, brave their nausea-inducing yellow-screen interiors to reach the crypt and recover The Yellow Book to open a portal into Carcosa, while tall, rigid Watchers—pristine yellow coats with blood-stained hems, void-black faces under wide hats and no large noses—stalk from afar, peek around corners, hide instantly when looked at, and have a 30% chance to jumpscare by snapping into existence one block in front of you for 0.7 seconds with a loud sting before despawning. Villages also sometimes contain a single pristine Lethal Bed installed inside Plains village churches; sleeping in it causes instant, permanent death that bypasses respawn points and even the usual King’s Garb protections, so never sleep in village churches. Cross into Carcosa—a sickly, fog-choked realm of twin suns, black stars, dead yellow forests, and ruined Victorian cities with Carcosa trees/saplings and a massive grounded Grand Church where the one-time boss Hastur awaits: a towering, asymmetrical horror with tentacles and a half-void face that teleports constantly and fires Mental Power Balls (Nausea/Blindness) until you distract him by dropping an item to stun him for five seconds; loot and craft new gear like the Cursed Quill and the legendary King’s Garb (full-set bonuses include teleport-to-crosshair via H or Mouse4, cure of the yellow madness, permanent Night Vision/Regen/Resistance, and a totem-like death protection that consumes armor durability).
This mod adds an entirely command-based spell system. You can unlock spells through /unlock (spell) using XP levels and then use them through /cast (spell). You can also upgrade spells up to five times with the command /upgrade (spell). Lastly the command /spells displays all available spells and what they do.

The Panda Ravager is a massive, bear-like panda with a snarling grizzly appearance that prowls the world in search of prey. It moves swiftly and will relentlessly chase down players and other creatures alike, growing even more furious and faster when wounded. Beware its thunderous roar and powerful attacks—once you catch its attention, there’s no escaping its wrath.
This mod is licensed under the CreativeMode Mods License.