24 downloads


Description:
Speed-Blitz Sword: Instantly kills the first mob you hit. Two ticks later, begins a chain-kill of the same mob type within a configurable radius (default 64 blocks), teleporting you to each target, pausing 2 ticks between kills. Particle and sound effects accompany kills and teleports. Config options allow adjusting radius, delay, toggling particles, sounds, and wall-teleport.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Speed Blitz Sword" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Speed Blitz Sword" for Minecraft Java 1.20.1. The original mod will remain unchanged.
24
Nov 30, 2025, 03:33 AM
User request: Create an item called Speed-Blitz Sword. When the player left-clicks and hits any mob, the sword immediately kills the target by forcibly setting its health to zero. After exactly 2 ticks, the sword begins a chain-kill routine: record the target’s entity type, then search for the nearest living mob of the same type within a 4-chunk (64-block) radius sphere around the player. If none exist, stop the chain. If one is found, instantly teleport the player to that mob’s position and immediately kill it using the same forced-kill method. After each kill, wait 2 ticks and repeat the process, continuously teleporting and killing until no mobs of that type remain within the radius. The chain must run sequentially with the fixed 2-tick delay to create a blink-strike effect. Each kill emits a brief white slash particle burst at the death point, and each teleport emits a streak-line particle from the old position to the new one. A soft wind-dash sound plays on teleport and a critical-hit sound plays on kill. Add failsafes: stop the chain if the next target is outside the 4-chunk radius, if the player dies, swaps items, or is stunned, and track visited entity UUIDs to avoid infinite loops. Add an optional configuration screen allowing radius adjustment (default 64 blocks), tick delay (default 2), toggles for particles and sounds, and a toggle to allow teleporting through walls (default true). The final result is a sword that one-shots the first mob, then automatically teleports the player between all mobs of that same type within a 4-chunk radius, killing each one in rapid, timed 2-tick intervals until the entire group is wiped out. Edit v2: change it so that once a mob is killed, the player is teleported to the closest mob of the same type, allowing the player to kill the next mob and continue the sequence manually
1
Nov 30, 2025, 03:24 AM
User request: Create an item called Speed-Blitz Sword. When the player left-clicks and hits any mob, the sword immediately kills the target by forcibly setting its health to zero. After exactly 2 ticks, the sword begins a chain-kill routine: record the target’s entity type, then search for the nearest living mob of the same type within a 4-chunk (64-block) radius sphere around the player. If none exist, stop the chain. If one is found, instantly teleport the player to that mob’s position and immediately kill it using the same forced-kill method. After each kill, wait 2 ticks and repeat the process, continuously teleporting and killing until no mobs of that type remain within the radius. The chain must run sequentially with the fixed 2-tick delay to create a blink-strike effect. Each kill emits a brief white slash particle burst at the death point, and each teleport emits a streak-line particle from the old position to the new one. A soft wind-dash sound plays on teleport and a critical-hit sound plays on kill. Add failsafes: stop the chain if the next target is outside the 4-chunk radius, if the player dies, swaps items, or is stunned, and track visited entity UUIDs to avoid infinite loops. Add an optional configuration screen allowing radius adjustment (default 64 blocks), tick delay (default 2), toggles for particles and sounds, and a toggle to allow teleporting through walls (default true). The final result is a sword that one-shots the first mob, then automatically teleports the player between all mobs of that same type within a 4-chunk radius, killing each one in rapid, timed 2-tick intervals until the entire group is wiped out.
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.