73 downloads


Description:
The Stabshot Nukeshot Armory is a powerful dual-mode explosive weapon usable in any gamemode. Sneak + right-click to toggle between Stabshot mode (spawns a configurable vertical column of TNT downward) and Nukeshot mode (scatters a configurable number of TNT around your aim point, plus a central crater explosion); right-click to fire. Stabshot has a 1-second cooldown while Nukeshot can fire without delay. Use /tntperuse <number> to set exactly how many TNT are spawned per shot, and use /givestabshot or /givenukeshot to obtain the weapon in the desired mode instantly.
Manage versions and create new iterations of this mod.
Click here for installation instructions
This will create a new version of "Stabshot Nukeshot Armory" for Minecraft Java 1.20.1. The original mod will remain unchanged.
This mod is licensed under the CreativeMode Mods License.
This will create a new mod based on "Stabshot Nukeshot Armory" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
71
Sep 26, 2025, 08:45 AM
User request: add two creative-only weapons: Stabshot and Nukeshot. make this command: /givestabshot and /givenukeshot - these commands give a stab shot and a nuke shot Global rules Configurable options (config file): maxTNTPerUse being default to 100, MinimumTNTPerUse Being default at 100, nukeExplosionPower Being Default at 5, stabVolumeLimit (max vertical TNT count), cooldown (ticks), enableParticles/sounds Being Default to True. Stabshot (weapon behavior) Item: stabshot (custom crossbow-like). When fired (right-click a block that you are looking at in a 100 Block Limit), detect exact impact position (block or entity). Effect: trace straight downwards from hit X,Z starting at impactY-1 down to world bottom (y=-63). For each integer Y (stop if reached bedrock layer or after stabVolumeLimit), spawn a primed TNT entity at that X,Y,Z with fuse=1 NBT Data so they detonate immediately — creating a vertical “stab” column of explosions down to bedrock. Do not attempt to break bedrock (bedrock must remain). Limit: cap total TNT spawned to stabVolumeLimit and/or 0maxTNTPerUse; if limit hit, stop and log/warn. Use a short scheduled tick spread (e.g., spawn batches of 16 per tick) to avoid tick spikes. Visuals/sound: configurable particle trail on the projectile and a punchy sound when explosions occur. Nukeshot (weapon behavior) Item: nukeshot_launcher (single-shot launcher). On use: pick targeted block position (where player is aiming with a 200 block limit). Create a falling invisible marker at 50+ blocks of the picked position on same Y And Spread 250 TNT s In A 100 Block Radius of the Picked Spot. Explosion should respect config (power, block interaction). Provide an option nukeCreatesCrater true/false to allow block destruction' Edit v2: make a command that is /tntperuse (NUMBER) - the number that u type is the max and minimum tnt that is gonna be spawned when using a stabshot or a nukeshot and also make that no matter what gamemode you are, you can use a nukeshot and stabshot and remove the cooldown for the nukeshot and make stabshot cooldown to be 20 ticks
2
Sep 26, 2025, 08:12 AM
User request: add two creative-only weapons: Stabshot and Nukeshot. make this command: /givestabshot and /givenukeshot - these commands give a stab shot and a nuke shot Global rules Configurable options (config file): maxTNTPerUse being default to 100, MinimumTNTPerUse Being default at 100, nukeExplosionPower Being Default at 5, stabVolumeLimit (max vertical TNT count), cooldown (ticks), enableParticles/sounds Being Default to True. Stabshot (weapon behavior) Item: stabshot (custom crossbow-like). When fired (right-click a block that you are looking at in a 100 Block Limit), detect exact impact position (block or entity). Effect: trace straight downwards from hit X,Z starting at impactY-1 down to world bottom (y=-63). For each integer Y (stop if reached bedrock layer or after stabVolumeLimit), spawn a primed TNT entity at that X,Y,Z with fuse=1 NBT Data so they detonate immediately — creating a vertical “stab” column of explosions down to bedrock. Do not attempt to break bedrock (bedrock must remain). Limit: cap total TNT spawned to stabVolumeLimit and/or 0maxTNTPerUse; if limit hit, stop and log/warn. Use a short scheduled tick spread (e.g., spawn batches of 16 per tick) to avoid tick spikes. Visuals/sound: configurable particle trail on the projectile and a punchy sound when explosions occur. Nukeshot (weapon behavior) Item: nukeshot_launcher (single-shot launcher). On use: pick targeted block position (where player is aiming with a 200 block limit). Create a falling invisible marker at 50+ blocks of the picked position on same Y And Spread 250 TNT s In A 100 Block Radius of the Picked Spot. Explosion should respect config (power, block interaction). Provide an option nukeCreatesCrater true/false to allow block destruction'