Items or Blocks
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Description:
create a minecraft item that has the following description: 'an arrow that when shot creates a 1:1 scale replica of San francisco. They should be generated starting at the height of where the arrow lands. the buildings should all have 4 walls and a roof, and we should have some of sf's big landmarks, also make sure that anything that would be filled with blocks is empty in the middle but fileld all around Create a custom projectile item called “City Arrow”. When any player fires and the arrow lands, it instantly conjures a hollow, 1 : 1 scale shell-only replica of the City & County of San Francisco whose lowest blocks begin exactly at the impact Y-level. Required Behaviors & Rules Trigger & Origin Event: onProjectileHit for the City Arrow. Origin point: the exact block where the arrow head comes to rest. All generated structures start at this Y-coordinate and extend upward; nothing is placed below it. Scale & Footprint Use real-world dimensions (1 block = 1 meter) for streets, blocks, and landmark footprints. Limit generation to the official SF landmass, including Treasure Island and Alcatraz, but exclude the Bay and Pacific water beyond the shoreline. Building Construction Rules Shell-only: every building is hollow—place continuous exterior walls and a roof but leave interiors completely air-filled. Four exterior walls must enclose each footprint; roofs can be flat or sloped to match the real structure. Do not fill floors, furniture, or interior support blocks unless they are visible exterior features (e.g., support pillars under the Golden Gate Bridge deck). Iconic Landmarks to Include (non-exhaustive) Golden Gate Bridge (full span, both towers, cables) Salesforce Tower Transamerica Pyramid Coit Tower Ferry Building with clock tower'
Manage versions and create new iterations of this mod.
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This will create a new version of "Skyline Arrow" for Minecraft Java 1.20.1. The original mod will remain unchanged.
This mod is licensed under the CreativeMode Mods License.
This will create a new mod based on "Skyline Arrow" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
1
Jun 19, 2025, 10:48 PM
User request: an arrow that when shot creates a 1:1 scale replica of San francisco. They should be generated starting at the height of where the arrow lands. the buildings should all have 4 walls and a roof, and we should have some of sf s big landmarks, also make sure that anything that would be filled with blocks is empty in the middle but fileld all around Create a custom projectile item called “City Arrow”. When any player fires and the arrow lands, it instantly conjures a hollow, 1 : 1 scale shell-only replica of the City & County of San Francisco whose lowest blocks begin exactly at the impact Y-level. Required Behaviors & Rules Trigger & Origin Event: onProjectileHit for the City Arrow. Origin point: the exact block where the arrow head comes to rest. All generated structures start at this Y-coordinate and extend upward; nothing is placed below it. Scale & Footprint Use real-world dimensions (1 block = 1 meter) for streets, blocks, and landmark footprints. Limit generation to the official SF landmass, including Treasure Island and Alcatraz, but exclude the Bay and Pacific water beyond the shoreline. Building Construction Rules Shell-only: every building is hollow—place continuous exterior walls and a roof but leave interiors completely air-filled. Four exterior walls must enclose each footprint; roofs can be flat or sloped to match the real structure. Do not fill floors, furniture, or interior support blocks unless they are visible exterior features (e.g., support pillars under the Golden Gate Bridge deck). Iconic Landmarks to Include (non-exhaustive) Golden Gate Bridge (full span, both towers, cables) Salesforce Tower Transamerica Pyramid Coit Tower Ferry Building with clock tower'