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Description:
Smash Burger adds a giant, four-layered food item that you right-click to take one hearty bite at a time. Each bite restores 10 hunger points (5 drumsticks) and grants Saturation II for 45 seconds, with an enforced 45-second cooldown before you can eat the next layer. The tooltip always shows “Layers remaining: X/4” so you’ll know exactly how many bites are left.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Smash Burger" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Smash Burger" for Minecraft Java 1.20.1. The original mod will remain unchanged.
5
Sep 27, 2025, 02:29 AM
User request: Create a custom food item named "Smash Burger." GENERAL DESCRIPTION: - Appearance: The Smash Burger should be visually a large stacked burger with 4 distinct layers (Stack 4) clearly visible — alternating bun, patty, cheese, or lettuce layers so players can easily see that it is a multi-layered item. - The item should look appetizing and realistic within the Minecraft style, emphasizing its “giant burger” identity. - The item model should reflect the current stack visually if possible (optional: display a number or visual layers in inventory tooltip). CONSUMPTION EFFECTS: - When the player consumes the Smash Burger: 1. Hunger: restores exactly 12 hunger points (6 full drumsticks on the hunger bar). 2. Saturation: applies Saturation IV for a duration of 1 minute and 30 seconds (90 seconds total). 3. The effects must apply fully and consistently, every time the item is consumed. - Audio: Eating the Smash Burger should play a satisfying eating sound: - Either the default Minecraft eating sound or, if possible, a custom “burger munch” sound that feels substantial. - Visual effects: Optional particle effects such as small crumbs, floating steam, or tiny sparkle particles while eating to emphasize its giant, stacked nature. STACKING: - The item should clearly indicate it has 4 layers (Stack 4) either: - Visually in the item model (4 stacked layers of bun/patty/cheese/lettuce visible). - Or in the tooltip as “Stack 4” so the player understands it is not a single-layer burger. - Each time the player consumes the Smash Burger: - The stack decreases by 1 layer until fully consumed. - Consumption should always correspond to one layer, never partially skip effects. - Ensure that the item reduces correctly in inventory after each use. TOOLTIP: - The tooltip must display: - Item name: “Smash Burger” - Description: “A giant stacked burger. Fills hunger and boosts saturation.” - Optional lore: “Eat it fast before it gets cold!” for extra flavor. - Tooltip should clearly indicate Stack 4 and update dynamically as layers are consumed. - Tooltip should also display the exact effects: - Hunger restored: 12 points (6 full drumsticks) - Saturation: IV for 1 minute 30 seconds BALANCE & RULES: - Effects must only trigger when the item is fully consumed. - Saturation effect duration must last exactly 1 minute and 30 seconds. - Hunger restoration and saturation effect should not exceed the player’s maximum hunger or saturation limits. - Ensure compatibility with other food effects — eating the Smash Burger while other food effects are active should combine correctly. - Do not allow the player to consume more than the remaining stack. - Ensure proper server-side validation so effects cannot be duplicated or skipped. VISUALS & AUDIO: - Eating animation should match standard Minecraft food animations. - Optional particle effects: small crumbs, faint steam, or sparkle particles when consuming each layer. - Visual effects should not cause lag or interfere with other items/particles. - Optional: visual feedback on inventory to show layers being consumed. FINAL GOAL: - Smash Burger is a stacked, visually impressive food item. - Stack 4 layers reduce properly on consumption. - Eating restores 12 hunger points (6 full drumsticks) and gives Saturation IV for 1 minute 30 seconds. - Visuals and audio enhance the experience, clearly indicating consumption and effects. - Tooltip displays Stack number, name, description, lore, and exact effects. Edit v2: EDIT ITEM: "Smash Burger" — Nerf & Fix Request Objective - Modify the existing "Smash Burger" item so it is nerfed and fixed per the requirements below. - Keep the current "4-layer consumption" mechanic (each Smash Burger item can be consumed up to 4 times), but make the Smash Burger a non-stackable item (stack size = 1). - Change saturation potency and duration as specified. - Add a cooldown mechanic tied to Saturation duration so players cannot eat another layer until the effect expires. CHANGES TO APPLY 1) SATURATION NERF - Current: Saturation IV for 90 seconds. - New: Saturation III for 30 seconds (exact). - Implementation: When the Smash Burger is fully consumed (one layer/eat), apply Saturation with amplifier = 3 (Saturation III) for exactly 30 seconds (30,000 ms). Use server-side timers to remove the effect exactly after 30 seconds. 2) HUNGER RESTORE (unchanged) - Keep the previously specified hunger restore per consumption: - Each consumption restores 12 hunger points (i.e., 6 full drumsticks). - Note: If you previously implemented one Smash Burger as 4-layer stack where each "layer" is one edible use, keep that. Do NOT change per-layer hunger value unless otherwise specified. 3) STACK LIMIT FIX - Set Smash Burger stack limit to **1** (non-stackable). - Clarification: The item is still a multi-use object (Stack 4 in visual/tooltip sense) that can be eaten up to 4 times, but **only one Smash Burger item may occupy an inventory slot**. The inventory cannot hold multiple Smash Burgers in the same slot; duplicates require separate slots. - Implementation notes for servers/platforms that default to stackable items: - Explicitly set `maxStackSize = 1` for the Smash Burger item definition. - If the platform renders stack quantity numerically in the UI, ensure it shows item count = 1 and decrements to 0/removed after all layers consumed. 4) CONSUMPTION COOLDOWN (NEW) - After eating **1 layer**, the player cannot eat another Smash Burger layer until **30 seconds have passed** (matching the Saturation III effect duration). - Implementation: Add a server-side cooldown timer tied to the Smash Burger’s consumption. If the player tries to consume another layer during the 30s effect, block the attempt and show a message like "You are too full to eat another Smash Burger right now." - This ensures that the 4 layers cannot be rapidly spammed — one layer every 30s maximum. 5) VISUALS / TOOLTIP UPDATE - Update tooltip to reflect the new values exactly: - "Smash Burger — Stack: 1 (4-layer item). Each eat: +12 Hunger, Saturation III (30s). Cannot eat another layer until effect expires." - Tooltip must clearly state the item is multi-use (4 eats), non-stackable, and enforces the per-layer cooldown. - If your implementation shows layer visuals, ensure consuming a layer updates both the model and tooltip (e.g., "Layers remaining: 3/4"). 6) SERVER-SIDE & VALIDATION - All changes must be enforced server-side: - Saturation level & duration applied and removed server-side. - Inventory stack size limit enforced server-side to prevent duping/exploits. - Eating actions validated server-side so effects cannot be spoofed. - Cooldown blocking enforced server-side (no client bypass). - Ensure hunger restoration clamping (do not exceed max hunger bar). 7) EDGE CASES & RULES - If a player consumes a Smash Burger while at full hunger/saturation: still consume the layer and apply Saturation III for 30s (but hunger will be clamped at max). - If Smash Burger item is in a stack due to old saved data, perform a migration: - On load, convert any stacked Smash Burgers into individual items (maxStackSize = 1 each). - If impossible, at least enforce stack limit for new pickups and show warning to admin about legacy stacks. - If the item has cooldown/time-per-eat logic, keep as-is; only change saturation potency & duration, stack size, and enforce cooldown. 8) TEST CHECKLIST (paste for QA) - Equip/test consumption: 1. Give player a Smash Burger item (single item). Inventory should show stack size 1. 2. Consume once → Hunger +12, Saturation III applied for exactly 30s. Tooltip updates to show remaining layers (3/4). 3. Check Saturation amplifier = 3 (not 4) via server attribute/status or UI. 4. During 30s effect, attempt to consume again → blocked with message "You are too full to eat another Smash Burger right now." 5. After 30s, cooldown expires → player may consume again. 6. Verify item decrements layers then removes item after 4th consumption. - Stack enforcement: 1. Attempt to pick up another Smash Burger into the same slot — UI must not stack; either occupy new slot or reject pickup depending on system. Confirm server enforces maxStackSize = 1. 2. Attempt to duplicate/dupe via rapid pickups or network — server must prevent stack >1 in a slot. - Legacy stacks: 1. If world had stacks pre-change, verify migration or admin warning occurs. - Edge behavior: 1. Eat at full hunger — hunger clamps to max; Saturation still applied. 2. Confirm no negative interactions with other food effects. DELIVERABLES - Apply changes to item definition (maxStackSize = 1). - Update server logic handling consumption to apply Saturation III for 30 seconds, enforce 30s cooldown between layers. - Update item tooltip text to exact wording above. - Provide a brief QA confirmation message after changes are applied. END OF EDIT REQUEST Edit v3: EDIT ITEM: "Smash Burger" (fix recipe + rebalance stats) Objective: - Fix crafting recipe not appearing in survival worlds. - Apply new balance adjustments to hunger, saturation, and eating cooldown. 1) Crafting Recipe Fix - Ensure the Smash Burger has a valid **crafting table recipe** registered in survival mode. - Recipe must be visible in the recipe book (if enabled) and craftable in both survival and creative test worlds. - Check that the recipe properly loads when a new world is created (no missing registry or disabled recipe). - Do not remove the existing "multi-bite" feature (eating 4 times from a single burger). Only fix the recipe registration issue. 2) Balance Changes (NERFS/BUFFS) - Hunger restored: **10 hunger points (5 drumsticks)**. (Previously 12/6 drumsticks) - Saturation amplifier: **II** (was IV). - Saturation duration: **45 seconds** (was 30s after nerf, buffed slightly to match balance). - Eating cooldown: **45 seconds** (was 30s). Must fully sync with saturation duration to prevent stacking abuse. 3) Stack Limit - Keep the Smash Burger as a **stack limit of 1** (cannot stack up to 64). - Multi-bite mechanic still intact (4 bites per single Smash Burger). 4) Tooltip Update - Update tooltip so players see correct stats: - "Restores 5 drumsticks (10 hunger)." - "Grants Saturation II for 45s." - "Cannot be eaten again until cooldown (45s)." - Ensure tooltip dynamically updates with "Hold SHIFT for details" if supported. 5) Test Checklist - Start new survival world → Smash Burger recipe shows in recipe book (once ingredients are discovered). - Crafting table works with exact recipe → outputs Smash Burger. - Eating once applies +10 hunger and Saturation II (45s). - Attempting to eat again before cooldown → blocked until 45s passes. - After cooldown expires → able to eat another bite. - All 4 bites work as expected. - Stack size is restricted to 1. Final Notes: - The key issue is the **recipe not appearing in new survival worlds** — fix by ensuring it is registered server-side and not creative-only. - Apply the balance changes exactly as listed above.
1
Sep 24, 2025, 06:25 PM
User request: Create a custom food item named "Smash Burger." GENERAL DESCRIPTION: - Appearance: The Smash Burger should be visually a large stacked burger with 4 distinct layers (Stack 4) clearly visible — alternating bun, patty, cheese, or lettuce layers so players can easily see that it is a multi-layered item. - The item should look appetizing and realistic within the Minecraft style, emphasizing its “giant burger” identity. - The item model should reflect the current stack visually if possible (optional: display a number or visual layers in inventory tooltip). CONSUMPTION EFFECTS: - When the player consumes the Smash Burger: 1. Hunger: restores exactly 12 hunger points (6 full drumsticks on the hunger bar). 2. Saturation: applies Saturation IV for a duration of 1 minute and 30 seconds (90 seconds total). 3. The effects must apply fully and consistently, every time the item is consumed. - Audio: Eating the Smash Burger should play a satisfying eating sound: - Either the default Minecraft eating sound or, if possible, a custom “burger munch” sound that feels substantial. - Visual effects: Optional particle effects such as small crumbs, floating steam, or tiny sparkle particles while eating to emphasize its giant, stacked nature. STACKING: - The item should clearly indicate it has 4 layers (Stack 4) either: - Visually in the item model (4 stacked layers of bun/patty/cheese/lettuce visible). - Or in the tooltip as “Stack 4” so the player understands it is not a single-layer burger. - Each time the player consumes the Smash Burger: - The stack decreases by 1 layer until fully consumed. - Consumption should always correspond to one layer, never partially skip effects. - Ensure that the item reduces correctly in inventory after each use. TOOLTIP: - The tooltip must display: - Item name: “Smash Burger” - Description: “A giant stacked burger. Fills hunger and boosts saturation.” - Optional lore: “Eat it fast before it gets cold!” for extra flavor. - Tooltip should clearly indicate Stack 4 and update dynamically as layers are consumed. - Tooltip should also display the exact effects: - Hunger restored: 12 points (6 full drumsticks) - Saturation: IV for 1 minute 30 seconds BALANCE & RULES: - Effects must only trigger when the item is fully consumed. - Saturation effect duration must last exactly 1 minute and 30 seconds. - Hunger restoration and saturation effect should not exceed the player’s maximum hunger or saturation limits. - Ensure compatibility with other food effects — eating the Smash Burger while other food effects are active should combine correctly. - Do not allow the player to consume more than the remaining stack. - Ensure proper server-side validation so effects cannot be duplicated or skipped. VISUALS & AUDIO: - Eating animation should match standard Minecraft food animations. - Optional particle effects: small crumbs, faint steam, or sparkle particles when consuming each layer. - Visual effects should not cause lag or interfere with other items/particles. - Optional: visual feedback on inventory to show layers being consumed. FINAL GOAL: - Smash Burger is a stacked, visually impressive food item. - Stack 4 layers reduce properly on consumption. - Eating restores 12 hunger points (6 full drumsticks) and gives Saturation IV for 1 minute 30 seconds. - Visuals and audio enhance the experience, clearly indicating consumption and effects. - Tooltip displays Stack number, name, description, lore, and exact effects. Edit v2: EDIT ITEM: "Smash Burger" — Nerf & Fix Request Objective - Modify the existing "Smash Burger" item so it is nerfed and fixed per the requirements below. - Keep the current "4-layer consumption" mechanic (each Smash Burger item can be consumed up to 4 times), but make the Smash Burger a non-stackable item (stack size = 1). - Change saturation potency and duration as specified. - Add a cooldown mechanic tied to Saturation duration so players cannot eat another layer until the effect expires. CHANGES TO APPLY 1) SATURATION NERF - Current: Saturation IV for 90 seconds. - New: Saturation III for 30 seconds (exact). - Implementation: When the Smash Burger is fully consumed (one layer/eat), apply Saturation with amplifier = 3 (Saturation III) for exactly 30 seconds (30,000 ms). Use server-side timers to remove the effect exactly after 30 seconds. 2) HUNGER RESTORE (unchanged) - Keep the previously specified hunger restore per consumption: - Each consumption restores 12 hunger points (i.e., 6 full drumsticks). - Note: If you previously implemented one Smash Burger as 4-layer stack where each "layer" is one edible use, keep that. Do NOT change per-layer hunger value unless otherwise specified. 3) STACK LIMIT FIX - Set Smash Burger stack limit to **1** (non-stackable). - Clarification: The item is still a multi-use object (Stack 4 in visual/tooltip sense) that can be eaten up to 4 times, but **only one Smash Burger item may occupy an inventory slot**. The inventory cannot hold multiple Smash Burgers in the same slot; duplicates require separate slots. - Implementation notes for servers/platforms that default to stackable items: - Explicitly set `maxStackSize = 1` for the Smash Burger item definition. - If the platform renders stack quantity numerically in the UI, ensure it shows item count = 1 and decrements to 0/removed after all layers consumed. 4) CONSUMPTION COOLDOWN (NEW) - After eating **1 layer**, the player cannot eat another Smash Burger layer until **30 seconds have passed** (matching the Saturation III effect duration). - Implementation: Add a server-side cooldown timer tied to the Smash Burger’s consumption. If the player tries to consume another layer during the 30s effect, block the attempt and show a message like "You are too full to eat another Smash Burger right now." - This ensures that the 4 layers cannot be rapidly spammed — one layer every 30s maximum. 5) VISUALS / TOOLTIP UPDATE - Update tooltip to reflect the new values exactly: - "Smash Burger — Stack: 1 (4-layer item). Each eat: +12 Hunger, Saturation III (30s). Cannot eat another layer until effect expires." - Tooltip must clearly state the item is multi-use (4 eats), non-stackable, and enforces the per-layer cooldown. - If your implementation shows layer visuals, ensure consuming a layer updates both the model and tooltip (e.g., "Layers remaining: 3/4"). 6) SERVER-SIDE & VALIDATION - All changes must be enforced server-side: - Saturation level & duration applied and removed server-side. - Inventory stack size limit enforced server-side to prevent duping/exploits. - Eating actions validated server-side so effects cannot be spoofed. - Cooldown blocking enforced server-side (no client bypass). - Ensure hunger restoration clamping (do not exceed max hunger bar). 7) EDGE CASES & RULES - If a player consumes a Smash Burger while at full hunger/saturation: still consume the layer and apply Saturation III for 30s (but hunger will be clamped at max). - If Smash Burger item is in a stack due to old saved data, perform a migration: - On load, convert any stacked Smash Burgers into individual items (maxStackSize = 1 each). - If impossible, at least enforce stack limit for new pickups and show warning to admin about legacy stacks. - If the item has cooldown/time-per-eat logic, keep as-is; only change saturation potency & duration, stack size, and enforce cooldown. 8) TEST CHECKLIST (paste for QA) - Equip/test consumption: 1. Give player a Smash Burger item (single item). Inventory should show stack size 1. 2. Consume once → Hunger +12, Saturation III applied for exactly 30s. Tooltip updates to show remaining layers (3/4). 3. Check Saturation amplifier = 3 (not 4) via server attribute/status or UI. 4. During 30s effect, attempt to consume again → blocked with message "You are too full to eat another Smash Burger right now." 5. After 30s, cooldown expires → player may consume again. 6. Verify item decrements layers then removes item after 4th consumption. - Stack enforcement: 1. Attempt to pick up another Smash Burger into the same slot — UI must not stack; either occupy new slot or reject pickup depending on system. Confirm server enforces maxStackSize = 1. 2. Attempt to duplicate/dupe via rapid pickups or network — server must prevent stack >1 in a slot. - Legacy stacks: 1. If world had stacks pre-change, verify migration or admin warning occurs. - Edge behavior: 1. Eat at full hunger — hunger clamps to max; Saturation still applied. 2. Confirm no negative interactions with other food effects. DELIVERABLES - Apply changes to item definition (maxStackSize = 1). - Update server logic handling consumption to apply Saturation III for 30 seconds, enforce 30s cooldown between layers. - Update item tooltip text to exact wording above. - Provide a brief QA confirmation message after changes are applied. END OF EDIT REQUEST
1
Sep 24, 2025, 04:01 AM
User request: Create a custom food item named "Smash Burger." GENERAL DESCRIPTION: - Appearance: The Smash Burger should be visually a large stacked burger with 4 distinct layers (Stack 4) clearly visible — alternating bun, patty, cheese, or lettuce layers so players can easily see that it is a multi-layered item. - The item should look appetizing and realistic within the Minecraft style, emphasizing its “giant burger” identity. - The item model should reflect the current stack visually if possible (optional: display a number or visual layers in inventory tooltip). CONSUMPTION EFFECTS: - When the player consumes the Smash Burger: 1. Hunger: restores exactly 12 hunger points (6 full drumsticks on the hunger bar). 2. Saturation: applies Saturation IV for a duration of 1 minute and 30 seconds (90 seconds total). 3. The effects must apply fully and consistently, every time the item is consumed. - Audio: Eating the Smash Burger should play a satisfying eating sound: - Either the default Minecraft eating sound or, if possible, a custom “burger munch” sound that feels substantial. - Visual effects: Optional particle effects such as small crumbs, floating steam, or tiny sparkle particles while eating to emphasize its giant, stacked nature. STACKING: - The item should clearly indicate it has 4 layers (Stack 4) either: - Visually in the item model (4 stacked layers of bun/patty/cheese/lettuce visible). - Or in the tooltip as “Stack 4” so the player understands it is not a single-layer burger. - Each time the player consumes the Smash Burger: - The stack decreases by 1 layer until fully consumed. - Consumption should always correspond to one layer, never partially skip effects. - Ensure that the item reduces correctly in inventory after each use. TOOLTIP: - The tooltip must display: - Item name: “Smash Burger” - Description: “A giant stacked burger. Fills hunger and boosts saturation.” - Optional lore: “Eat it fast before it gets cold!” for extra flavor. - Tooltip should clearly indicate Stack 4 and update dynamically as layers are consumed. - Tooltip should also display the exact effects: - Hunger restored: 12 points (6 full drumsticks) - Saturation: IV for 1 minute 30 seconds BALANCE & RULES: - Effects must only trigger when the item is fully consumed. - Saturation effect duration must last exactly 1 minute and 30 seconds. - Hunger restoration and saturation effect should not exceed the player’s maximum hunger or saturation limits. - Ensure compatibility with other food effects — eating the Smash Burger while other food effects are active should combine correctly. - Do not allow the player to consume more than the remaining stack. - Ensure proper server-side validation so effects cannot be duplicated or skipped. VISUALS & AUDIO: - Eating animation should match standard Minecraft food animations. - Optional particle effects: small crumbs, faint steam, or sparkle particles when consuming each layer. - Visual effects should not cause lag or interfere with other items/particles. - Optional: visual feedback on inventory to show layers being consumed. FINAL GOAL: - Smash Burger is a stacked, visually impressive food item. - Stack 4 layers reduce properly on consumption. - Eating restores 12 hunger points (6 full drumsticks) and gives Saturation IV for 1 minute 30 seconds. - Visuals and audio enhance the experience, clearly indicating consumption and effects. - Tooltip displays Stack number, name, description, lore, and exact effects.
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This mod is licensed under the CreativeMode Mods License.