Description:
Trickster Spirit transforms the Trickster Spirit entity into a full environmental menace. Spirits drift toward any living creature nearby, firing off a constant stream of pranks — shuffling hotbars, renaming items, summoning fake mobs, triggering disco effects, shifting weather, and mutating their own size and speed. Prank biome blocks spread across the landscape and feed the chaos by spawning more spirits over time. You can harvest materials from those patches and craft items to trigger pranks yourself, or use the Trickster Totem to call in a spirit on demand.
| Entity | Notes |
|---|---|
| Trickster Spirit | Glowing, floating creature. Drifts toward all living targets. Pranks constantly. Randomly resizes and changes speed. Max 9 per ~3-chunk radius. |
| Item | Notes |
|---|---|
| Trickster Essence | Core drop from spirits and prank biome areas. Crafting ingredient. |
| Trickster Berry | Consumable with a random effect each use. 4-second cooldown. |
| Prank Kit | Right-click to trigger a player-focused prank. 12-second cooldown. |
| Trickster Totem | Right-click to summon a Trickster Spirit. Consumed on use. 30-second cooldown. |
| Trickster Spirit Spawn Egg | Spawns a Trickster Spirit directly. |
| Block | Notes |
|---|---|
| Prankmoss | Spreads like moss; decorative and conversion-capable. |
| Tricksterwood Log | Wood-type block; part of the Tricksterwood patch. |
| Tricksterwood Leaves | Drops 0–2 Trickster Berries when broken. |
| Heckleflower | Decorative flower; drops itself. |
| Snickerbush | Drops 1–3 Trickster Berries when broken. |
| Jester Stone | Stone-type block; part of the prank biome conversion. |
All crafting recipes use Amethyst Shards as the trickster catalyst alongside common vanilla materials.
Prankmoss — Moss Carpet + Amethyst Shard:


Tricksterwood Log — Oak Log + Amethyst Shard:


Jester Stone — Stone + Amethyst Shard:


Trickster Berry — Sweet Berries + Amethyst Shard:


Prank Kit — Feather, String, Amethyst Shard, Poisonous Potato:


Trickster Totem — Totem of Undying, Quartz, Prismarine Crystals, Amethyst Shard, Stick:


Trickster Essence is obtained by being near active spirits and prank biome patches — it is a drop/reward, not crafted.
Heckleflower and Snickerbush generate naturally in prank patches and can be harvested directly (drops themselves or berries). They are not crafted.
Player-Focused Pranks
Mob-Focused Pranks
Block-Focused Pranks
Other
Most summoned entities and mirage effects are temporary and clean themselves up automatically.
Each use rolls one of the following:
| Roll | Effect |
|---|---|
| Speed II | 18 seconds |
| Jump Boost III | 16 seconds |
| Nausea | 7 seconds |
| Glowing | 20 seconds |
| Levitation | 3 seconds |
| Player prank triggered | — |
| Biome spread around you | ~5-block radius |
| Trickster Spirit spawned nearby | If under cap |
| Blindness + Regeneration | 3 s / 5 s |
A silly message is displayed in the action bar on every use.
Right-clicking the Prank Kit triggers a performPlayerPrank effect on yourself — the same pool of player-focused pranks that a spirit can apply. Happy Villager particles and the trickster sound play on use.
Right-clicking summons a Trickster Spirit ~3 blocks in front of you. The totem is consumed (one use only, unless in Creative). After use, "A giggle echoes nearby..." appears in your action bar.
Starting out: The easiest path is to craft Prankmoss or Jester Stone (just a vanilla block + Amethyst Shard) and place it somewhere to start a prank patch. Over time it spreads, and spirits begin to appear organically.
Farming Essence: Stay near active spirit clusters. Spirits drop Trickster Essence, which feeds further crafting.
Berries as a gamble: Trickster Berries are cheap to craft and have a chance to spawn spirits or spread your biome faster — useful for rapid patch expansion at the cost of unpredictable personal effects.
Controlling spirit counts: Spirits cap at 9 per ~3-chunk area. If the pranks become overwhelming, thin the herd; if you want more chaos, eat berries or use a Trickster Totem to push the count up manually.
Totem use: The Trickster Totem is consumed on use — save it for moments when you want a spirit immediately and the biome hasn't spawned one yet, or use it in Creative to stress-test prank behaviour.
Config tuning: Server operators can edit trickster_spirit.json in the config folder to adjust spawnWeight (how often spirits spawn naturally) and prankFrequencyTicks (how often each spirit fires a prank, minimum 20 ticks). Lower prankFrequencyTicks for pure mayhem; raise it for a more controlled experience.
This mod is licensed under the CreativeMode Mods License.