9 downloads


Description:
The Skeleton Summoner is a mystical artifact that lets you command a squad of four fully armored skeleton archers. Right-click to summon them wearing Netherite helmets, Iron chestplates, Diamond leggings and Iron boots, each wielding a bow enchanted with Power V and Flame I—they will follow you and target hostile mobs only. While your allies are active, right-click again to recall all living skeletons into the item (they heal over time in storage), then right-click once more to redeploy them at their current health.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Skeleton Summoner" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Skeleton Summoner" for Minecraft Java 1.20.1. The original mod will remain unchanged.
9
Sep 23, 2025, 05:16 PM
User request: Create an item called "Skeleton Summoner" with this behaviour: - Primary action (right-click): • If no allies are active and no allies are stored: spawn 4 allied skeletons next to the player. • If allies are currently active: right-click will instantly retrieve all *living* allied skeletons into the item (they disappear from the world and become stored'). • If allies are stored inside the item: right-click will re-summon those stored allies beside the player with their current HP. - Skeleton properties: • Count: 4 skeleton allies. • Each skeleton wields a bow enchanted Power V and Flame I. • Combined maximum HP across all 4 skeletons must be ≥ 400 (recommended: 4 × 100 HP). • Allies are friendly to the player and their party; they target hostile mobs only and do not attack the player. - Spawn & retrieval: • Spawn location: within 1 block of the player's feet; if blocked, choose the nearest valid space within 3 blocks. • Retrieval only captures living allies; dead allies are lost and must be respawned by a new summon. • Only one set of allied skeletons can be active at once. - Storage & healing: • When retrieved, skeletons are stored inside the item (not present in world) and are invulnerable while stored. • While stored, each skeleton regenerates health over time. The longer they remain stored, the more HP they regain, up to their individual max HP. (Suggested healing rate: 5% of each skeleton's max HP per second — adjust for balance.) - UI & feedback: • Item tooltip shows stored count and current combined HP (e.g., "Stored: 4 / 4 — Combined HP: 320 / 400"). • Play a short summon particle/sound when summoning and a retrieval particle/sound when storing. - Edge cases: • If some skeletons die while active, retrieval stores only the survivors. • If item is empty and skeletons are all dead, right-click will spawn a fresh set of four at full HP. ' Edit v2: Make the skeletons have Netherite Helmets, Iron Chestplates, Diamond Leggins and Iron Boots Equipped and their bow will have the following enchantments: Power V and Flame I
1
Sep 23, 2025, 04:17 PM
User request: Create an item called "Skeleton Summoner" with this behaviour: - Primary action (right-click): • If no allies are active and no allies are stored: spawn 4 allied skeletons next to the player. • If allies are currently active: right-click will instantly retrieve all *living* allied skeletons into the item (they disappear from the world and become stored'). • If allies are stored inside the item: right-click will re-summon those stored allies beside the player with their current HP. - Skeleton properties: • Count: 4 skeleton allies. • Each skeleton wields a bow enchanted Power V and Flame I. • Combined maximum HP across all 4 skeletons must be ≥ 400 (recommended: 4 × 100 HP). • Allies are friendly to the player and their party; they target hostile mobs only and do not attack the player. - Spawn & retrieval: • Spawn location: within 1 block of the player's feet; if blocked, choose the nearest valid space within 3 blocks. • Retrieval only captures living allies; dead allies are lost and must be respawned by a new summon. • Only one set of allied skeletons can be active at once. - Storage & healing: • When retrieved, skeletons are stored inside the item (not present in world) and are invulnerable while stored. • While stored, each skeleton regenerates health over time. The longer they remain stored, the more HP they regain, up to their individual max HP. (Suggested healing rate: 5% of each skeleton's max HP per second — adjust for balance.) - UI & feedback: • Item tooltip shows stored count and current combined HP (e.g., "Stored: 4 / 4 — Combined HP: 320 / 400"). • Play a short summon particle/sound when summoning and a retrieval particle/sound when storing. - Edge cases: • If some skeletons die while active, retrieval stores only the survivors. • If item is empty and skeletons are all dead, right-click will spawn a fresh set of four at full HP. '
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This mod is licensed under the CreativeMode Mods License.