49 downloads


Description:
The Stabshot Nukeshot Armory is a powerful dual-mode explosive weapon usable in any gamemode. Sneak + right-click to toggle between Stabshot mode (spawns a configurable vertical column of TNT downward) and Nukeshot mode (scatters a configurable number of TNT around your aim point, plus a central crater explosion); right-click to fire. Stabshot has a 1-second cooldown while Nukeshot can fire without delay. Use /tntperuse <number> to set exactly how many TNT are spawned per shot, and use /givestabshot or /givenukeshot to obtain the weapon in the desired mode instantly.
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This will create a new mod based on "Stabshot Nukeshot Armory" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Stabshot Nukeshot Armory" for Minecraft Java 1.20.1. The original mod will remain unchanged.
49
Sep 26, 2025, 08:45 AM
User request: add two creative-only weapons: Stabshot and Nukeshot. make this command: /givestabshot and /givenukeshot - these commands give a stab shot and a nuke shot Global rules Configurable options (config file): maxTNTPerUse being default to 100, MinimumTNTPerUse Being default at 100, nukeExplosionPower Being Default at 5, stabVolumeLimit (max vertical TNT count), cooldown (ticks), enableParticles/sounds Being Default to True. Stabshot (weapon behavior) Item: stabshot (custom crossbow-like). When fired (right-click a block that you are looking at in a 100 Block Limit), detect exact impact position (block or entity). Effect: trace straight downwards from hit X,Z starting at impactY-1 down to world bottom (y=-63). For each integer Y (stop if reached bedrock layer or after stabVolumeLimit), spawn a primed TNT entity at that X,Y,Z with fuse=1 NBT Data so they detonate immediately — creating a vertical “stab” column of explosions down to bedrock. Do not attempt to break bedrock (bedrock must remain). Limit: cap total TNT spawned to stabVolumeLimit and/or 0maxTNTPerUse; if limit hit, stop and log/warn. Use a short scheduled tick spread (e.g., spawn batches of 16 per tick) to avoid tick spikes. Visuals/sound: configurable particle trail on the projectile and a punchy sound when explosions occur. Nukeshot (weapon behavior) Item: nukeshot_launcher (single-shot launcher). On use: pick targeted block position (where player is aiming with a 200 block limit). Create a falling invisible marker at 50+ blocks of the picked position on same Y And Spread 250 TNT s In A 100 Block Radius of the Picked Spot. Explosion should respect config (power, block interaction). Provide an option nukeCreatesCrater true/false to allow block destruction' Edit v2: make a command that is /tntperuse (NUMBER) - the number that u type is the max and minimum tnt that is gonna be spawned when using a stabshot or a nukeshot and also make that no matter what gamemode you are, you can use a nukeshot and stabshot and remove the cooldown for the nukeshot and make stabshot cooldown to be 20 ticks
2
Sep 26, 2025, 08:12 AM
User request: add two creative-only weapons: Stabshot and Nukeshot. make this command: /givestabshot and /givenukeshot - these commands give a stab shot and a nuke shot Global rules Configurable options (config file): maxTNTPerUse being default to 100, MinimumTNTPerUse Being default at 100, nukeExplosionPower Being Default at 5, stabVolumeLimit (max vertical TNT count), cooldown (ticks), enableParticles/sounds Being Default to True. Stabshot (weapon behavior) Item: stabshot (custom crossbow-like). When fired (right-click a block that you are looking at in a 100 Block Limit), detect exact impact position (block or entity). Effect: trace straight downwards from hit X,Z starting at impactY-1 down to world bottom (y=-63). For each integer Y (stop if reached bedrock layer or after stabVolumeLimit), spawn a primed TNT entity at that X,Y,Z with fuse=1 NBT Data so they detonate immediately — creating a vertical “stab” column of explosions down to bedrock. Do not attempt to break bedrock (bedrock must remain). Limit: cap total TNT spawned to stabVolumeLimit and/or 0maxTNTPerUse; if limit hit, stop and log/warn. Use a short scheduled tick spread (e.g., spawn batches of 16 per tick) to avoid tick spikes. Visuals/sound: configurable particle trail on the projectile and a punchy sound when explosions occur. Nukeshot (weapon behavior) Item: nukeshot_launcher (single-shot launcher). On use: pick targeted block position (where player is aiming with a 200 block limit). Create a falling invisible marker at 50+ blocks of the picked position on same Y And Spread 250 TNT s In A 100 Block Radius of the Picked Spot. Explosion should respect config (power, block interaction). Provide an option nukeCreatesCrater true/false to allow block destruction'
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This mod is licensed under the CreativeMode Mods License.