37 downloads







Description:
Adds Ryūjin Jakka Sealed — a one‑handed wooden cane you unseal into Ryūjin Jakka Shikai by equipping the sealed cane and using the Unseal interaction (or sneak + hold use); while holding the Shikai, sneak and long‑press (hold use) to awaken Bankai, which triggers the mod’s cinematic transformation, ability locks, voice lines, and the same safe fiery burst and protective red‑glow effects. The new Bankai cinematic runs for ~3 seconds and shows a gentle orbit of embers with mild camera shake, a heat‑ripple visual, bursts of spiritual‑fire and rising‑ember particles, and a deep ambient rumble to nearby players — all visual/audio only, owner‑safe, and optimized for performance. Keep the Bankai item in hand until the activation completes, ensure both behavior and resource packs are enabled and your sound is on, and note a short voice cooldown so lines won’t spam.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Ryujin Jakka Sealed, Shikai and Bankai." with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
37
Nov 19, 2025, 11:07 PM
User request: # Ryūjin Jakka Mod ## Key Features - Transformation system with Sealed, Shikai, Bankai; controls via sneak+long-press, unseal button, and UI. - Bankai adds Soul Counter, Skeleton Guardian army, cinematic activation, and flame/heat effects; no terrain modification by main abilities. - Cross-platform HUD controls with cooldowns; visuals, particles, sounds for flames, waves, explosions; textures referenced for all forms. - Shikai/Bankai visuals evolve per form; flame-based effects; in-hand glow; aura and particle systems optimized for visibility and performance. - Skeletons: owner-bound, loyal, hostile-tied to protect owner; loyalty persists across reloads; despawn on Bankai end or owner death. - Soul Counter: tracks souls from mob deaths; supports up to 30 skeletons; bankai locks and cooldowns managed. - Anti-self-harm safeguards: owner immune to own Bankai/summon effects; friendly-fire filters; AOE exclusions; skeletons do not attack owner. ## Version Changes - v2–v6: Shikai addition, activation via sneak+long-press; fire ring/flame sphere tweaks; precise visuals and cooldowns. - v7: Introduced Ryūjin Jakka – Ennetsu Jigoku (Flame Wave): wide forward flame wave, no terrain changes, particle/sound requirements. - v8–v13: Iterative Flame Wave particle refinements; continuous arc, reduced lag, capped particles; 2-second max bursts. - v14: Finalized Flame Slash Wave: 12–15 block arc, two 1.5s bursts (~3s total), 2s ember field, 4s cooldown; mobile/PC compatible; no terrain changes. - v15: Sealed state unseal button; Shikai UI shows only Bankai button. - v16: Bankai: Zanka no Tachi added; transform via Sneak+Long Press; new bankai texture reference. - v17: Shikai adjustments: extended Fire Slash Wave; synchronized 3s wave with 120 max particles; 4s cooldown; lingering effects; no terrain changes. - v18: Soul Counter and Skeleton Army (Bankai exclusive): up to 30 skeletons; hostile AI defense; persistence across reloads. - v19: Transform controls enforced; Sealed→Shikai via unseal; Shikai→Bankai requires Sneak+Long Press; Bankai blocks rain for 10 minutes after equipping. - v20: Bankai Dark Shockwave: 0.2s stab; 5s cooldown; 10-block radius ground destruction; 25 base damage; 1.2s duration; safe logic; soul gain within range. - v21: Strengthened Shikai→Bankai path; states require Sneak+Long Press; unseal button gains Sealed state. - v22–v23: Skeleton AI upgrades: hostile-targeting only; owner UUID tagging; loyalty persistence; threat-sharing; despawn on Bankai end/owner death; coordination across multiple skeletons. - v24: Fix for friendly fire immunity: Skeletons cannot damage or apply effects to owner; AOE excludes owner; tag-based immunity; owner immune to Bankai/summon effects. - v25: Global immunity enhancements: owner immune to negative potion/AOE effects from Bankai/summons; adds per-tick cleanse of lingering negative effects; AOE target selector excludes owner. - v26–v28: East/West Bankai abilities defined; triggers; visuals; verified interactions; optional auto-persistence for Heat Aura; Shikai→Bankai activation linked to triggers. - v29–v31: Skeleton-summon button adjustments; auto-summon cadence (every 30s); separate summon/dismiss button behavior; Bankai announcement text. - v34–v37: Creative menu additions; ensure Shikai can transform to Bankai in-slot; automated skeletal targeting of hostiles; tamed-skeleton friendliness and persistence. - v38–v43: UI/buttons adjustments: add Sealed button above hotbar; remove Bankai button from Shikai; ensure both buttons visible; implement Sealed-state button with onSealedStatePressed; transform logic locking. - v44–v46: Lockouts on sneaking+long-press transforms to ensure reliable Sealed→Shikai/Bankai transitions; cooldowns applied post-seal transforms. - v47–v49: Remove second button references for reliability; on Bankai activation all fires extinguished; narrative voice lines added. - v50–v56: Voice lines implemented; sequence and delays refined; Bankai word lines and Zanka no Tachi timing; dramatic effects and particle cleansing; ensure activation speech occurs once per activation; flame purge aura mechanics expanded. - v57–v58: Aura mechanics: 25-block purge radius; self-cleanse of fire-related particles; Shikai→Bankai awakening cinematic with delayed voice lines; slow-motion and ember vortex during activation. - v59–v63: Standardize spoken lines: Bankai announces with a three-second delay between “Bankai” and “Zanka no Tachi”; ensure only once per activation; remove old wait mechanics. - v64: Event/function wiring for Bankai second line and effect activation; scheduled sequencing via non-JSON framework. - v69: Ryūjin Jakka Sealed: new sealed item; Unseal via sneak+long-press or press Unseal button; cinematic Shikai awakening sequence; item swap in main hand; maintain safety rules; no world edits; voice line: “Reduce all creation to ash Ryūjin Jakka”; ensure strict wording, no extra phrases. Edit v71: Add custom sounds to the mod: Sound Name: bankai_call_1 Voice Line: "Bankai." Sound Name: bankai_call_2 Voice Line: "Zanka no Tachi." Create Bankai activation voice system: When Bankai is activated: - Pick the first sound from the two Bankai voice lines. - Play it to all nearby players (8 block radius) - No subtitles, no pauses, no text narration - Voice must only speak the recorded line, nothing else - Prevent repeat for 5 seconds (anti-spam) When the player moves with the sword in the main hand for the first time: - Pick the second sound from the two Bankai voice lines. - Play it to all nearby players (8 block radius) - No subtitles, no pauses, no text narration - Voice must only speak the recorded line, nothing else - Prevent repeat for 5 seconds (anti-spam) Edit v72: The Bankai voice lines didn't play please fix. Edit v73: Bankai Voice Activation System on_event: bankai_activate actions: - stop_sound @p all - play_sound @p bankai_call_1 # “Bankai.” - spawn_particles @p flame_aura 1 0 - wait 2.2s # silent heat buildup (NO VOICE) - play_sound @p bankai_call_2 # “Zanka no Tachi.” - spawn_particles @p fiery_explosion 1 0 - screen_shake @p 0.6 2.0 - apply_glow @p red 3.0 - camera_zoom @p cinematic_closeup 3.0 - cooldown bankai_voice 12s sound: bankai_call_1 subtitle: "Bankai." sound: bankai_call_2 subtitle: "Zanka no Tachi." Voice lines must: - Only play during Bankai activation (not during combat) - Never say “pause”, “wait”, or “silence” - Wait silently (no audio) between lines - Never loop or repeat unless reactivated Edit v74: Change the Bankai voice lines to only be one line for now. Bankai Voice Activation System on_event: bankai_activate actions: - stop_sound @p all - play_sound @p bankai_call_1 # “Bankai.” - spawn_particles @p flame_aura 1 0 - wait 2.2s # silent heat buildup (NO VOICE) Edit v75: Add this to the Bankai Voice Activation System - play_sound @p bankai_call_2 # “Zanka no Tachi.” - spawn_particles @p fiery_explosion 1 0 - screen_shake @p 0.6 2.0 - apply_glow @p red 3.0 - camera_zoom @p cinematic_closeup 3.0 - cooldown bankai_voice 12s sound: bankai_call_1 subtitle: "Bankai." sound: bankai_call_2 subtitle: "Zanka no Tachi." Voice lines must: - Only play during Bankai activation (not during combat) - Never say “pause”, “wait”, or “silence” - Wait silently (no audio) between lines - Never loop or repeat unless reactivated Edit v76: Add this to bankai. - cinematic_start - camera_orbit @p 360deg slow - screen_distortion @p heat_ripple 3.0 - spawn_particles @p spiritual_fire 30 6 - spawn_particles @p rising_embers 20 3 - play_sound @a rumble_deep - wait 3s - cinematic_end
1
Nov 19, 2025, 10:43 PM
User request: # Ryūjin Jakka Mod ## Key Features - Transformation system with Sealed, Shikai, Bankai; controls via sneak+long-press, unseal button, and UI. - Bankai adds Soul Counter, Skeleton Guardian army, cinematic activation, and flame/heat effects; no terrain modification by main abilities. - Cross-platform HUD controls with cooldowns; visuals, particles, sounds for flames, waves, explosions; textures referenced for all forms. - Shikai/Bankai visuals evolve per form; flame-based effects; in-hand glow; aura and particle systems optimized for visibility and performance. - Skeletons: owner-bound, loyal, hostile-tied to protect owner; loyalty persists across reloads; despawn on Bankai end or owner death. - Soul Counter: tracks souls from mob deaths; supports up to 30 skeletons; bankai locks and cooldowns managed. - Anti-self-harm safeguards: owner immune to own Bankai/summon effects; friendly-fire filters; AOE exclusions; skeletons do not attack owner. ## Version Changes - v2–v6: Shikai addition, activation via sneak+long-press; fire ring/flame sphere tweaks; precise visuals and cooldowns. - v7: Introduced Ryūjin Jakka – Ennetsu Jigoku (Flame Wave): wide forward flame wave, no terrain changes, particle/sound requirements. - v8–v13: Iterative Flame Wave particle refinements; continuous arc, reduced lag, capped particles; 2-second max bursts. - v14: Finalized Flame Slash Wave: 12–15 block arc, two 1.5s bursts (~3s total), 2s ember field, 4s cooldown; mobile/PC compatible; no terrain changes. - v15: Sealed state unseal button; Shikai UI shows only Bankai button. - v16: Bankai: Zanka no Tachi added; transform via Sneak+Long Press; new bankai texture reference. - v17: Shikai adjustments: extended Fire Slash Wave; synchronized 3s wave with 120 max particles; 4s cooldown; lingering effects; no terrain changes. - v18: Soul Counter and Skeleton Army (Bankai exclusive): up to 30 skeletons; hostile AI defense; persistence across reloads. - v19: Transform controls enforced; Sealed→Shikai via unseal; Shikai→Bankai requires Sneak+Long Press; Bankai blocks rain for 10 minutes after equipping. - v20: Bankai Dark Shockwave: 0.2s stab; 5s cooldown; 10-block radius ground destruction; 25 base damage; 1.2s duration; safe logic; soul gain within range. - v21: Strengthened Shikai→Bankai path; states require Sneak+Long Press; unseal button gains Sealed state. - v22–v23: Skeleton AI upgrades: hostile-targeting only; owner UUID tagging; loyalty persistence; threat-sharing; despawn on Bankai end/owner death; coordination across multiple skeletons. - v24: Fix for friendly fire immunity: Skeletons cannot damage or apply effects to owner; AOE excludes owner; tag-based immunity; owner immune to Bankai/summon effects. - v25: Global immunity enhancements: owner immune to negative potion/AOE effects from Bankai/summons; adds per-tick cleanse of lingering negative effects; AOE target selector excludes owner. - v26–v28: East/West Bankai abilities defined; triggers; visuals; verified interactions; optional auto-persistence for Heat Aura; Shikai→Bankai activation linked to triggers. - v29–v31: Skeleton-summon button adjustments; auto-summon cadence (every 30s); separate summon/dismiss button behavior; Bankai announcement text. - v34–v37: Creative menu additions; ensure Shikai can transform to Bankai in-slot; automated skeletal targeting of hostiles; tamed-skeleton friendliness and persistence. - v38–v43: UI/buttons adjustments: add Sealed button above hotbar; remove Bankai button from Shikai; ensure both buttons visible; implement Sealed-state button with onSealedStatePressed; transform logic locking. - v44–v46: Lockouts on sneaking+long-press transforms to ensure reliable Sealed→Shikai/Bankai transitions; cooldowns applied post-seal transforms. - v47–v49: Remove second button references for reliability; on Bankai activation all fires extinguished; narrative voice lines added. - v50–v56: Voice lines implemented; sequence and delays refined; Bankai word lines and Zanka no Tachi timing; dramatic effects and particle cleansing; ensure activation speech occurs once per activation; flame purge aura mechanics expanded. - v57–v58: Aura mechanics: 25-block purge radius; self-cleanse of fire-related particles; Shikai→Bankai awakening cinematic with delayed voice lines; slow-motion and ember vortex during activation. - v59–v63: Standardize spoken lines: Bankai announces with a three-second delay between “Bankai” and “Zanka no Tachi”; ensure only once per activation; remove old wait mechanics. - v64: Event/function wiring for Bankai second line and effect activation; scheduled sequencing via non-JSON framework. - v69: Ryūjin Jakka Sealed: new sealed item; Unseal via sneak+long-press or press Unseal button; cinematic Shikai awakening sequence; item swap in main hand; maintain safety rules; no world edits; voice line: “Reduce all creation to ash Ryūjin Jakka”; ensure strict wording, no extra phrases. Edit v71: Add custom sounds to the mod: Sound Name: bankai_call_1 Voice Line: "Bankai." Sound Name: bankai_call_2 Voice Line: "Zanka no Tachi." Create Bankai activation voice system: When Bankai is activated: - Pick the first sound from the two Bankai voice lines. - Play it to all nearby players (8 block radius) - No subtitles, no pauses, no text narration - Voice must only speak the recorded line, nothing else - Prevent repeat for 5 seconds (anti-spam) When the player moves with the sword in the main hand for the first time: - Pick the second sound from the two Bankai voice lines. - Play it to all nearby players (8 block radius) - No subtitles, no pauses, no text narration - Voice must only speak the recorded line, nothing else - Prevent repeat for 5 seconds (anti-spam) Edit v72: The Bankai voice lines didn't play please fix. Edit v73: Bankai Voice Activation System on_event: bankai_activate actions: - stop_sound @p all - play_sound @p bankai_call_1 # “Bankai.” - spawn_particles @p flame_aura 1 0 - wait 2.2s # silent heat buildup (NO VOICE) - play_sound @p bankai_call_2 # “Zanka no Tachi.” - spawn_particles @p fiery_explosion 1 0 - screen_shake @p 0.6 2.0 - apply_glow @p red 3.0 - camera_zoom @p cinematic_closeup 3.0 - cooldown bankai_voice 12s sound: bankai_call_1 subtitle: "Bankai." sound: bankai_call_2 subtitle: "Zanka no Tachi." Voice lines must: - Only play during Bankai activation (not during combat) - Never say “pause”, “wait”, or “silence” - Wait silently (no audio) between lines - Never loop or repeat unless reactivated Edit v74: Change the Bankai voice lines to only be one line for now. Bankai Voice Activation System on_event: bankai_activate actions: - stop_sound @p all - play_sound @p bankai_call_1 # “Bankai.” - spawn_particles @p flame_aura 1 0 - wait 2.2s # silent heat buildup (NO VOICE) Edit v75: Add this to the Bankai Voice Activation System - play_sound @p bankai_call_2 # “Zanka no Tachi.” - spawn_particles @p fiery_explosion 1 0 - screen_shake @p 0.6 2.0 - apply_glow @p red 3.0 - camera_zoom @p cinematic_closeup 3.0 - cooldown bankai_voice 12s sound: bankai_call_1 subtitle: "Bankai." sound: bankai_call_2 subtitle: "Zanka no Tachi." Voice lines must: - Only play during Bankai activation (not during combat) - Never say “pause”, “wait”, or “silence” - Wait silently (no audio) between lines - Never loop or repeat unless reactivated
0
Nov 19, 2025, 10:38 PM
User request: # Ryūjin Jakka Mod ## Key Features - Transformation system with Sealed, Shikai, Bankai; controls via sneak+long-press, unseal button, and UI. - Bankai adds Soul Counter, Skeleton Guardian army, cinematic activation, and flame/heat effects; no terrain modification by main abilities. - Cross-platform HUD controls with cooldowns; visuals, particles, sounds for flames, waves, explosions; textures referenced for all forms. - Shikai/Bankai visuals evolve per form; flame-based effects; in-hand glow; aura and particle systems optimized for visibility and performance. - Skeletons: owner-bound, loyal, hostile-tied to protect owner; loyalty persists across reloads; despawn on Bankai end or owner death. - Soul Counter: tracks souls from mob deaths; supports up to 30 skeletons; bankai locks and cooldowns managed. - Anti-self-harm safeguards: owner immune to own Bankai/summon effects; friendly-fire filters; AOE exclusions; skeletons do not attack owner. ## Version Changes - v2–v6: Shikai addition, activation via sneak+long-press; fire ring/flame sphere tweaks; precise visuals and cooldowns. - v7: Introduced Ryūjin Jakka – Ennetsu Jigoku (Flame Wave): wide forward flame wave, no terrain changes, particle/sound requirements. - v8–v13: Iterative Flame Wave particle refinements; continuous arc, reduced lag, capped particles; 2-second max bursts. - v14: Finalized Flame Slash Wave: 12–15 block arc, two 1.5s bursts (~3s total), 2s ember field, 4s cooldown; mobile/PC compatible; no terrain changes. - v15: Sealed state unseal button; Shikai UI shows only Bankai button. - v16: Bankai: Zanka no Tachi added; transform via Sneak+Long Press; new bankai texture reference. - v17: Shikai adjustments: extended Fire Slash Wave; synchronized 3s wave with 120 max particles; 4s cooldown; lingering effects; no terrain changes. - v18: Soul Counter and Skeleton Army (Bankai exclusive): up to 30 skeletons; hostile AI defense; persistence across reloads. - v19: Transform controls enforced; Sealed→Shikai via unseal; Shikai→Bankai requires Sneak+Long Press; Bankai blocks rain for 10 minutes after equipping. - v20: Bankai Dark Shockwave: 0.2s stab; 5s cooldown; 10-block radius ground destruction; 25 base damage; 1.2s duration; safe logic; soul gain within range. - v21: Strengthened Shikai→Bankai path; states require Sneak+Long Press; unseal button gains Sealed state. - v22–v23: Skeleton AI upgrades: hostile-targeting only; owner UUID tagging; loyalty persistence; threat-sharing; despawn on Bankai end/owner death; coordination across multiple skeletons. - v24: Fix for friendly fire immunity: Skeletons cannot damage or apply effects to owner; AOE excludes owner; tag-based immunity; owner immune to Bankai/summon effects. - v25: Global immunity enhancements: owner immune to negative potion/AOE effects from Bankai/summons; adds per-tick cleanse of lingering negative effects; AOE target selector excludes owner. - v26–v28: East/West Bankai abilities defined; triggers; visuals; verified interactions; optional auto-persistence for Heat Aura; Shikai→Bankai activation linked to triggers. - v29–v31: Skeleton-summon button adjustments; auto-summon cadence (every 30s); separate summon/dismiss button behavior; Bankai announcement text. - v34–v37: Creative menu additions; ensure Shikai can transform to Bankai in-slot; automated skeletal targeting of hostiles; tamed-skeleton friendliness and persistence. - v38–v43: UI/buttons adjustments: add Sealed button above hotbar; remove Bankai button from Shikai; ensure both buttons visible; implement Sealed-state button with onSealedStatePressed; transform logic locking. - v44–v46: Lockouts on sneaking+long-press transforms to ensure reliable Sealed→Shikai/Bankai transitions; cooldowns applied post-seal transforms. - v47–v49: Remove second button references for reliability; on Bankai activation all fires extinguished; narrative voice lines added. - v50–v56: Voice lines implemented; sequence and delays refined; Bankai word lines and Zanka no Tachi timing; dramatic effects and particle cleansing; ensure activation speech occurs once per activation; flame purge aura mechanics expanded. - v57–v58: Aura mechanics: 25-block purge radius; self-cleanse of fire-related particles; Shikai→Bankai awakening cinematic with delayed voice lines; slow-motion and ember vortex during activation. - v59–v63: Standardize spoken lines: Bankai announces with a three-second delay between “Bankai” and “Zanka no Tachi”; ensure only once per activation; remove old wait mechanics. - v64: Event/function wiring for Bankai second line and effect activation; scheduled sequencing via non-JSON framework. - v69: Ryūjin Jakka Sealed: new sealed item; Unseal via sneak+long-press or press Unseal button; cinematic Shikai awakening sequence; item swap in main hand; maintain safety rules; no world edits; voice line: “Reduce all creation to ash Ryūjin Jakka”; ensure strict wording, no extra phrases. Edit v71: Add custom sounds to the mod: Sound Name: bankai_call_1 Voice Line: "Bankai." Sound Name: bankai_call_2 Voice Line: "Zanka no Tachi." Create Bankai activation voice system: When Bankai is activated: - Pick the first sound from the two Bankai voice lines. - Play it to all nearby players (8 block radius) - No subtitles, no pauses, no text narration - Voice must only speak the recorded line, nothing else - Prevent repeat for 5 seconds (anti-spam) When the player moves with the sword in the main hand for the first time: - Pick the second sound from the two Bankai voice lines. - Play it to all nearby players (8 block radius) - No subtitles, no pauses, no text narration - Voice must only speak the recorded line, nothing else - Prevent repeat for 5 seconds (anti-spam) Edit v72: The Bankai voice lines didn't play please fix. Edit v73: Bankai Voice Activation System on_event: bankai_activate actions: - stop_sound @p all - play_sound @p bankai_call_1 # “Bankai.” - spawn_particles @p flame_aura 1 0 - wait 2.2s # silent heat buildup (NO VOICE) - play_sound @p bankai_call_2 # “Zanka no Tachi.” - spawn_particles @p fiery_explosion 1 0 - screen_shake @p 0.6 2.0 - apply_glow @p red 3.0 - camera_zoom @p cinematic_closeup 3.0 - cooldown bankai_voice 12s sound: bankai_call_1 subtitle: "Bankai." sound: bankai_call_2 subtitle: "Zanka no Tachi." Voice lines must: - Only play during Bankai activation (not during combat) - Never say “pause”, “wait”, or “silence” - Wait silently (no audio) between lines - Never loop or repeat unless reactivated Edit v74: Change the Bankai voice lines to only be one line for now. Bankai Voice Activation System on_event: bankai_activate actions: - stop_sound @p all - play_sound @p bankai_call_1 # “Bankai.” - spawn_particles @p flame_aura 1 0 - wait 2.2s # silent heat buildup (NO VOICE)
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.