

Description:
Download the mod and follow the step-by-step installation guide.

A single‑use throwable charm that summons an extremely long thunderstorm when thrown straight up into open sky; if it hits any block or entity before reaching the sky it breaks and fails. To use, hold the charm, aim into open sky, and use the item (right‑click/tap/use) to throw it — it is consumed on use and the storm begins immediately. The storm will persist until ended by normal game behavior (for example sleeping through the night) — note that if doWeatherCycle is disabled or your server requires multiple players to sleep, sleeping may not clear the weather.

Wind Charge Staff — hold it in your main hand to continuously refresh Slow Falling and gain a brief levitation lift when you jump or fly (sneak to cancel), making fall-safe traversal smooth and controllable. Right-click/use to fire a Wind Charge projectile that spawns two blocks ahead at eye level and launches forward, knocking back and affecting mobs and players; each shot consumes the staff’s durability. The staff’s icon has been refreshed with a pale handle, cyan-to-teal gradient grip, a silver spiral-tipped head with wing-like prongs, and subtle wind streaks and glow for a cohesive wind-themed look.

This mystical device taps into the chaotic forces of nature, allowing you to summon seven devastating weather phenomena. When held and right-clicked, it opens a GUI menu where you can select from:\n\n1. Fire Rush: Engulfs the night in flames, raining fireballs from the sky\n2. Ice Age: Blankets the area in snow and ice, temporarily spawning skeletons\n3. Mega Thunder: Intensified thunderstorm with frequent lightning strikes\n4. TNT Rain: Summons primed TNT falling from the sky for brief destruction\n5. Acid Rain: Toxic downpour of poison, accompanied by zombie hordes\n6. Arrow Rain: Showers various arrows from the heavens for sustained assault\n7. Sands of Chaos: Transforms night landscapes into sandy deserts while summoning husks\n\nHandle with extreme caution!

A magical staff (3 attack damage, 600 durability). While held grants permanent Water Breathing; when held underwater grants Speed 5. Right-click summons a 5 by 9 tidal wave of water that continuously expands for 10 seconds. Sneak + right-click changes the phase of water in the targeted area.
This mod is licensed under the CreativeMode Mods License.