Description:


Street Light adds a tall, atmospheric decorative lamp post to your world. It is a multiblock structure that assembles itself automatically the moment you place a single item. The light activates at night and during rain or thunderstorms, emitting a maximum light level of 15 to keep hostile mobs from spawning in the area, then goes dark again during the day.
Stand where you want to be facing the lamp, then place the Street Light block on the ground. The structure automatically faces toward you, so your position before placing determines the lamp's orientation (north, south, east, or west).
Right-clicking any part of the structure plays a satisfying interaction sound. No menus or special functionality are triggered — it is purely a decorative touch.
Breaking any single block of the street light removes the entire structure at once, dropping the Street Light item cleanly so nothing is left behind.
| Feature | Detail |
|---|---|
| Light level | 15 (maximum) — emitted from the lantern and arm |
| Mob suppression | Full light level prevents hostile mob spawning nearby |
| Active conditions | Night, rain, and thunderstorms |
| Inactive conditions | Daytime, clear weather |
| Ambient effects | Warm glowing particles and subtle crackling sounds when lit |
| Orientation | Automatically faces toward the player who places it |

The Victorian Streetlamp is a decorative multiblock structure that brings atmospheric gas-lamp lighting to your world, emitting a warm light level 12 — comparable to a vanilla lantern. Right-click any part of the structure to toggle it on or off; no need to hunt for a specific block. When lit, the lamp continuously produces ambient flame and smoke particles rising from the top, and toggling it on or off triggers satisfying sound effects and a small burst of particles for visual feedback.

The F1 Car is a large multiblock structure that you can place in your world as a decorative racing car. Once placed, right-clicking any part of the car revs the engine, producing a thunderous roar accompanied by bursts of flame, billowing smoke plumes rising from the exhaust, and a dust cloud at wheel level to simulate tire screech. If you want to give a quick honk, simply sneak and right-click any block of the car to sound a two-tone horn, sending musical notes floating into the air above it.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.
Fetch is a placeable skull that answers questions about the world, letting you locate nearby entities, blocks, ores, biomes, structures, and a new Items category that finds nearby dropped item stacks of normal, player‑interactable items. Power Fetch by right‑clicking the placed skull while holding a Diamond (adds 20 questions), Gold Ingot (adds 10), or Emerald (adds 1) — each gem is consumed; with questions available, right‑click with an empty hand to open the selection screen, browse or search categories, pick an entry and click LOCATE to reveal the nearest match’s coordinates in chat (consumes one question). The Structures list has been fixed to prevent crashes and will fall back to a safe vanilla list when needed, and the Items list filters out technical/internal items so only things you’d normally use are shown.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus-style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view while first-person still hides the empty hand for immersion. The robot features the new reference-matching blue helmet, black visor with cyan eyes, silver faceplate and crest, intact transformation and movement animations, and updated armor/item icons to match the red, blue and silver look; remove any piece or switch to truck mode to return to the normal player render, and truck mode now reliably spawns only one truck shell per player. Truck-mode ramming now knocks targets back harder with a slight lift and plays a new truck crash sound on impact (with a short cooldown to prevent audio spam), and the truck’s engine start, drive, idle and rev noises have been revamped to a raw, high-power diesel sound layered with the existing road hiss for a more visceral vehicle experience.
This mod is licensed under the CreativeMode Mods License.