Description:

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus-style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view while first-person still hides the empty hand for immersion. The robot features the new reference-matching blue helmet, black visor with cyan eyes, silver faceplate and crest, intact transformation and movement animations, and updated armor/item icons to match the red, blue and silver look; remove any piece or switch to truck mode to return to the normal player render, and truck mode now reliably spawns only one truck shell per player. Truck-mode ramming now knocks targets back harder with a slight lift and plays a new truck crash sound on impact (with a short cooldown to prevent audio spam), and the truck’s engine start, drive, idle and rev noises have been revamped to a raw, high-power diesel sound layered with the existing road hiss for a more visceral vehicle experience.

The Tempest Cloud Cruiser is a rideable multiblock flying cloud vehicle you build and activate by right-clicking any part to transform it into a hovering cruiser; while piloting use WASD to move, Space to ascend, Shift to descend, your view to turn, and Ctrl to exit (which returns the item to you). While flying, press [ (left bracket) to cycle the weather/disaster menu through Clear Sky, Rainstorm, Thunderstorm, Lightning Strike, Earthquake, Fire Storm, and Chasm, then right-click to trigger the selected effect; a HUD displays your speed, altitude, heading and current mode and automatically switches to third-person so you can see the full cruiser. Earthquake shakes and launches nearby entities while damaging them and cracking surface blocks with explosion and anvil sounds; Fire Storm rains burning embers across a large area, setting fires and igniting nearby entities; Chasm tears open a deep directional trench in front of you to rip through the ground, and status messages report how many fires or blocks were affected; the Tornado Gust option has been removed.

The Sky Baron Biplane is a decorative multiblock structure that brings a fully animated, sound-producing biplane to life in your world. Once the structure is assembled and placed, you can right-click any part of it to toggle the engine on or off -- no need to hunt for a specific block. When the engine is running, it roars to life with a looping engine sound, billowing smoke and cloud particles from the propeller and exhaust, giving the biplane an authentic, immersive feel.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.

Der Returning Blade fügt ein wirbelndes, werfbares Schwert hinzu: Rechtsklick wirft es (kurzer Klick für einen schwächeren Wurf), langes Laden füllt eine HUD‑Anzeige — je voller, desto schneller, stärker und durchschlagskräftiger (bei hoher Ladung kann die Klinge mehrere Mobs durchdringen); gestochen oder abgelegte Klingen sind unzerstörbar und despawnen nicht. Tasten steuern Spezialfähigkeiten: C ruft die Klinge dimensionsübergreifend zurück, V schaltet den Doppelklingen‑Modus (eine permanente Klinge bleibt auf einmal Pflicht; V erzeugt eine temporäre Offhand‑Klinge mit eigener Abklingzeit, echter Doppel‑Schaden nur bei simultanen Treffern) und B aktiviert den Wirbelwind (drehende Pose, temporäre Offhand‑Klinge, regelmäßiger Flächenschaden; Werfen ist während Wirbelwind deaktiviert); dazu kommen überarbeitete Partikel, Sounds, Animationen und eine verbesserte Item‑Textur. The Returning Blade adds a swirling, throwable sword: right-click to throw (short click for a weaker toss), hold to charge a HUD meter — the fuller the charge the faster, stronger, and more penetrating the blade (high charge can pass through multiple mobs); stuck or dropped blades are indestructible and do not despawn. Special abilities use keys: C recalls the blade across dimensions, V toggles Dual‑Blade mode (one persistent blade remains allowed at a time; V spawns a temporary offhand blade with its own cooldown and true double damage only on simultaneous hits), and B activates Whirlwind (spinning stance, temporary offhand blade, periodic AoE damage; throwing is disabled during Whirlwind); signing the Swordsart Pact lets you summon the blade when it does not yet exist, and if you have not signed the pact the C/V/B keys are now silently ignored with no messages.
This mod is licensed under the CreativeMode Mods License.