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Description:
SlateSkin Potion is a drinkable potion (stackable up to 16) that you consume with a right-click to instantly gain Slowness II, Absorption II (+4 temporary hearts), and Resistance II for 12 seconds, complete with swirling dark particles and a subtle metallic “armor” sound. A server-enforced 60-second cooldown prevents spamming (and shows a client-side cooldown indicator), so plan your defensive boosts carefully in battle.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Slateskin Potion" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Slateskin Potion" for Minecraft Java 1.20.1. The original mod will remain unchanged.
2
Sep 25, 2025, 03:59 AM
User request: CREATE ITEM: SlateSkin Potion ITEM DETAILS: - Name: SlateSkin Potion - Display Name: "SlateSkin Potion" - Appearance: Dark grey/charcoal potion bottle with faint black smoke inside, subtle metallic shimmer - Stack Limit: 16 (or standard potion stack) - Tooltip: "Grants protective SlateSkin – Slowness, Absorption, and Resistance" - Server-side enforcement: All effects and cooldown must be validated server-side CONSUME EFFECTS: - Trigger: Consume potion - Effects applied immediately upon consumption: 1. Slowness II for 12 seconds (reduces movement speed to balance defensive bonuses) 2. Absorption II for 12 seconds (grants temporary health buffer) 3. Resistance II for 12 seconds (reduces incoming damage) - All effects applied simultaneously - Server-side only; prevents cheating or bypassing cooldown COOLDOWN: - Cooldown: 60 seconds per player after consumption - Enforced server-side to prevent spamming - Tooltip can optionally display remaining cooldown in seconds VISUALS & AUDIO: - Upon consumption, greyish-black particles swirl around the player for the full 12-second duration - Subtle metallic or “armor plating” sound plays when potion activates - Optional glow around player to indicate active SlateSkin effect - Visuals fade smoothly as duration ends BALANCE NOTES: - Slowness II balances the defensive buffs, preventing overpowered mobility - Absorption II + Resistance II provides moderate protection without making the player invincible - Duration of 12 seconds ensures short-term combat utility without dominating fights - Server-side only, cooldown strictly enforced - Compatible with other potion effects; effects do not stack beyond amplifier limits IMPLEMENTATION NOTES FOR AI: - Apply all three effects simultaneously upon consumption - Server must track individual player cooldowns - Effects should automatically expire after 12 seconds - Visual and audio cues clearly indicate active effect - Tooltip must explain effects and cooldown to player - Ensure potion does not affect other players or entities unintentionally - Effects should respect PvP / protected area rules if present EDGE CASES & SAFETY: - If player disconnects mid-effect, effects end gracefully - Potion should not stack effect amplifiers if consumed before cooldown ends - Server must prevent multiple potion instances applying beyond intended duration Edit v2: FIX ITEM: SlateSkin Potion ISSUE: - Current behavior: Acts as a food item (consumable that fills hunger bar) - Desired behavior: Should act as a potion/drink, not a food item FIX INSTRUCTIONS FOR AI: 1. Remove any “hunger restore” effects or food-related properties. 2. Ensure item is categorized as a potion/drink in the game engine. 3. On consumption, apply the following effects **only**: - Slowness II for 12 seconds - Absorption II for 12 seconds - Resistance II for 12 seconds 4. Apply a **cooldown of 60 seconds** after consumption (server-side enforced) 5. Visuals: Potion bottle animation and particle effects remain; no eating animation or sounds 6. Tooltip must indicate it is a potion/drink, not food 7. Stack behavior: Standard potion stack limit (e.g., 16), not food stack rules 8. Server-side enforcement: Effects and cooldown must be validated server-side
1
Sep 25, 2025, 03:32 AM
User request: CREATE ITEM: SlateSkin Potion ITEM DETAILS: - Name: SlateSkin Potion - Display Name: "SlateSkin Potion" - Appearance: Dark grey/charcoal potion bottle with faint black smoke inside, subtle metallic shimmer - Stack Limit: 16 (or standard potion stack) - Tooltip: "Grants protective SlateSkin – Slowness, Absorption, and Resistance" - Server-side enforcement: All effects and cooldown must be validated server-side CONSUME EFFECTS: - Trigger: Consume potion - Effects applied immediately upon consumption: 1. Slowness II for 12 seconds (reduces movement speed to balance defensive bonuses) 2. Absorption II for 12 seconds (grants temporary health buffer) 3. Resistance II for 12 seconds (reduces incoming damage) - All effects applied simultaneously - Server-side only; prevents cheating or bypassing cooldown COOLDOWN: - Cooldown: 60 seconds per player after consumption - Enforced server-side to prevent spamming - Tooltip can optionally display remaining cooldown in seconds VISUALS & AUDIO: - Upon consumption, greyish-black particles swirl around the player for the full 12-second duration - Subtle metallic or “armor plating” sound plays when potion activates - Optional glow around player to indicate active SlateSkin effect - Visuals fade smoothly as duration ends BALANCE NOTES: - Slowness II balances the defensive buffs, preventing overpowered mobility - Absorption II + Resistance II provides moderate protection without making the player invincible - Duration of 12 seconds ensures short-term combat utility without dominating fights - Server-side only, cooldown strictly enforced - Compatible with other potion effects; effects do not stack beyond amplifier limits IMPLEMENTATION NOTES FOR AI: - Apply all three effects simultaneously upon consumption - Server must track individual player cooldowns - Effects should automatically expire after 12 seconds - Visual and audio cues clearly indicate active effect - Tooltip must explain effects and cooldown to player - Ensure potion does not affect other players or entities unintentionally - Effects should respect PvP / protected area rules if present EDGE CASES & SAFETY: - If player disconnects mid-effect, effects end gracefully - Potion should not stack effect amplifiers if consumed before cooldown ends - Server must prevent multiple potion instances applying beyond intended duration
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.