Description:


The Vacuum Hauler Cart adds a single powerful item — the Fillable Minecart — designed for bulk item transport and hands-free collection along rail networks. It holds a full double-chest of inventory (54 slots), automatically hoovers up dropped items within ~1.75 blocks, and visually shows you what it's carrying by growing a pile of recognizable item models right in the cart bed.
| Thing | Description |
|---|---|
| Fillable Minecart | Placeable on rails; 54-slot sealed storage; auto-vacuums dropped items |
| Packed Minecart Cargo | Visual stage 1 — lightly loaded pile |
| Heavy Minecart Cargo | Visual stage 2 — noticeably fuller pile |
| Overloaded Minecart Cargo | Visual stage 3 — heaping, irregular mound |
The cart is found in the Redstone creative tab.
Hold the Fillable Minecart and right-click any rail block. The cart will appear on the track ready to go.
The cart continuously scans for dropped item entities within roughly 1.75 blocks every few ticks — whether it is moving or stationary. Collected items are stored in its 54 internal slots. Once all slots are full, it stops collecting until space is freed.
If the cart is destroyed (killed), it automatically drops all of its stored contents so nothing is lost.
Craft the Fillable Minecart at a crafting table:
Ingredients: 1 Iron Ingot, 2 Hoppers, 1 Chest, 2 Redstone, 1 Minecart.
As the cart's 54 slots fill up, an irregular cargo pile grows in the center of the cart bed. The pile passes through three named stages:
| Stage | Name | Appearance |
|---|---|---|
| 1 | Packed Minecart Cargo | Small, low mound |
| 2 | Heavy Minecart Cargo | Larger, swelling pile |
| 3 | Overloaded Minecart Cargo | Tall, heaping mass |
Up to six cargo patches render on the pile, each offset at a unique position and angle. The patches grow in both count and size as the fill ratio increases.
The cargo pile doesn't just grow — it shows the actual textures and models of the items inside. Up to four representative item types from the cart's inventory are sampled and displayed on the pile, so you can glance at a passing cart and see whether it's hauling cobblestone, wheat, ore, or anything else. This visual data is synced to all nearby clients.
All stored items are saved to disk with the world and survive server restarts, chunk unloads, and reloads.

The Abyssal Void Maw is a terrifying Enderman-like creature — a dark void wrapped in thick black smoke that drifts through the world, devouring nearby blocks and items as it grows, spawning hostile Endermen and causing unsettling hallucinations when stared at. Its smoky tendrils lash out to strike and shove anyone within about five blocks, and staring briefly builds up nausea, blindness and mining fatigue that only kick in after a short delay (looking away stops the buildup); players can slow its growth by throwing Ender Pearls or temporarily stun it by trapping it in lava, and its ambient shroud and tendril impact bursts now appear as deep, inky black to match its void-like nature.

This mod adds a family of portable magical storage items you can craft and upgrade, starting with a fragile Frayed Pouch (9 slots) and progressing through the Stable Bag (27 slots), Arcane Satchel (54 slots) to the Spatial Relic (81 slots), each with their own animated dimensional UI, particles, and sounds. Bags hold persistent, server-backed inventories you open by using the item, with sneak-use actions to toggle auto-pickup on Stable/above or to apply upgrades using rare Spatial Thread plus XP; the Frayed Pouch can rarely leak an item, Stable Bag removes that risk and enables auto-pickup, Arcane Satchel adds automatic sorting, and the Spatial Relic gives void-styled visuals and remote access via a configurable keybind. Everything is obtainable through recipes (including Spatial Thread), shows up in its own creative tab, and includes safeguards like bag-in-bag prevention and auto-pickup cooldowns so the system is balanced and easy to start using in normal survival play.
This mod replaces the vanilla CreativeMode stub with an open-ended, Oblivion-style mastery and leveling system that persistently tracks XP for individual skills and for specific blocks, items, foods, entities, damage types, and actions, with no level cap and progressively increasing XP requirements — almost every action (mining, using items, eating, dealing/taking damage, moving, sprinting, jumping, etc.) grants XP so you just play normally to begin earning mastery. Mastery levels grant permanent, server-side attribute modifiers that scale movement speed, jump strength, safe-fall distance, block break speed, attack damage, armor, and armor toughness without the old amplifier caps, and bonuses begin applying immediately from the first level rather than waiting for unlock thresholds. You get action-bar XP, concise level-up notifications, persistent progress across reloads, and inspection commands like /mastery, /mastery top, and /mastery skill <name>; athletics/acrobatics scale safe-fall alongside jump boosts and fall damage reduction is capped at 85% so very large falls can still harm you.

The Very Hungry Block is a mysterious, living block you place by right-clicking and must feed by right-clicking with any food item in hand—if unfed for 60 seconds it grows hungrier and demands more. Left unattended it escalates from Hungry to Very Hungry, then enters a Chasing stage where it moves block-by-block to hunt nearby mobs, and finally becomes Angry, consuming blocks in a 3×3×3 area around itself. You can calm it at any stage by feeding it or destroy it outright to end its rampage.
This mod is licensed under the CreativeMode Mods License.