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Description:
The Rose Duelist Rapier is a diamond‑tier melee weapon that applies a Rose Mark to enemies for 5 seconds; striking a marked enemy consumes the mark to deal an extra 6 bonus damage with a burst of particles and sound. Right‑click performs Duelist’s Dash — a very short (~1 block) forward dash that deals 4 damage, applies the Rose Mark, and stuns the target for ~1 second; if the dash hits at least one target and you currently have no outstanding petals it heals you for 4–6 HP and spawns three glowing Rose Petals in an equilateral triangle 4 blocks from the first enemy. The dash normally has a ~3s cooldown shown on your action bar, but hitting at least one enemy instantly resets that cooldown so you can chain dashes; petal pickup also resets the cooldown, petals glow through blocks, last 5 seconds, and all must clear (by pickup or expiration) before a new set can spawn.
Manage versions and create new iterations of this mod.
This will create a new mod based on "Rose Duelist Rapier (florentino)" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "Rose Duelist Rapier (florentino)" for Minecraft Java 1.20.1. The original mod will remain unchanged.
1
Oct 19, 2025, 04:02 PM
User request: make a rapier based off florentino from arena of valor with the same skill Edit v2: make the dash shorter. when dash hit the target enemy the enemy drop a petal (rose) when pick up the petal, the petal disappear and immediately reset the dash cool down. also the dash does not do any damage to the targer enemy. make the dash deal damage Edit v3: instead of enemy dropping petal spawn 3 petal at a random location in 10 block radius. when the petal are not all collected when hit the enemy with dash the petal does not spawn but if all 3 petal were collected spawn the petal Edit v4: make the petal spawn in 5 block radius instead of 10 and make all the petal last for 5 second Edit v5: when all the petal disappear the petal can spawn again. make the dash very short Edit v6: instead of spawning petal randomly in 5 block radius now spawn petal in a triangular formation in 5 block radius and make the petal glow to make is easier finding the petal. when succesfully hit the target with dash, heal the player by random amount from 4 to 6. Edit v7: decrease petal block radius from 5 to 4. when dash succesfully hit the enemy, freeze(stunt) the target enemy for 1 second. Edit v8: when succesfully hit the target enemy with dash, reset the dash cooldown.
1
Oct 19, 2025, 03:45 PM
User request: make a rapier based off florentino from arena of valor with the same skill Edit v2: make the dash shorter. when dash hit the target enemy the enemy drop a petal (rose) when pick up the petal, the petal disappear and immediately reset the dash cool down. also the dash does not do any damage to the targer enemy. make the dash deal damage Edit v3: instead of enemy dropping petal spawn 3 petal at a random location in 10 block radius. when the petal are not all collected when hit the enemy with dash the petal does not spawn but if all 3 petal were collected spawn the petal Edit v4: make the petal spawn in 5 block radius instead of 10 and make all the petal last for 5 second Edit v5: when all the petal disappear the petal can spawn again. make the dash very short Edit v6: instead of spawning petal randomly in 5 block radius now spawn petal in a triangular formation in 5 block radius and make the petal glow to make is easier finding the petal. when succesfully hit the target with dash, heal the player by random amount from 4 to 6. Edit v7: decrease petal block radius from 5 to 4. when dash succesfully hit the enemy, freeze(stunt) the target enemy for 1 second.
1
Oct 19, 2025, 03:32 PM
User request: make a rapier based off florentino from arena of valor with the same skill Edit v2: make the dash shorter. when dash hit the target enemy the enemy drop a petal (rose) when pick up the petal, the petal disappear and immediately reset the dash cool down. also the dash does not do any damage to the targer enemy. make the dash deal damage Edit v3: instead of enemy dropping petal spawn 3 petal at a random location in 10 block radius. when the petal are not all collected when hit the enemy with dash the petal does not spawn but if all 3 petal were collected spawn the petal Edit v4: make the petal spawn in 5 block radius instead of 10 and make all the petal last for 5 second Edit v5: when all the petal disappear the petal can spawn again. make the dash very short Edit v6: instead of spawning petal randomly in 5 block radius now spawn petal in a triangular formation in 5 block radius and make the petal glow to make is easier finding the petal. when succesfully hit the target with dash, heal the player by random amount from 4 to 6.
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This mod is licensed under the CreativeMode Mods License.