10 downloads
Description:
This mod adds the R1 Wither Detonator Golem: a massive, iron-golem–style boss with 300 health that relentlessly hunts players and many mobs, hits for roughly seven hearts with heavy knockback and applies the Wither effect, plants primed TNT during attacks, is immune to explosions, the Wither effect and daylight, and always drops a netherite block on death. It displays a blue boss bar, naturally spawns very rarely, summons durable allied minions (Skeletons, Wither Skeletons, Bogged, or Zombies) that are clearly marked and have long-lasting fire resistance (it will not attack its designated zombie allies, though its TNT can still harm other non-ally mobs), and it now actively pursues Endermen who are encouraged to target and fight it in return.
Manage versions and create new iterations of this mod.
This will create a new mod based on "R1 Wither Detonator Golem" with your modifications. The original mod will remain unchanged and you'll be credited as the author of the remix.
This will create a new version of "R1 Wither Detonator Golem" for Minecraft Java 1.20.1. The original mod will remain unchanged.
10
Nov 22, 2025, 11:28 PM
User request: iron_golem that looks like: Robot, black with red eyes simular to the default iron golem and "R1" written on the back of the golem. and acts like: It should wander until it sees the player. When it sees the player, it chases the player. When it reaches the player, afflict wither and knockback the player 5 blocks. It should also set tnt infront of it when it attacks. Edit v2: The R1 wither dentonator golem should be immune to explosions, have 300 health, deal 7 hearts and must have a bossbar Edit v3: The R1 should drop 1 netherite block when it dies. Edit v4: If the target is 3 blocks higher than the golem, summon 3 skeletons. These skeletons are friendly to the R1. Zombies, Iron Golems and Spiders should be hostile to the golem and visa versa. Edit v5: Sometimes the R1 will randomly explode or spawn wither skeletons. Edit v6: The wither skeletons and skeletons are friendly to the R1 Edit v7: The R1's minions (skeletons and others) will now spawn with fire res. On top of that Bogged and zombies can spawn as minions. Edit v9: r1 ONLY spawns 1 percent of the time Edit v10: give R1 allies a tag called "R1ALLY" and make them so that they don't attack R1s or themselves Edit v11: The R1 attacks Villagers, chickens, slimes, cows, pigs and horses Edit v12: R1 cannot attack ally zombies Edit v13: The golem's bossbar should be blue and the golem should attack endermen and visa versa
1
Nov 22, 2025, 07:08 AM
User request: iron_golem that looks like: Robot, black with red eyes simular to the default iron golem and "R1" written on the back of the golem. and acts like: It should wander until it sees the player. When it sees the player, it chases the player. When it reaches the player, afflict wither and knockback the player 5 blocks. It should also set tnt infront of it when it attacks. Edit v2: The R1 wither dentonator golem should be immune to explosions, have 300 health, deal 7 hearts and must have a bossbar Edit v3: The R1 should drop 1 netherite block when it dies. Edit v4: If the target is 3 blocks higher than the golem, summon 3 skeletons. These skeletons are friendly to the R1. Zombies, Iron Golems and Spiders should be hostile to the golem and visa versa. Edit v5: Sometimes the R1 will randomly explode or spawn wither skeletons. Edit v6: The wither skeletons and skeletons are friendly to the R1 Edit v7: The R1's minions (skeletons and others) will now spawn with fire res. On top of that Bogged and zombies can spawn as minions. Edit v9: r1 ONLY spawns 1 percent of the time Edit v10: give R1 allies a tag called "R1ALLY" and make them so that they don't attack R1s or themselves Edit v11: The R1 attacks Villagers, chickens, slimes, cows, pigs and horses Edit v12: R1 cannot attack ally zombies
1
Nov 22, 2025, 07:03 AM
User request: iron_golem that looks like: Robot, black with red eyes simular to the default iron golem and "R1" written on the back of the golem. and acts like: It should wander until it sees the player. When it sees the player, it chases the player. When it reaches the player, afflict wither and knockback the player 5 blocks. It should also set tnt infront of it when it attacks. Edit v2: The R1 wither dentonator golem should be immune to explosions, have 300 health, deal 7 hearts and must have a bossbar Edit v3: The R1 should drop 1 netherite block when it dies. Edit v4: If the target is 3 blocks higher than the golem, summon 3 skeletons. These skeletons are friendly to the R1. Zombies, Iron Golems and Spiders should be hostile to the golem and visa versa. Edit v5: Sometimes the R1 will randomly explode or spawn wither skeletons. Edit v6: The wither skeletons and skeletons are friendly to the R1 Edit v7: The R1's minions (skeletons and others) will now spawn with fire res. On top of that Bogged and zombies can spawn as minions. Edit v9: r1 ONLY spawns 1 percent of the time Edit v10: give R1 allies a tag called "R1ALLY" and make them so that they don't attack R1s or themselves Edit v11: The R1 attacks Villagers, chickens, slimes, cows, pigs and horses
Click here for installation instructions
This mod is licensed under the CreativeMode Mods License.