3 downloads
Description:
Place the Miner Skeleton Depot to summon a tireless skeleton miner with a glowing visor that digs straight tunnels, collects stone and ores in its 27-slot pack, and walks back to the depot to empty itself before returning (it even respawns if ever slain). Complement your mining operation with the Tree Planter, which automatically sows saplings from its dispenser-sized inventory, and the Tree Harvester, which slowly fells entire trees and gathers logs in its chest-sized storage—both blocks fully support hopper automation.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Skeleton Miner" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
3
Aug 7, 2025, 06:35 AM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining. Edit v2: The skeleton miner should be automatically centered on the block when it is placed, and it should only want linearly forward. It should carry a pickaxe and not a bow. It should only mine the blocks directly in front of it, and not those under or around it. Also change the texture to look more Minecrafty and industrial. Edit v3: Change the skeleton to a zombie, but keep the exact texture, as it should still visually look like a skeleton. Give the skeleton an iron pickaxe. The skeleton should no longer glow. Add a new block called the Miner Skeleton Depot. This is crafted out of a skeleton skull in the middle, iron picks to the left and right, redstone blocks on the top and bottom, and iron blocks in the corners. When the depot is placed, it will spawn a miner skeleton on top. The depot should have an arrow on top, which should face away from the player who placed it. The miner skeleton will spawn facing the direction of the arrow. The skeleton will walk in that direction until it hits a block. It should follow the same mining behaviour as before. Once its inventory fills, it will turn around and walk back to the depot. It will deposit any blocks it picked up into the depot. Once it finishes depositing, it will turn back in the direction the depot is pointing and return to mining. The depot will function as a chest, but it will have a custom texture that looks mechanical like the skeleton, with mechanical pieces that could perform imaginary functions like providing a home base for the skeleton and allowing it to charge. The depot has an inventory that can be accessed, and it is compatible with hoppers. Edit v4: Please fix the texture, because it moved when the mob switched to a zombie. Also, make the skeleton continue to make skeleton noises, even as a zombie. The skeleton should not have any pathfinding outside of the directions. It should just go forward until it hits blocks and breaks them, and when every slot in its inventory has blocks in them, it should turn around and walk back to the depot. When it is over the depot, it should transfer blocks directly from its inventory into the depot. When the skeleton dies it should respawn on the depot. It should also die when the depot is broken. The skeleton is intertwined to the depot. Edit v5: If the skeleton despawns for any reason, he should respawn at the depot. Also, the skeletons are spawning in the wrong direction when the depot is first placed, but they spawn correctly when they die. Finally, if the depot is powered it should recall skeletons and they shouldnt be able to leave it when its powered. Its basically so that the machine can be disabled when its not needed. Edit v6: The miners are still facing and moving in the opposite direction from the arrow. Also, recalling them with redstone should make the robots walk back, just like how they do when their inventories are full. The robots should also be able to jump up one block when returning or being recalled. Finally, try to prevent them from despawning randomely. Edit v7: The skeletons now face the correct direction, but they are still moving backward. Please fix the movement directions to keep the same core functionality but move in the same direction as the depot arrow. You should also add a new block called the tree planter. It has the inventory size of a dispenser, and it can only accept saplings. When it does not detect a sapling or a block in front of it, it will plant a random sapling from its inventory. It can only plant on blocks that saplings are planted on. You should also add a block called a tree harvester. When it detects a log in front of it, it will slowly mine the log. Once it is done, it will destroy the log and any connecting logs of the same type. This is used to mine trees. It will collect all the logs in its inventory. It should have the inventory of a chest. Like the depot, both of these blocks should be fully interactable with hoppers.
1
Aug 7, 2025, 05:49 AM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining. Edit v2: The skeleton miner should be automatically centered on the block when it is placed, and it should only want linearly forward. It should carry a pickaxe and not a bow. It should only mine the blocks directly in front of it, and not those under or around it. Also change the texture to look more Minecrafty and industrial. Edit v3: Change the skeleton to a zombie, but keep the exact texture, as it should still visually look like a skeleton. Give the skeleton an iron pickaxe. The skeleton should no longer glow. Add a new block called the Miner Skeleton Depot. This is crafted out of a skeleton skull in the middle, iron picks to the left and right, redstone blocks on the top and bottom, and iron blocks in the corners. When the depot is placed, it will spawn a miner skeleton on top. The depot should have an arrow on top, which should face away from the player who placed it. The miner skeleton will spawn facing the direction of the arrow. The skeleton will walk in that direction until it hits a block. It should follow the same mining behaviour as before. Once its inventory fills, it will turn around and walk back to the depot. It will deposit any blocks it picked up into the depot. Once it finishes depositing, it will turn back in the direction the depot is pointing and return to mining. The depot will function as a chest, but it will have a custom texture that looks mechanical like the skeleton, with mechanical pieces that could perform imaginary functions like providing a home base for the skeleton and allowing it to charge. The depot has an inventory that can be accessed, and it is compatible with hoppers. Edit v4: Please fix the texture, because it moved when the mob switched to a zombie. Also, make the skeleton continue to make skeleton noises, even as a zombie. The skeleton should not have any pathfinding outside of the directions. It should just go forward until it hits blocks and breaks them, and when every slot in its inventory has blocks in them, it should turn around and walk back to the depot. When it is over the depot, it should transfer blocks directly from its inventory into the depot. When the skeleton dies it should respawn on the depot. It should also die when the depot is broken. The skeleton is intertwined to the depot. Edit v5: If the skeleton despawns for any reason, he should respawn at the depot. Also, the skeletons are spawning in the wrong direction when the depot is first placed, but they spawn correctly when they die. Finally, if the depot is powered it should recall skeletons and they shouldnt be able to leave it when its powered. Its basically so that the machine can be disabled when its not needed. Edit v6: The miners are still facing and moving in the opposite direction from the arrow. Also, recalling them with redstone should make the robots walk back, just like how they do when their inventories are full. The robots should also be able to jump up one block when returning or being recalled. Finally, try to prevent them from despawning randomely.
1
Aug 7, 2025, 05:06 AM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining. Edit v2: The skeleton miner should be automatically centered on the block when it is placed, and it should only want linearly forward. It should carry a pickaxe and not a bow. It should only mine the blocks directly in front of it, and not those under or around it. Also change the texture to look more Minecrafty and industrial. Edit v3: Change the skeleton to a zombie, but keep the exact texture, as it should still visually look like a skeleton. Give the skeleton an iron pickaxe. The skeleton should no longer glow. Add a new block called the Miner Skeleton Depot. This is crafted out of a skeleton skull in the middle, iron picks to the left and right, redstone blocks on the top and bottom, and iron blocks in the corners. When the depot is placed, it will spawn a miner skeleton on top. The depot should have an arrow on top, which should face away from the player who placed it. The miner skeleton will spawn facing the direction of the arrow. The skeleton will walk in that direction until it hits a block. It should follow the same mining behaviour as before. Once its inventory fills, it will turn around and walk back to the depot. It will deposit any blocks it picked up into the depot. Once it finishes depositing, it will turn back in the direction the depot is pointing and return to mining. The depot will function as a chest, but it will have a custom texture that looks mechanical like the skeleton, with mechanical pieces that could perform imaginary functions like providing a home base for the skeleton and allowing it to charge. The depot has an inventory that can be accessed, and it is compatible with hoppers. Edit v4: Please fix the texture, because it moved when the mob switched to a zombie. Also, make the skeleton continue to make skeleton noises, even as a zombie. The skeleton should not have any pathfinding outside of the directions. It should just go forward until it hits blocks and breaks them, and when every slot in its inventory has blocks in them, it should turn around and walk back to the depot. When it is over the depot, it should transfer blocks directly from its inventory into the depot. When the skeleton dies it should respawn on the depot. It should also die when the depot is broken. The skeleton is intertwined to the depot. Edit v5: If the skeleton despawns for any reason, he should respawn at the depot. Also, the skeletons are spawning in the wrong direction when the depot is first placed, but they spawn correctly when they die. Finally, if the depot is powered it should recall skeletons and they shouldnt be able to leave it when its powered. Its basically so that the machine can be disabled when its not needed.
1
Aug 7, 2025, 04:40 AM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining. Edit v2: The skeleton miner should be automatically centered on the block when it is placed, and it should only want linearly forward. It should carry a pickaxe and not a bow. It should only mine the blocks directly in front of it, and not those under or around it. Also change the texture to look more Minecrafty and industrial. Edit v3: Change the skeleton to a zombie, but keep the exact texture, as it should still visually look like a skeleton. Give the skeleton an iron pickaxe. The skeleton should no longer glow. Add a new block called the Miner Skeleton Depot. This is crafted out of a skeleton skull in the middle, iron picks to the left and right, redstone blocks on the top and bottom, and iron blocks in the corners. When the depot is placed, it will spawn a miner skeleton on top. The depot should have an arrow on top, which should face away from the player who placed it. The miner skeleton will spawn facing the direction of the arrow. The skeleton will walk in that direction until it hits a block. It should follow the same mining behaviour as before. Once its inventory fills, it will turn around and walk back to the depot. It will deposit any blocks it picked up into the depot. Once it finishes depositing, it will turn back in the direction the depot is pointing and return to mining. The depot will function as a chest, but it will have a custom texture that looks mechanical like the skeleton, with mechanical pieces that could perform imaginary functions like providing a home base for the skeleton and allowing it to charge. The depot has an inventory that can be accessed, and it is compatible with hoppers. Edit v4: Please fix the texture, because it moved when the mob switched to a zombie. Also, make the skeleton continue to make skeleton noises, even as a zombie. The skeleton should not have any pathfinding outside of the directions. It should just go forward until it hits blocks and breaks them, and when every slot in its inventory has blocks in them, it should turn around and walk back to the depot. When it is over the depot, it should transfer blocks directly from its inventory into the depot. When the skeleton dies it should respawn on the depot. It should also die when the depot is broken. The skeleton is intertwined to the depot.
1
Aug 7, 2025, 04:12 AM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining. Edit v2: The skeleton miner should be automatically centered on the block when it is placed, and it should only want linearly forward. It should carry a pickaxe and not a bow. It should only mine the blocks directly in front of it, and not those under or around it. Also change the texture to look more Minecrafty and industrial. Edit v3: Change the skeleton to a zombie, but keep the exact texture, as it should still visually look like a skeleton. Give the skeleton an iron pickaxe. The skeleton should no longer glow. Add a new block called the Miner Skeleton Depot. This is crafted out of a skeleton skull in the middle, iron picks to the left and right, redstone blocks on the top and bottom, and iron blocks in the corners. When the depot is placed, it will spawn a miner skeleton on top. The depot should have an arrow on top, which should face away from the player who placed it. The miner skeleton will spawn facing the direction of the arrow. The skeleton will walk in that direction until it hits a block. It should follow the same mining behaviour as before. Once its inventory fills, it will turn around and walk back to the depot. It will deposit any blocks it picked up into the depot. Once it finishes depositing, it will turn back in the direction the depot is pointing and return to mining. The depot will function as a chest, but it will have a custom texture that looks mechanical like the skeleton, with mechanical pieces that could perform imaginary functions like providing a home base for the skeleton and allowing it to charge. The depot has an inventory that can be accessed, and it is compatible with hoppers.
1
Aug 7, 2025, 01:00 AM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining. Edit v2: The skeleton miner should be automatically centered on the block when it is placed, and it should only want linearly forward. It should carry a pickaxe and not a bow. It should only mine the blocks directly in front of it, and not those under or around it. Also change the texture to look more Minecrafty and industrial.
1
Aug 6, 2025, 11:04 PM
User request: skeleton that looks like: This mob should look like a metallic skeleton with an iron pickaxe. It should also look fairly robotic, with glowing yellow eyes and machine related pieces. and acts like: This mob is called the Skeleton Miner, and it is part of a new mod pack called Automatia. This skeleton will walk forward until it hits blocks. If the blocks are some sort of stone or another pickaxe-breakable block, the skeleton will Mine them. It can not mine blocks that aren’t pickaxe related. After mining blocks, it will collect them into its inventory. Once its inventory fills up, it will walk back to where it was placed and drop all of the blocks in its inventory. A player can right click on the miner to access its inventory and remove blocks. It does not pick any items up except what it mines. This skeleton is made to be used for automated mining.
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This mod is licensed under the CreativeMode Mods License.