Description:
Raised Ore is a purely visual mod for Minecraft Java Edition 26.1 (Fabric). It replaces the flat, painted-on look of every vanilla ore block with a true 3D model where the mineral clusters physically protrude from the surrounding stone, deepslate, or Netherrack. No gameplay rules, drop rates, spawn conditions, or balance values are changed in any way — it is a visual-only overhaul that takes effect the moment you load a world.
Raised Ore does not add new items or blocks. Instead, it overrides the in-world display models of the following vanilla ore blocks so that the ore deposits visibly stick out of the host material:
| Category | Blocks affected |
|---|---|
| Stone ores | Coal Ore, Copper Ore, Diamond Ore, Emerald Ore, Gold Ore, Iron Ore, Lapis Lazuli Ore, Redstone Ore |
| Deepslate ores | Deepslate Coal Ore, Deepslate Copper Ore, Deepslate Diamond Ore, Deepslate Emerald Ore, Deepslate Gold Ore, Deepslate Iron Ore, Deepslate Lapis Lazuli Ore, Deepslate Redstone Ore |
| Lit redstone variants | Redstone Ore (lit), Deepslate Redstone Ore (lit) |
| Nether ores | Nether Gold Ore, Nether Quartz Ore |
| Other | Ancient Debris |
All 21 blocks use the same raised-geometry template, so ore clusters appear to pop out of the block face on all six sides in a consistent style across every ore type.
.jar into your mods folder.That is all that is required. No configuration, no commands, and no in-game actions are needed. Every affected ore block will automatically display its new 3D model as soon as the world loads. Existing ore veins in already-generated chunks are updated visually without any world regeneration.
coal_ore texture for Coal Ore, the vanilla ancient_debris_side texture for Ancient Debris), so the colour palette and aesthetic remain faithful to the base game.Because Raised Ore is purely cosmetic, there is no progression gated behind it. The main practical benefit is ore visibility:
No special tools, enchantments, or in-game unlocks are needed — install the mod and every ore block in every dimension looks different immediately.

🌪 NOT RANDOM ENOUGH ├── 🎮 MODES │ ├── 🟩 NORMAL │ │ └─ Vanilla-like drops, stable gameplay │ ├── 🟨 SURVIVAL+ │ │ └─ Mobs, potion effects, light survival pressure │ └── 🟥 CHAOS │ └─ Explosions, OP enchanted drops, extreme events │ ├── 🛠 MULTI-TOOL │ └─ Drops blocks exactly as vanilla (no randomization) │ ├── ⚙ SYSTEMS │ ├── /nre settings - GUI │ ├── Biome-based randomness 🌍 │ ├── Custom drop chance (e.g. 1/3) │ └── Blacklist + filtering (vanilla / modded / rarity) │ └── 🌐 MULTIPLAYER └─ Server-synced, OP-only settings access klow - Create with CreativeMode

The Mob Carrier lets you capture and relocate multiple mobs, storing them in grouped stacks by type (for example, Goat x4) so you can carry many of the same mob at once; sneak (hold Left Shift) and right-click a mob to capture it—non-sneak interactions are passed through, but sneaking with the carrier will now capture villagers and other mobs that normally open interaction or trade screens instead of opening those interfaces. Cycle stored groups with a right-click in the air (or sneak-right-click a block) to choose the selected group, and right-click a block to release one mob from that group; the carrier’s tooltip shows grouped counts and the currently selected entry.
The Voidstorm Plasma Cannon is a handheld energy weapon you hold in first or third person and fire with a right-click; it consumes one Amethyst Shard per shot in Survival/Adventure (Creative exempt) and has a 5-second cooldown. Firing launches a large, smooth circular purple-white plasma orb that drifts forward, anchors on impact, pulls in nearby entities and blocks with a 5-second vortex, then detonates in a catastrophic explosion that deals massive damage, flings mobs outward, and sends absorbed blocks flying as debris. The cannon’s in-hand model has been polished with refined details and glowing crystal accents, while the hotbar displays a flat, front-facing 2D-like icon for a classic look.

Spells for Dummies gives you an off‑hand Spellbook magic system where you learn spells by combining Spell Scrolls with your Spellbook at the Spell Forge, cycle learned spells with R (Sneak+R to cycle backward) and cast with Z while managing a regenerating mana bar that grows by finding Mana Crystal ore; spells are organized into tiers and obtained through scroll drops, crafting, and commands so you unlock more powerful effects as you explore and use your magic. New high‑end options include two Tier 4 spells — Wave of the Void (1000 mana, 80s cooldown) that expands a 2→20 block black dome dealing massive magic damage and applying Weakness II, and Electric Typhoon (900 mana, 80s cooldown) which summons four ground‑skimming electric tornadoes that orbit you and independently pull nearby mobs toward each tornado funnel while shocking them; there is also a Tier 3 Pyro Missile (400 mana, 25s cooldown) that homes in on targets and explodes in flame, and Incinerate now spawns at the point you are looking at rather than at your feet. All spells are integrated into scroll pools, command suggestions, spell lists and the in‑game progression so your arsenal grows naturally as you craft, explore, and master your magic.

The Stab And Nuke Rod is a dual‑mode TNT launcher—right‑click to fire toward your crosshair and press K to toggle between Stab (red) and Nuke (gold), with the current mode shown on‑screen when switching or firing. Stab mode creates a precise vertical column of TNT that explodes straight down to bedrock at the target; Nuke mode now spawns a true 60‑block diameter (radius 30) pattern of TNT arranged in concentric rings (dense near the center, progressively sparser toward the edge, with a single TNT at the center), all spawned about 30 blocks above the target and sharing the same fuse so they fall and detonate simultaneously—this larger nuke can be very performance‑heavy, so use with care. The rod has durability (512 uses by default), no loss in Creative, shows a durability bar.
This mod is licensed under the CreativeMode Mods License.